Chapter 428 Super Pill
"Hehe, this function is not to increase your magic attack power, but..."
“But what?”
"But increase your existence's surname..."
"The surname of the existence?" The little crocodile said a moment, because I had never heard of what this surname of the existence was before.
"What kind of surname is the one you are talking about?" Kris Dena asked in confusion.
The little crocodile explained: "Each of us lives in this world and is always concerned by the world, and this level of attention is that your existence belongs to the surname. The higher the existence belongs to the surname, the more you are valued by the world, so your life will become more complex and changeable. On the contrary, if your existence belongs to the surname is low, you will become an existence that is not paid attention to by the world."
"Being noticed by the world?" I frowned and recalled the underlying system design plan of "Zero" I had watched, and then began to recall what could be higher than this attention. I hadn't had any impression before, but with the explanation of the little crocodile, I seemed to have discovered something that could match the number.
The little crocodile continued: "If it is to say that it is to say that people with high attention, the probability of encountering various adventures will be very high, and vice versa. Of course, the adventures here may not be good, but most adventures are actually fair events. As long as you make efforts, you will get rewards. Of course, there are also some adventures of odd-going adventures, such as some adventures that will get huge benefits no matter how you do it. On the contrary, the adventures that will inevitably be unlucky will also exist."
After listening to the explanation of the little crocodile, I suddenly understood a little. The so-called adventure he mentioned is probably the task trigger probability, and if my guess is correct, the so-called existence name should be called "system resource share".
"Zero" is an online game, which means that the game is not run for someone. In addition to supporting the entire game world and the operation of those NPCs, the remaining computing resources of the system will be allocated to all players. In the early stage of the game, this allocation is basically average, that is, the data obtained by each player is the same. Of course, there are exceptions, and this exception is those lucky accounts that come in with rewards. However, the system resource share of the lucky account is actually not much higher than that of ordinary players, at most it is slightly higher.
So, what is the specific use of this system resource share? This specific content can be said to be very complicated. If we follow the detailed settings in the game design plan I have read at the beginning, this content may be more than the content of the Xinhua Dictionary. However, as a player, many of the background operations do not have much direct relationship with everyone. The main thing that really has an intuitive impact on us is the probability of character triggering.
The adventure that Little Crocodile mentioned is actually a trigger task, and this task is not fixed, and is tailor-made by the system for players. As a major selling point of "Zero", this customized task of course requires the system to calculate and generate, and this process requires the system to occupy system resources. Players with high system resource occupancy, the main system will allocate more system resources to serve them, so the tasks they trigger are often large tasks. Although this task is relatively difficult and the task process is relatively long, the rewards for this task are usually much higher than those of ordinary tasks. At the same time, the low system resource occupancy means that the probability of you getting this customized task is very low, and even if the trigger is successful, the subsequent tasks will be mostly small tasks such as running errands. Although it is simple, the reward is minimal.
When compared between these two, normal people will definitely hope that their system resource share will be higher, because this will make you more hope to get involved in those large tasks and will receive much more rewards than others.
In fact, things are far from that simple. There is another characteristic of system resource share, that is, it is directly related to the probability of you reaching monsters in the wild.
If your system resource occupancy is high, then in the same leveling area, the probability of you encountering **oss will be much higher than those with lower system resource occupancy. And if there are very few monsters in a certain area, you may encounter them, and others may not be able to encounter them at all.
Don’t think that encountering monsters and **oss when you go out. This is of course an unfortunate thing if you just go into the mountains and just walk around, it will be a shame, because it may kill you. But the problem is that the game is different! Everyone comes into the game to fight monsters. Monsters don’t run around, so how can you encounter monsters if you don’t take the initiative to enter the leveling area? If your system resource share is high, then in the leveling area with a large number of people, you will definitely have an advantage over ordinary people when grabbing monsters, because a small number of monsters will actively hit you, while others need to look for them all over the mountains. In this way, the leveling efficiency will be significantly improved. Of course, in some special circumstances, some people do not want to encounter monsters, but in general, they still have a stronger ability to attract monsters.
In fact, the system resource share affects the players' various game life, but under normal circumstances, we will not directly contact this surname.
When I first entered the game, I was a lucky account, so my initial system resource share must be higher than that of ordinary players, and in fact, the system resource share can also be changed actively. For example, the system resource share of the guild president is definitely higher than that of ordinary players, and the system resource share of high-level players is definitely higher than that of low-level players. Also, players with good equipment and outstanding combat power will also have a higher system resource share.
In addition to the above, what players don’t know is that a lot of friends will increase the system resource share. In fact, this system resource share is something similar to the popularity index in my opinion. The more people follow you, the higher your system resource share, because players like you are attracted by everyone, so doing anything to you is more effective than doing the same thing to ordinary players. This is also the key significance of the system resource share.
Chapter completed!