Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Volume Four, Volume 18, Chapter 232, Second Line of Defense Breakthrough

Volume 18 Chapter 232 Breakthrough of the Second Defense Line

As more and more NPCs in the Russian defense line began to escape, the remaining players were unable to support the entire line of defense. Under the impact of our personnel, the entire line of defense was completely destroyed like a dam break. The fleeing Russian personnel and our personnel seized each other and rushed towards their second line of defense.

"Boss, the front has completely collapsed. Do we want to fire?" In the command post behind the second line defensive position, a Russian player asked another player standing in front of the map.

The player standing in front of the map looked up and glanced at everyone in the tent, and then asked, "Fire? The NPC troops in front are worth at least 300 million crystal coins, not to mention that there are also our Russian players in it. It's nothing to be killed by the Chinese on the way to escape. This is called a battle loss. They deserve to be unlucky. They can only pinch their noses and recognize them. But if we fire the gun, it may be able to stop the Chinese, but how do these losses be calculated? Before the war, everyone bought the NPC troops of each guild by themselves. If they can be saved after the war, it will be the property of the guild. No matter what we don't fire the gun, they will only stare at us who fired the gun and killed their people. Then they will ask us to compensate us, what do you think?"

In fact, the distress of this player in front of the map is also the common distress of most big power guilds. Unlike most small countries, superpowers like China, Russia, and the United States are almost impossible to rely on a certain guild to completely rule the country. The land area is too large, the horrific base of population, and the responsible idea. All of these hinder the unification of a big power. In reality, the state can use criminal law and people's lives to threaten everyone to concentrate under one will, use interests to guide everyone to run in one direction, and use ideology and morality to restrict people's thinking and not think about the problem of ***. But it is not possible here. The people in the game can be resurrected infinitely, and the effects of law and life threats are almost no. Ideological constraints are useless. After all, everyone in the game

There is no need to worry about too many things. When nature breaks out, people's behavior will be more difficult to restrain than in reality. As for interest induction, this can still play a role, but this method has reduced its effect a lot, and it is not so easy to unify. It is not a big problem to unify the interests of dozens, hundreds or even tens of thousands of people, but it is not a simple matter to connect the interests of hundreds of millions and billions of people. Excluding those neurotic patients born with self-destructive personality among these hundreds of millions and billions of people, the rest will have different perspectives due to knowledge, intelligence and knowledge. Some people can see long-term interests and contribute to the entire country, while others can't help but pounce on them as long as they see the delicious cheese, regardless of whether the cheese is worn on a mouse clip.

The so-called difficult to adjust the public. The more people a country, the more difficult it is to unify its thoughts. At this point, the big countries are obviously similar. With the huge population and the diversification of ideology, it is often difficult for big countries to form a completely unified ideology, so it is very loose to manage. However, based on the basic reality that it is difficult for small groups to fight against large groups, people in big countries will also be combined with certain temporary or long-term interests after their thoughts are divided and formed into different guilds. This group that is temporarily gathered for some reasons is the national alliance. Whether it is Russians or our country, the two sides participating in this war use the same *** composition, that is, one or two super guilds take the lead, and other guilds participate in the form of vassals, and finally form a temporary interest group.

However...temporary interest groups are temporary after all. When the group is dispersed, they will inevitably quarrel with each other or even confront each other head-on due to one reason or another. Because of this inconsistency of internal interests, such temporary groups often show quite complex team relationships, and it is difficult to achieve perfect cooperation. After all, everyone has some strength, and it is obviously nonsense to want to achieve perfect cooperation.

It can be said that the current problem of the president of the Russian guild is caused by the disadvantages of this temporary interest group. The Frozen Banshee obviously also understands that teams with different subordinate relationships cannot be fully coordinated, so she deliberately divided the teams of the first and second defense lines into two relatively large interest groups. In addition to one strong guild, the rest of the first defense line are all small vassals with them, so they will be more efficient in command than the cooperation between the two major guilds, because those small guilds dare not argue with the big guilds. But what the Frozen Banshee didn't expect was that although her method made the first and second defense lines look perfect, she didn't know that the two lines of defense were completely disconnected.

If these two lines of defense are under the control of a super guild, then when the first line of defense shows signs of collapse, the leader of the super guild can directly draw senior personnel from the second line of defense to the first line of defense to put out the fire. Even if the first line of defense still cannot persist, it will definitely take a long time to hold on than now. If the first line of defense really collapses, then under unified leadership, the commander of the two lines of defense can concentrate on withdrawing the original masters of the first line of defense and the masters supported by the second line of defense back to the second line of defense quickly form the second line of defense. The low-level personnel in the front line of defense stay to die and delay the opponent's pace or retreat in an orderly manner, this is not a problem. Because they are all personnel under a unified leader, no matter which side is injured, they are all their own people. No one will complain about themselves or harm themselves.

However, the current situation is that the first line of defense and the second line of defense are completely composed of two two guilds that are equal to each other. Although these two guilds can also cooperate, it is not a guild after all, and they will care about something between each other. For example, when the first line of defense is about to collapse, the commander of the second line of defense has already seen that the collapse is about to occur, but he has not sent anyone to reinforce. Why? Because there is no benefit after reinforcement, and if the second line of defense he is responsible for collapses due to the inability to withdraw the reinforcement, he still has to bear the responsibility. This kind of thing that will not be rewarded and may be punished, what would you do if you do? Moreover, for the commander of the second line of defense, it is better if the first line of defense collapses, because the opponent fails to complete the task assigned to him. When the interests are divided after the war, the other party's interests will inevitably be cut off. After all, they have not been able to achieve the expected combat goals.

The harm of different forces is more than this. When the first line of defense collapses, if the two companies are the same leader, the first line of defense can completely allow low-level personnel to form defense lines to retreat slowly. On the one hand, it consumes the enemy's attack power, and on the other hand, it can buy time for the experts on the side to return to the second line of defense. In the end, the remaining first line of defense personnel can also connect with the striker of the second line of defense to form a human shield array. Even if they cannot play a big role, it is at least much better than nothing. However, there is not a leader on both sides. If the guild of the first line of defense orders to let their people do this, then they will inevitably lose most of the guild's combat power, but the benefits are all taken by the guild of the second line of defense. In addition to the fact that this behavior of making wedding dresses for others is really important to the guild wearing a pair of pants, it is hard to imagine that two temporary cooperative guilds can be able to come out, so there is no suspense that the commander of the first line of defense did not adopt this best method, but decided to let the front collapse and run back.

Doesn’t the commander of this first line of defense know that the collapsed first line of defense will break down the second line of defense? Of course he knows. Choosing a more stupid plan does not mean that he is stupid. On the contrary, giving up the best plan that most people can think of is exactly an extreme cunning behavior. Although the collapsed first line of defense will break down the second line of defense, it can save as many people as possible on the first line of defense, and the two lines of defense collapse together. At that time, the boss will not say ***, and no one can take advantage of anyone. Even when the interests of the war are finally divided, they will definitely be able to be handled according to the equal distribution, because everyone has made mistakes, and it is completely meaningless for everyone to commit punitive deductions. The things that are deducted will be divided in the end. What is the difference between this and not deductions?

Taking into account so many factors, the final plan of the commander of the first defense line to collapse the defense line seemed stupid, but in fact it was the least loss for him himself, but for the entire Russian Invaders League, it was indeed the biggest loss. However, that was a collective loss. Compared with personal losses, the commander of the first defense line would not consider so much. He only cared about his own interests.

Because of this intrigue between different forces and the behavior of greed for their own interests and harming everyone's interests, the overall defense line of the Russians showed a situation that was much more fragile than expected, otherwise the entire front would not be instantly stormed. With the characteristics of players not afraid of life and death in the game, positions will generally be fought fiercely. Because both sides are not afraid of death, in the end, there will even be situations where both sides fight to the charge until one side destroys the other side loses 90%. To be honest, this phenomenon of collapse is rare in the game.

What is not exactly the same as the Russians is that although China also uses an alliance-based combat team, the relationship between our guilds is much better than that of the Russians.

To put it bluntly, the situation in Russia is lacking a strong dominant guild, which turned out to be a cooperative system. Although the Banshee House of the Frozen Banshee played the role of the leading guild in this battle, this guild became a deformed guild due to the innate problems of the Banshee. The guild has strong influence and command ability, but it does not have a strong enough body. If you understand the structure of this guild, you will find that the Banshee House is simply a state of a new guild after completely separating the leadership of a super guild. Their guild hierarchy system is like the hierarchy of our guild, such as the hierarchy, formal members, elite members, core members, and guild elders.

However, the hierarchy of our guild is carried out within the guild. Even for the preparatory members, they are still members of our guild. However, although the Banshee House can command many large guilds, these guilds are completely unique. There is no unity between them, and some guilds commanded by Banshee are even hostile. This deformed organizational structure causes the entire guild alliance to basically lose command once the Frozen Banshee has a problem. In the battle between the great gods of the Heavenly Court, I was unfortunately one of the pond fish that was affected. So now the first and second lines of defense of the Russians will calculate each other because they are fighting each other, and almost no one is commanding them on them.

Compared with the poor alliance structure of the Russians, the structure of our guild is much better. First of all, is our guild just a leader guild like the Banshee House. We have our own armed forces. To put it bluntly, we have direct guards and can suppress the guilds below. Secondly, unlike the Russians, there are a bunch of parallel guilds under the Banshee House. These guilds are roughly equal in strength and do not accept each other. Moreover, several small groups have differentiated between these guilds, and there are some cross-hostile relationships between these small groups. Under our guild, there are only two large guilds, the Hot Blood Alliance and the Northern Alliance, and the Hot Blood Alliance and we are almost wearing a pair of pants. Although the Northern Alliance is not that close to us, it also has a good cooperative relationship.

It can be said that the relatively close relationship between our three guilds constitutes the iron triangular command system of our guild alliance. This command system can operate freely without any or even two guilds. Although under our three guilds, there are still parallel and cross hostilities and small groups like the Russians, but after all, they are all small guilds. First, they cannot affect the overall situation, and secondly, they are really a big deal. Any of our three guilds can force them to obey our command and temporarily give up internal struggles, so we basically will not make strategic mistakes here. At most, tactical errors occur in local theaters.

In fact, even if our command system is as bad as the Russians, there will not be much problem in this offense. First, the offense is different from defense. We don’t need to spread all the troops, just focus a little breakthrough. Second, because this offense was suddenly decided, most domestic guilds did not react, and our Frost Rose Alliance fighters were famously quick. While I fought with the demon, the War God was already in the process of both sides.

Rose and the others discussed whether to change the plan to lure the enemy into a comprehensive counterattack plan. When I and the great gods evacuated, our guild troops had already started running towards the Russians. And thanks to the powerful battlefield individual command ability of the military gods, our guild troops did not spend time to complete the team, but lined up the combat formations while running. At present, there is no other company that can do except our guild.

Speaking of which, the reason why the Russians' defense collapsed so quickly is not only because of the reason why I came back, but more likely it was because of the rapid reaction of our guild. Because our assault speed was too fast, although the Russians spontaneously formed a defense line in advance after I and the great gods evacuated, but after all, the time was too hasty, and with the absence of the Frozen Banshee, they formed such a defense line almost without discussion. If we were just talking about this point, the Russians' performance today was actually very good.

Just as the Russian second defense commander was about whether to launch a bombardment and bombardment with the first defense team, the front commanders of the second defense were a little stunned. Seeing the stormtroopers mingling in front getting closer, these front commanders could not help but shouted to the mage group behind: "Three hundred meters ahead, spell coverage."

The post-war interests issue is something that the presidents need to discuss. The frontline commanders just don’t want the defense line they guard to be broken, so they make a decision much faster than those presidents who need to consider many interests.

The commander of the second line of defense, who was hesitating to fight, immediately crawled out of the tent when he heard the sound of magic explosion. When he saw the fire ball rising in front of the position, he finally made up his mind. Since the people in front had already started attacking, it would be meaningless to call a stop now. Instead of being destroyed by the remaining personnel of the first line of defense, it would be better to blow them all away now.

"Telection, artillery unit, standard position plus one, artillery fire cover attack."

"Yes." The player who received the order quickly ran to inform the group of guns to open fire, while the presidents standing behind the commander-in-chief of the second line were thinking about how to explain to the people on the first line of defense after the war.

What the presidents behind were thinking, the fighters on the front line had no time to care. What they had to do now was to withstand the people in front, whether they were the defeated soldiers on the first line of defense or the Frost Rose League personnel on the opposite side, as long as the superiors did not give up the defense line, they could not let anyone go.

"Hold on." As the commander behind the shield player shouted, the shield players on the front line all pushed the shield they were holding into the ground in front of them, then bent down and squatted down to hold the shield with their shoulders to prepare to fight the impact.

However, these shield players obviously forgot who they are resisting. Simple shields may be very effective for ordinary players, but they are basically useless for our guild people, because each member of our guild has several guild guardian beasts, and the steel claws in them are even more expert in dismantling.

As a kind of guild guardian obtained by our guild in the early days, Steel Claws have been studied very thoroughly by our guild players. These medium and large creatures, with curved horns on their heads and two rows of tentacles on their backs, are not very good at speed, but the power and special abilities of these guys are very practical.

First of all, as a semi-aquatic animal, Steel Claw has extremely excellent underwater combat capabilities. Secondly, the two huge front claws of Steel Claw are also good at big holes. Finally, and most importantly, this guy's head is hard enough and is very suitable for use as a siege hammer. When a group of steel claws line up in an orderly queue and rushing down, the power is no less than a row of tanks that charge side by side.

The poor shield players on the Russians' second line of defense originally thought that they were just some players, but what they didn't expect was that after they bent down to hold back the shield, the players in our guild summoned their guardian steel claws one after another.

Suddenly, when they felt the footsteps of the charge ahead were wrong, the shield players were puzzled and wanted to look up at what was going on, but when they really raised their heads, they were all stunned, because they happened to see a row of steel claws rushing towards them with their heads down.

Bang... accompanied by a sound of metal collision, the steel claw that rushed to the front hit the shield blocking its head. Nearly one person tall and two inches thick steel shield was knocked out, not only slapped the players behind the shield into flesh mud, but also smashed several people behind. Before these people could react, the steel claws that had just knocked the shield to fly had rushed into the crowd and knocked all the people who were smashed by the shield into the sky.

With this broken-out shield, the subsequent steel claws rushed to the front of the shield formation one after another. Then a dense sound of dying beans sounded, and the shield formation in the front row of the entire second defense line collapsed instantly. Moreover, because of the different habits and impact angles of each steel claw, the shields that were knocked away and the shield players behind also flew out in various postures and angles. However, no matter how they flew, it is certain that they couldn't survive.

After crashing through the shield formation, the steel claws were intertwined with the second row and third slap spearmen. However, compared with the spearmen's weapons, the tentacles on the back of the steel claws were obviously longer. Many spearmen felt a lighter in their hands before they could stab their spears, and the spear was actually swept away by someone with tentacles. The spearmen without the spears were not as good as the shield player in front. At least the shield player could still use a sword to fight if the shield player lost his shield, and the spearmen had only daggers except for the spears. Is the dagger useful only when dealing with medium and large creatures like Steel claws?

The answer is obviously no. Although the spearmen who were detained have daggers, since the steel claws can reach their spears, it means that the distance between them is not far. Even if the steel claws are not creatures with speed, they are still swaying at the same time, so they really run slowly. At such a close distance, the speed of the steel claws almost rushed over in less than a second. Those spearmen who suddenly disappeared did not even expect to pull the daggers and be pushed into the sky. Even if they did not die after falling down, they would definitely turn into mud after being stepped on by the charge crowd. Therefore, it is still lucky to be killed or killed directly, but those who fell to the ground and not died.

After rushing away the shield and spear formation, the steel claws continued to rush forward. In front of them was the opponent's main formation, which was the dense infantry phalanx. These heavy infantry equipped with heavy weapons such as axes and hammers were not as easy to deal with as shield players with only one-sided protection and spear players with almost no protection. After slamming into the infantry phalanx, the steel claws only brought heavy infantry over the front several beats, but soon they were like they were trapped in the quagmire and were dragged into the formation by more and more heavy infantry. Although these steel claws were desperately attacking the surrounding infantry to gain space for movement, more and more infantry eventually trapped them completely in the infantry formation. Of course, in order to hold the charge of the steel claws, the losses of the infantry were definitely not low. After all, the steel claws were also powerful creatures from Dragon Island, and it was not so easy to kill even if they were blocked.

Although the Steel Claws' charge was stopped, it doesn't matter whether they were blocked at this time. The Steel Claws' main task is to break through the shield formation. Now they have exceeded the task, and it doesn't matter if they don't participate in the remaining part.

Just after the Russian's second defense forward was rushing into pieces by steel claws, our personnel finally rushed to the Russian's second defense with the deserters who fled the first defense line. Before the surviving shield and spearmen had just gotten up, they were knocked to the ground by the crowd that suddenly ran past them, and were then stepped on by countless feet behind them, and eventually died inexplicably.

After passing through the half-destroyed shield and spear formation, our personnel finally collided with the Russians' re-collision infantry formation.

Because Zero is a world-wide game, in order to take care of the hobbies of players from all countries, they will have special tilts to certain professions in certain countries. For example, Britain is born to build ships more powerfully, while the United States has the best firearms. As a country with strong national characteristics, Russia naturally has its own characteristics. This country is particularly rich in barbarian heavy infantry.

Originally, the Barbarian race is not completely a hidden race, and many countries can choose it. However, while having super attributes, barbarians must face a very serious problem, that is, lack of equipment. Perhaps in order to reflect the characteristics of the Barbarian race, the barbarians in the game are generally very high, and the attribute improvement after upgrading is exaggerated. However, no matter what profession this race is, they almost cannot obtain equipment, because the equipment worn by barbarians is not ordinary equipment. In addition to adaptable artifact-level equipment, other equipment must be equipped with a barbarian after the equipment requirements to be equipped by barbarians. The equipment containing such characteristics is definitely not much more than the artifacts. This leads to the fact that although the barbarians have super attributes, they have no equipment to wear, their overall strength remains with most races for a while.

However, the above is just the situation of most barbarians. The barbarian races in Russia and the barbarian races in other countries are obviously not used. The barbarian races here show the three words "barbarian" in the system attributes, but "cold-range barbarians".

Although this cold-range barbarian is slightly lower than a simple barbarian in terms of basic attributes, unlike normal barbarians, this cold-range barbarian branch can be equipped with ordinary equipment. As long as it is equipment that can be used by ordinary races, they can wear it, and even the special equipment for barbarians can be used. This attribute makes there are many Russian barbarian race players. After all, cold-range barbarians are different from barbarians. This is already a race with obvious advantages. As long as you don’t really like the appearance of barbarians, basically everyone will consider choosing this race. The muscular appearance of barbarians happens to be quite in line with the aesthetic view of Russians. Therefore, in Russia, the barbarian race is almost the largest race, and the second largest race is the orcs.

Whether it is a barbarian or an orc, the Russian races have one common feature, that is, their muscle development is perverted. These two races have ultra-low magic attributes and perverted physical attributes. Because most of the races chosen by Russian players are power-based races, it is not surprising that Russia produces a lot of heavy infantry and heavy cavalry for the sake of giving full play to its superior attributes. Moreover, in addition to general heavy infantry and heavy cavalry, it seems that some Russians have created super heavy infantry and other things ingeniously.

The profession, but in my opinion, that profession is basically useless, and its defense is perverted enough. Unfortunately, the attack speed is too slow, and it is useless to not hit a person's strong attack power. Of course, it is not to say that this profession is completely useless. For example, it is good to act as a human siege hammer in a siege battle. Anyway, the overheaval infantry is almost like a human tank. Not to mention arrows, even the frontal hit of the cannon is almost impossible to kill them. Ordinary bows and arrows and single-body magic are even more tickling.

Fortunately, there are only some ordinary heavy infantry in the Russian heavy infantry formation. For the human-shaped iron ball-like existence of super heavy infantry, even the elite players of our guild will have to struggle for a long time. After all, although those guys have a scary attack, their defense is indeed too perverted. Even if the senior combatants don’t snatch them for a long time, they may not be able to chew on this hardcover version of iron can.

Although there are only ordinary versions of heavy infantry, the players on our side are still slow to be caused by the row of enemies like walls in front of us. The row of heavy infantry in front of us, wearing shiny silver armor, are all over 1.9 meters tall. The players in our guild suddenly feel that they have become much shorter when they arrive in front of these people. This difference in body shape will naturally produce a suppressive momentum. Fortunately, we are the attacking party and our morale is relatively strong, so we are not scared by them. However, even if we are not at a disadvantage in morale, it is indeed not easy to make a bloody path among these iron canned heavy infantry.

"Everyone is scared. These people are just a little higher defense. Everyone rush with me." A front-line commander of the guild shouted and took the lead to rush towards the heavy infantry facing him. The opponent and the troops were still more than two meters away from him and swung the heavy sword carrying on their shoulders. Originally, it was useless to wield weapons at this distance. After all, it was more than two meters away. In addition to long weapons, it was difficult for melee weapons to reach this distance. However, the problem was that the heavy infantry in front of him was two meters tall, and the arm was more than one meter as soon as he stretched out. In addition to the giant sword in his hand, it can be said that within three meters of his vicinity was within his attack range.

Looking at the sudden swing of the sword, the shouting player of the guild association was so scared that he quickly turned sideways. The heavy sword smashed into the ground with a whistling sound of wind. If it hits a person, it would probably kill him even if there is no sword blade.

While the heavy infantry was busy drawing his sword, the player who flashed past the attack immediately rushed towards the heavy infantry, and then suddenly jumped up as he approached him and inserted the dagger in his hand into the other party's eyes.

"Ah..." The heavy infantryman who was suddenly blinded by his eyes immediately started to scream, but before he could finish his cry, the jumping player flexibly hooked his neck and jumped onto his shoulder, then pulled out another dagger on the edge of his legs and inserted it into the gap in the armor behind the guy's neck.

This time, there was no scream, but the scream that the guy made because his eyes were blinded also came to an abrupt end. As the player quipped the two daggers together and jumped to the next target, the heavy infantryman, who looked quite intact, suddenly fell forward like a collapsed building, then shook his upper body before smashing it forward. It was not until this time that everyone saw a large amount of blood began to seep out of the gaps in his armor. Judging from the flow rate, it was estimated that the armor was almost filled.

Just like most professions, heavy infantry also has their own occupational defects. Although this profession has super defensive power, excessive armor seriously affects their physical flexibility. Therefore, once you encounter a super flexible assassin profession, heavy infantry will almost die. However, the assassin profession is not a popular profession in the game, so in most cases, heavy infantry still has room for performance.

After the leading player killed a heavy infantryman, the other players also collided with the heavy infantry in front of them, and then a fierce fight began.

As mentioned before, the assassin profession is not a popular profession. The most important part in "Zero" are warriors and mage professions, so most players can only fight with them in hand. To be as casual as the previous assassin player, not everyone can do it.

"Why don't you go down to help?" I was riding Yeying in the air to observe the situation on the battlefield. I was cold and a sound suddenly appeared beside me, which scared me.

"Huh, I'm scared. Who did you think it was? He ran to me silently. Please come here next time, at least make a sound, right?" Looking at Yin Xue standing beside me, I couldn't help complaining.

Yinxue looked at my expression and suddenly changed the topic and said, "Aren't you angry when Heaven treats you like that?"

"You came here just to ask about this?"
Chapter completed!
Prev Index    Favorite Next