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Volume Four, Volume 19, Chapter 166, The Most Profitable Are Small Inventions

Volume 19 Chapter 166 The most profitable ones are small inventions

The overcurrent protector of three crystal coins can be used at least thirty times each, which is almost the same as not having money. Although the protector is not the big deal of the magic crystal cannon, it is a little bit of money to save. Reducing the cost of the protector cannon will definitely save a lot of money.

"What are the remaining two items?" After the research supervisor introduced the power amplifier and overcurrent protector, I couldn't wait to ask about the purpose of the remaining two items on the table.

The research supervisor put down the overcurrent protector and picked up a bundle of things that looked like a rope, then handed me one end and said, "Try releasing the lighting technique to the other end."

As I said, I released a lighting technique to the rope head in my hand, and then I saw a dazzling light suddenly lit up in the other end of the research supervisor's hand, as if he was not the rope head but a light bulb. I looked at the rope head in my hand in surprise, and then took the initiative to extinguish the lighting technique. Sure enough, the light on the opposite side immediately went out.

"Is this a magic wire?"

The research director nodded and said, "How is it? Have you found any difference?"

I picked up the wire in confusion and looked at it, then bent it with my hands a few times, and finally suddenly discovered a difference that surprised me, so I quickly got closer and looked carefully. After observing for a while, I finally realized what the wire was different from the original magic wire. "Is this a single core?"

In fact, not many people are using magic wires at present. They are not only useless, but they cannot be used even if they cannot be purchased. In fact, magic wires are of very wide use, and they can even be used when fighting. For guilds, this kind of thing is an absolutely necessary equipment.

Let’s talk about the application of players first. The magic wires are used to transmit magic power. They can import the magic power released by the player from one point and then release it from the other end of the wire. According to this principle, suppose a mage carries many wires, and then he finds a monster with a very fast speed, high level, but low intelligence. What should this mage do under normal circumstances? Of course, it is a detour. If the mage wants to launch an attack, then the opponent will immediately rush towards him after he completes the first strike. Fast speed means that the mage will not have many attack opportunities, and there will not even be a second attack time. High level means that the defense and health are very high, and the mage cannot kill the other party before the opponent approaches. As we all know, the mage’s defense is quite fragile. Once the mage is approached, it means that the battle is over.

The above situation is the two choices and consequences of a mage after encountering this monster under normal circumstances. However, if the mage brings a few magic wires, it is much easier. He can first bury a wire at a position that can attack the monster, and then bury the second wire next to the first wire to aim it at the end of the first wire. Then he can also bury the third, fourth or even nth wire. Just aim the end of the wire at the end of the previous wire. What the mage has to do is stand on the other end of the buried wire, and then release attack magic into the first wire, and then

The other end of a wire will release attack magic to attack the monster. The monster will immediately rush over when attacked, but it will not rush to the mage, but the end of the wire is buried. At this time, if the monster finds the wire, it will attack the end of the wire. Of course, it may not have found the little bit of the end exposed by the wire, but will constantly rotate in place. During this time, the mage can slowly prepare the second magic and then instill the second wire. I believe everyone has guessed the next part. As long as one continues to instill magic one by one, the monster will sooner or later die.

The benefits of using this method are obvious. A mage can use this trick to grind a monster that is much higher than himself, and this was basically impossible before this. Of course, the above is an extreme application of magic wire. The normal use method is still similar, but it will not be so extreme that it really depends on a mage to grind monsters. Under normal circumstances, mages will not go out alone to fight. They always have a team, and this wire can win the team a few more attack opportunities. Of course, a wider application should be when dealing with some high-speed and high-intellectual monsters. Of course, a wider application should be when dealing with certain high-speed and high-intellectual monsters.

Used to make the nurses add blood to combat professionals, because when encountering high-speed and high-intelligence monsters, the opponent will often give priority to attacking healing professions with weaker defense. If you can drag a few wires to throw them on the field during battle, so that the nurses will not have to enter the battlefield directly. After all, the intelligence of monsters is limited, and usually they will not attack enemies that they cannot see. They can only make priority attack choices among the enemies within the range they can see. If the opponent can think of enemies outside the field, then he is not a monster, but a member of a certain wild NPC force.

In addition to the above application methods, players can also have many ways to use it. Just as the birth of each weapon will evolve into many corresponding tactics, if the magic wire is used as a weapon, its corresponding tactics will also be ever-changing. However, if you really want to talk about the importance of magic wire, it should actually be the application field of guilds rather than personal application field, because the ultimate purpose of magic wire is to transmit magic energy.

A guild, as long as it reaches a little higher level, will inevitably have its own magic weapons, such as magic crystal cannons. For example, those guilds with their own cities will not only have magic crystal cannons, but also city shields and even magic-driven self-defense magic arrays. And if it is a super guild like our Frost Rose Alliance, the magic equipment will cover almost all areas of the guild, from urban defense to external combat, magic weapons must be used everywhere.

So many magic weapons consume energy, and using independent magic crystal energy extraction devices is obviously not cost-effective. First, we need to install a separate energy converter for each device, and second, the energy extraction rate of small equipment will be inferior to that of large equipment, and the energy loss caused during this period will be very considerable. If a city like Aisinger does not use centralized power cores to supply energy, then Aisinger's energy consumption will increase by at least 30%. Don't underestimate this 30%. In terms of Aisinger's magic crystal consumption, under normal circumstances,

It is more than 100 kilograms, and 30% of it costs more than 30 kilograms. If it is in a combat state, the consumption per hour may exceed 1,000 kilograms. This extra 30% means using 300 kilograms of magic crystals every hour. Although white magic crystals are not a rare thing, they are like gasoline in real life. Do you think gasoline is common or not? Think about whether gasoline is expensive? If there is a way to save 30% of fuel for those burning equipment, do you think their owners are willing? Anyway, those who are not sick will definitely be willing.

Because centralized energy supply can save energy, how to transmit magic power has become the top priority. The more commonly used transmission method is magic pipes, such as those used by Aisinger. However, magic pipes have a characteristic, that is, they are solid-shaped equipment, which means they will be fixed after production. If the production is straight, then it is straight. If you have to twist it, you can only break it. If you want to break the pipe and make it bend it, you just need to perform complex processing before leaving the factory. So our guild will be born.

All the magic pipes produced are straight. When used, pipes of different lengths are selected for on-site cutting or splicing according to needs. As for where bends are needed, another special elbow can be connected. This elbow is also divided into many types, but it is roughly multiples of the angle of forty-five degrees, such as 90 degrees, 135 degrees, etc. Of course, there are also branch output interfaces with one in and more out. This aspect is a bit like a water pipe, and a straight pipe is used to solve the problem of pipe turning.

However, although it is okay to use this method in the general direction, it will be more troublesome if you encounter a platform that needs to be rotated, such as the base of a cannon. Usually, when encountering such a device that needs to be rotated, most of the methods used by the guitar use the magic power and then use the soft magic wire to connect. The magic wire can be bent at will or stretched and compressed to a certain extent, so as long as it is not a platform that has not been rotated, it can be easily done with the magic wire. But the problem is, the magic wire can be used to handle it easily. But the problem is, the magic wire is

The special attributes of this determine that magic conductors are not as easy to make than wires. Its technical content is much stronger than magic pipelines, so there are very few guilds that can produce magic conductors. At present, less than twenty guilds can add one piece to a magic conductor, and without exception, the yield rate is extremely low. Our guild's technology is pretty good, and the yield rate is only one tenth. Note that this yield rate is not to create ten broken roots, but to create ten meters and one meter to use. This is completely different from creating ten broken roots.

If we can build ten wires and destroy nine wires, it is nothing more than a cost increase for us. But the key is that we are now building ten meters and nine meters, and you don’t know where it is broken. This causes the length of the wires produced, and we can’t control the length of the wires ourselves. If it’s okay to just have a short-term line, it’s awful. If you need a super long wire, it’s awful. You may not even pull out a wire of hundreds of times the length to make up one that needs a length. Of course, you can also use the redirection interface to connect one by one, but redirection interfaces will have magic losses, and the interfaces are usually the most prone to failure. Who would like to use a bunch of short-term lines to connect them?

In fact, in addition to the platform that needs to be rotated, other equipment also require magic wires. For example, the magic lines inside some magic equipment require the mechanical structure as compact as possible, so the magic transmission route is often not straight. If you use bendable wires at this time, it will bring a lot of convenience to the overall design of the equipment, and the size of the equipment can also be reduced a lot.

In fact, in addition to the above, for some moving magic equipment, magic wires are also extremely important. For example, the mobile angels and warships of our guild. All the large warships of our guild use centralized power cores, which makes our warships far exceed ordinary warships in terms of endurance. Moreover, because of the concentrated use of power cores, it saves a lot of space for our warships. More importantly, a larger power core means stronger instant output, so our warships far exceed other guild warships in terms of power and range of magic cannons and the acceleration ability of warships. This is not only because of the technical problems of cannons and thrusters, but also the contribution of marine power cores.

However, although the centralized power core has many benefits, it also has troubles. For example, the safety of the pipeline. The power pipeline is a fixed line. Not to mention being interrupted, even if it is bent and deformed or even broken due to vibration, it will cause the transmission of magic. This characteristic means that the magic pipeline is very fragile and cannot withstand too serious damage. Although the warships of our guild will add a special protective layer to the power pipeline, this thing is relatively fragile after all, and it is easy to cause problems if it is protected.

If we can replace the magic pipeline with magic pipelines, then things will be different. The bendability of the magic pipeline determines that as long as it is not blown off, general deformation and bending are not a problem for it, let alone worry about being broken and shattered by a powerful explosion. Compared with magic pipelines, the survivability of the magic pipeline is undoubtedly much stronger.

Warships are actually pretty good. After all, it is still okay to use magic pipes, but the mobile angels are miserable. The fragility of the magic pipe determines that it is definitely not suitable for unstable equipment such as mobile angels that often require dozens of g overloads. Therefore, we use super-priced magic pipelines and more expensive small directional magic transmission equipment. No matter which of these two devices, they all have one thing in common, that is, the word "expensive".

It is precisely because magic wires are so widely used, have such obvious benefits, and have such headaches in their output and price, that I attach so much importance to the wire in my hand. You should know that the reason why the magic wires were difficult to make in the past was that they were actually not linear conductors, but winding wiring like springs. There is actually no way to use this method to cabling. Because the magic wires themselves used materials similar to magic pipes, their elasticity is relatively poor. In order to ensure that the line will not break during bending, they can only be made into a circle like a spring. This not only increases the diameter of the wire but also increases material consumption. The most important thing is that this bending wiring method greatly increases the production difficulty, so that the wires pulled out will always be broken, which leads to such low output.

However, the wire in my hand is not only very light and soft, but also has a small diameter. The most important thing is that its interface is a single core. You should know that the original wire is a spiral wire. There must be a steel cable as the main beam inside, and there must be a magic-resistant metal protective layer outside that is isolated from magic. This set has three cores, plus the corrosion-resistant and shock-absorbing outer jacket layer. The whole magic wire is wrapped in four layers. Do you think it can be not heavy? But the wire in my hand is actually a single core. Apart from a wire of unknown material in the center, there is only a layer of anti-corrosion and shock-absorbing protective layer left, and the magic-resistant layer and the main cable are gone.

"What is the cost of this? What is the yield rate?" I asked excitedly while grasping the wire.

The research supervisor deliberately said slowly: "The cost of this is actually..."

“How many exactly?”

"One crystal coin per meter."

"What? That's not a bargain?" This is not that I'm not calm, but the contrast is too large. Do you know how much the original magic wire costs? One thousand crystal coins per meter, this is the average price. Those shorter than one meter and more than half a meter are five hundred crystal coins per meter, and those shorter than half a meter are one hundred crystal coins per meter. However, the price of magic wires exceeding one meter and five or less is ten centimeters is ten thousand crystal coins per meter. If it's longer, the price will be even worse, because the longest magic wire that our guild has pulled out so far is only two meter two and two four. I don't know how long other guilds have pulled out, but I haven't heard of two or five. The reason why there is this foundation here is that I am so surprised to hear one crystal coin per meter. After all, the price difference is too big compared to the psychological price.

It seemed that I felt that the shock to me was not enough. After seeing my surprised expression, the research supervisor nodded immediately and said, "Yes, it's so cheap, because we use single-core wires, and the raw materials are cheaper than the previous raw materials and the amount is much smaller. The raw materials that originally pulled a one-meter wire can now be at least three meters. Also, because the wires are much lighter and the strength has become much larger, the main cable has been cancelled, which saves a lot of money. The technology we obtained from the Book of Energy also helped us solve the problem of magic dissipation, so now this wire can basically be regarded as zero magic resistance and basically does not consume magic power. Based on this characteristic, we omitted the magic resistance layer, and the result was only one wire and a layer of anti-corrosion layer left. Oh, by the way, this anti-corrosion layer has also been simplified, because this wire itself is very soft and does not require shock resistance, so the new anti-corrosion layer is used only for anti-corrosion, so it is not as thick as before."

"Then the price can't be so cheap?"

"Of course it can be so cheap, because the new magic wire production method is simplified very much, and the technical difficulty has plummeted. The current yield rate is almost 100%. There is no material loss at all. How can this price not be cheap?"

“100% yield rate?”

"Yes, even if such a simple line is used to produce a small handicraft workshop, it will probably be difficult to have problems, let alone our guild's advanced equipment?"

"Then how flexible is this thing? Is it easy to break?"

"As long as you don't use it as a traction rope, there is basically no problem of breaking, even if you use it as a traction rope, it's okay to play with it."
Chapter completed!
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