Volume Four, Volume 20, Chapter 173, Hit the Ghost(2/2)
Matsumoto Masaga said in a collapsed state: "Boss, are you a human? Even if you haven't seen it, you'll always be a little scared when you see a ghost? Why don't you react at all?"
Speaking of ghosts, this must be explained. The ghosts in "Zero" are actually just a special name for Asia. The ghosts in Asia displayed in the system should actually be considered as small categories under the large category of ghosts among undead creatures. They belong to spiritual bodies and do not have entities. However, for the sake of Asian habits, the system still takes care of the habits of players, so that all NPCs and system notifications still call ghosts in Asia ghosts, rather than talking about ghosts directly.
However, although the system defaults to ghosts as ghosts, these two systems are currently generally considered to be two types of things by players. As for why they are two types of things? This mainly gives people the feeling.
When the game was first launched, European ghosts and ghosts in the undead caused great psychological pressure to players like Asian ghosts. Many players were scared by ghosts of more than ten levels. This is not a matter of combat effectiveness, but purely a human habit. It seems that many people are afraid of caterpillars, but they are really considered combat effectiveness. Even children cannot beat caterpillars, right? So, being able to defeat is one thing, and being afraid or not is another.
Although everyone was scared to death by ghosts in the early stages, as the game progressed, the Western ghost system began to gradually be adapted to by players. After all, humans are very adaptable. No matter how scared they are, they will get used to seeing each other every day, and they are even less afraid after confirming that they can easily defeat the other party. However, this rule seems to be only effective for Western ghosts, but the ghost system in Asia is a completely different thing. Especially the wronged souls and evil ghosts, this existence is born with its own attributes - fear aura. Not only NPCs, players will feel something is wrong in their bodies when they get close to them. Moreover, this effect is actually stimulated by the game helmet to produce the same hormone type as when they are afraid, which makes people feel scared physically.
Physical fear is actually only one of the reasons, and the second reason is the appearance of these evil spirits. It is like sitting in a bustling city in broad daylight to watch horror movies, watching horror movies will definitely not scare people. It takes atmosphere for ghosts to appear. European ghosts obviously don’t look for this feeling, so they often appear more directly. After seeing this, players rush up and slash and kill things. However, Asian ghosts almost never appear directly in front of you. They just look like horror masters, first blowing air conditioning on the back of your neck, then making some weird sounds from time to time, and then scaring you with various environments. In short, except for some people who are really nervous and don’t care at all, they are absolutely absolutely
Most people are infected by this subtle atmosphere, so that a large group of players in Asia often get scared by one or two ghosts below them and dare not enter the mission dungeon. European and American players used this to laugh at Asian players at first, but later after the national war began, national border restrictions became weak. Foreign players went to Asia to play, and after seeing real Asian ghosts, they no longer dared to laugh at Asian players, because many of them were scared to cry and call their mothers. It is said that there was a barbarian player who looked like a bear and was scared to pee his pants directly. The video was also uploaded to the forum. The shy guy later deleted his account and practiced again.
In any case, the ghosts in Asia do not make a living by relying on combat effectiveness. They are good at playing stream of consciousness and do not touch you, but they can scare you into incontinence and hemiplegia. Matsumoto Masaga is actually good, at least he can still remember to explain to me. Many players faint when they see this situation. After all, this function is an effect of stimulating the players' real life through the game helmet, so if the player's subjective consciousness is not strong enough, it is normal to faint.
Unfortunately, I was not using a gaming helmet, but wireless access, and my electronic brain has an advanced firewall, so I could enter the game normally, but the game system could not manipulate my body to respond to various hormones. Naturally, this fear effect was discounted to me, and I was not afraid of ghosts myself, so of course I was even less responsive.
Just after Matsumoto Masaki finished speaking, the female ghost in front of me, who might be Sadako, suddenly moved. Instead of rushing over, she raised her hand at a very slow speed, and pointed at Masaki Masaki and me. At the same time, she began to say word by word in a desolate, cold voice: "You... will all... die."
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Chapter completed!