Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 461 Interception

"The communication core is right in front of this ship..."

"I have seen it." When I heard the communication on the other side, I saw a large area of ​​scorched earth in front of the Frost Rose. There were many people gathered in that place, some of which were players of our guild, some of which were mobile angels, and of course more were Nobunaga's people. Not only did the Ghost Sou Nobunaga's people have a large number of people, but they were also equipped with a lot of equipment. These people did not seem to be completely separated from the battlefield just now, and there were also many support personnel. These people were obviously better in terms of mental outlook and equipment, and the reinforcements that arrived later actually carried heavy weapons, which were obviously prepared.

I don't care much about the weapons these people carry. Although they carry heavy equipment, those things can only deal with ordinary players. Because we have the Frost Rose in the sky, we still have the advantage in terms of heavy weapons. Besides, there seems to be not many heavy weapons left by those people at present.

Compared to those ordinary players, the heavy weapons brought by these people are obviously more threatening to the Frost Rose, so the Frost Rose also has made early damage to the heavy weapons on the other side. The burning traces and piles of burning objects I just saw are actually the wreckage of the heavy weapons, but most of the wreckages have been burned so that they can't see their true colors at all. The remaining heavy weapons are basically small things, and they are useless to deal with air targets like the Frost Rose.

In addition to the crowds of people fighting on both sides, I also saw a group of mixed players from multiple countries on the ground. These people should be Nobunaga Ghost, because their equipment is relatively messy. Although the guild members of our Frost Rose Alliance are also organized by multiple countries, they are actually mainly Chinese, with relatively few players in other countries, and there are also many Japanese players in our guild, so most of the players in our guild usually look like Asian faces. In comparison, the following group of players who are more mixed are obviously mainly white, so it is certain that they are not organized by our guild.

This group of people is currently divided into two parts, most of whom form two lines of defense on the periphery and do not directly participate in the melee between the two sides. Even if the personnel from our guild break through the melee area and rushed to them, they will be intercepted immediately, and then they will be concentrated on fire. In the end, they will either be killed or have to retreat temporarily.

In addition to the two circles of people on the periphery, there are about a dozen people in this group of mixed players busying themselves in these two lines of defense. They look like they are combining some kind of equipment, but the size of this thing is a little larger, so even if more than a dozen people work together, they cannot complete this thing immediately. As for the stolen communicator and the core of the super weapon we forged, they are currently piled next to the assembled equipment in the center.

The other party's formation is actually very strange, because their peripheral personnel have actually blocked our pursuit troops. In other words, those inside are not actually entangled by the people from our guild, but they did not run away with the fake core with communicators, but are busy assembling equipment here.

This situation made me feel very confused, but I also had my own guesses. Judging from the situation on the scene, these people were probably assembling some kind of space transmission equipment, and this equipment had the ability to break through the space barrier and forcefully transmit.

It is actually very normal to have such speculation. The situation is obvious now. Although the players and mobile angels of our guild were blocked by the other party's personnel, the problem is that the actual main force on our side is not those players and mobile angels, but the Frost Rose in the sky. As an air battleship, the speed of the Frost Rose obviously exceeds the movement speed of most flying creatures. In fact, as far as I know, except for our guild's own guard spear, there is no monster that can fly faster than the Frost Rose.

Because they do not have an advantage in speed, the Japanese below understand that even if they block the players and mobile angels of our guild, they cannot escape, because once they start running, the Frost Rose will inevitably chase them, and their legs will definitely not run away from the spaceship in the sky. As for flying... that kind of thing is basically no different from suicide. The air warships of our guild are above their heads, which means that we have absolute air supremacy at this time. In this case, we will only create a target for us.

Since you can't run, you can't run directly. Of course, if you can't run, you can only fight, but the problem is that the group of advanced players found by Ghost Nobunaga are all behind. Here are some of the more powerful players among ordinary players. Although they are also considered elite, they are obviously not enough to deal with giants like the Frost Rose, so they are still doing well to block our members and mobile angels, and it is impossible to defeat us.

Even if you can't run, you can't win. The only way for Japanese players to choose is teleportation and leave. However, teleportation is not something that can be achieved with that simple.

Whether it is the large communication hub of our guild or the fake super weapon core, it is all guild equipment, which means it cannot be placed in private storage space. No matter what type of space exists, these guild equipment cannot be placed in. Because these devices cannot be placed in storage space, the teleportation scroll will definitely not be able to send these things away, so they can only arrange a teleportation array or portal.

However, although setting up a teleportation array is not a problem for them, don't forget that the Frost Rose of our guild is above their heads.

Many people may wonder why the Frost Rose cannot teleport on them? In fact, this reason has existed since our guild was not equipped with air warships.

In order to expand the results of the battle in the naval battle, to prevent the opponent's crew from teleporting to other warships when the ship is about to sink or simply returning to the city to escape casualties, the warships of our guild have gradually begun to develop the habit of starting a teleportation shield during the battle. With the interference of this shield, the opponent cannot use the teleportation array and teleportation scroll in the naval battle. In this way, after we sink an enemy ship, the opponent will at least have a large group of people accompanying him. After all, if the teleportation is not possible, all crew members will be buried when the warship sinks.

There is a punishment of 75% forced blood deduction. In addition, after the warship sinks, even if the player is equipped with a helmet with breathing function, he will still be forced blood deduction in the sea water. This is actually a mandatory regulation in a naval battle, because if it is not set in this way, the casualty rate of players in a naval battle will be very low. After all, there are many helmets with underwater breathing function in the game, so players will definitely prepare this helmet when they know they are going to sea, so it is almost impossible to drown people.

Therefore, in order to increase the degree of tragic naval warfare, the system stipulates that during a naval warfare, the personnel of the warships, including those who are not the warships themselves, will be forced to deduct blood. After falling into the water, they will continue to deduct blood at a certain speed until they go ashore or find other ships to climb up.

This setting determines that after the warship sinks, the people on this ship can hardly survive. After all, naval battles are generally impossible on the shore, and they are mostly very far from the coast, so it is almost impossible to swim back by yourself. As for boarding your own warship... it sounds easy, but in fact it is basically impossible. Unless you have an absolute advantage, both warships on both sides must be in high-speed maneuvers. How can players catch up with the warship at the speed of the water? Because your own warships have to keep moving, they have no time to save people. In this way, it is actually impossible to board your own warship. Unless you are lucky, a warship happens to pass by you, don't expect to climb up at all.

Because of this reason, using teleportation shields in naval battles has become a habit for our guilds. After fighting naval battles with our guilds, other guilds also realized the necessary name for this kind of thing, so they called everyone to equip their warships with shields, and finally they became a teleportation shield that would be equipped with teleportation shields as long as the warships are qualified.

Because everyone has this kind of thing, those Japanese players know that there must be this thing on our Frost Rose without even trying. Therefore, even if they create a temporary teleportation array here, it is obviously impossible for them to transport the communicator and the fake core away.

However, although the general teleportation array cannot be used in this situation, there is another thing in the game called the "tearing space teleportation array". The difference between this teleportation array and the general teleportation array is that it can still complete the transmission when there is a shield, but this transmission can only be transmitted from a high shield area to a low shield area. To put it bluntly, it can be transmitted from a relatively far away from the shield, but it will not work.

Of course, although this kind of transmission array can resist shields, its energy consumption will be several times that of ordinary transmission arrays, and this kind of transmission is very unstable and has a very high failure rate. Moreover, the cost of this device itself is also very considerable. It can be said to be a slightly useless device. Basically, not many guilds will use this thing. After all, the investment and return are not proportional.
Chapter completed!
Prev Index    Favorite Next