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Chapter 318 The Terrible Ghost Hand Nobunaga

Nobunaga's transformation ability allows him to gain self-healing ability that is generally accurate, which means that if he does not exceed his tolerance limit, general attacks are meaningless or have little effect. Of course, although Zero is generally a fantasy game, it is actually based on science. So, here, the law of conservation of energy is valid in most cases, and if it does not, it must be that you have not found some interference factors that make it valid.

Ghost Nobunaga's self-healing ability can heal damage, and this action will improve the player's combat power, because a player who cannot be killed is obviously stronger than those who will be killed, so the system will not allow such existence to appear. Therefore, it requires a restriction condition. This restriction condition is actually very easy to find. According to the general restriction factors possessed by the player's super skills, magic becomes the simplest restriction. In other words, this self-healing ability is likely to be at the cost of consuming magic.

Of course, the so-called consumption of magic to produce self-healing does not mean that it is transformed into magic. These are two different concepts. If Nobunaga's self-healing ability is just to convert damage to magic, it can only be a low-level skill. Therefore, the entire damage cancellation process should not be that simple. According to some situations I have encountered, most of this healing ability is achieved by consuming magic to produce healing effects. This is like a priest using magic to heal others. The only difference is that Nobunaga consumes his own magic to produce healing effects for himself.

According to the priest's healing technique, in this process, the consumption of magic and the supplement of health are definitely not a one-to-one structure. In other words, let the player recover a little, the magic consumed cannot be a little, but should be a lower value.

Like the lowest level healing technique used by ordinary priest players, under standard circumstances, it can reach 100 damage each time, which means 100 blood for the player. Of course, under standard circumstances, the effect of the healing technique will increase or decrease in some cases, and the priest's skill level and other things will also affect the effect, but usually this value is this value. The healing effect produced by this low-level healing technique is 100 blood, but its magic consumption is only 7 points. Of course, this is also a calculation number under standard circumstances. The healing technique used by many players is not actually this value. For example, Rose. She is a resurrection mage and not a priest, but just like a mage of any kind will definitely use magic missiles, no matter what type of auxiliary player, she will definitely have a primary healing technique. This is basically the same as a warrior's chopping skill. It is an entry-level skill in the industry. All professions under this type of branch system must be able to use this trick.

Rose's primary healing technique is a special situation. Because her skills are already full, and she has various equipment that I have given her with skill levels, Rose's primary healing technique is actually as high as 37. Instead of the skills allowed by the system to learn, the upper limit of the skills of 20. The level 37 healing technique, and Rose's resurrection mage has a series of passive weighted skills, such as: life analysis, medical enhancement, life rescue and some other auxiliary skills, the effect of Rose's primary healing technique is the number after being weighted many times.

In fact, Rose's primary healing technique does not have any interference effect on the opponent, each time it can restore 1376 points of health for a single player. This value actually exceeds the intermediate healing effect of most priests. Moreover, in fact, Rose's primary healing technique consumes magic value is not the usual 7 points, but 5 points, which is much lower than the consumption of ordinary players. Of course, Rose actually has the fast-acting rescue attribute, that is, her healing technique will not return blood bit by bit like the healing technique of others, but will fill all the values ​​at the moment it takes effect. This special effect can save the lives of frontline personnel in battle, so its effect can be said to be very powerful.

If nothing unexpected happens, Nobunaga's transformation should be a very awesome skill, because I have read very high energy values ​​from the energy level of his body, which means that his current combat power is very terrifying. Then, if the combat power of this skill is so perverted, then its other abilities must be at the same level or slightly inferior. From this, it can be confirmed that Nobunaga's self-healing ability must be a low-cost magic and high recovery ability. The only difference is that I don't know how much health value can be recovered for each point of magic, but I think it should not be worse than Rose's low-level healing technique. After all, that healing technique is just the worst of Rose's healing skills. Although Nobunaga is not a professional medical staff, his ability is effective on himself, so the effect will definitely not be too bad. In this way, Nobunaga's lack of magic power should at least be able to recover hundreds or even thousands of lives.

My magic value has reached several million, and Nobunaga Ghostou's strength is definitely not as exaggerated as me. After all, I am a double profession, and one of them is a magic profession. In this way, my magic value should be the same as Nobunaga Ghostou's physical combat power, while Nobunaga Ghostou's magic value will only be about 20% of mine.

According to this calculation, Nobunaga's magic value will not exceed one million at most. If it is exchanged according to a one-to-one thousand value, then Nobunaga will be able to recover one billion lives before the magic power is exhausted.

What is the concept of a billion lives? Even according to my attack power, this value may require hundreds of hits to be generated. Nobunaga Ghostou is not a wooden man, so he cannot stand there for me to cut. Therefore, attacking him once or twice is not a problem, but it must hit one or two hundred times in a row, and each time it will cause real damage. Although this is not impossible for me, it is definitely not an easy job. Moreover, the above numbers are calculated without the self-reply of Ghostou Nobunaga. But in fact, Nobunaga Ghostou Nobunaga will not automatically recover blood and demons. If all of these are included, I guess I will need to fight with him for at least seven or eight hours in a row when I kill Nobunaga Ghostou Nobunaga, and the premise is that he cannot escape during this period and must fight me all the time.
Chapter completed!
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