Chapter 196 Cross Balance Method
Chapter 196 Cross-balance method
"Master, are you okay?" I was lying on the ground coughing up blood, and a light suddenly flashed around me. Xiaochun squatted beside me and asked about my condition. Ling, with a large group of demon pets, isolated the people of the Frozen Banshee.
The people of the Frozen Banshee were shocked to see my group of demon pets. When they joined forces to raid me, many people were attacked by Lucky, Plague and Black Flame. Now they are all injured. Compared to me who fell to the ground with serious injuries, they need to worry more. After all, as a beast trainer, whether my personal combat power exists actually has little impact on my overall strength, but they are all main combat professions, and their own injuries will be immediately reflected in combat power. So this round of sneak attacks just now was not so much a loss, but it was better to say that the Frozen Banshee and the others suffered a secret loss.
I held Xiaochun and spit out the blood in my mouth while crawling up, then glanced at the people on the side of the Ice Banshee. "You bastards are really good enough! You actually used such despicable means to sneak attack me. Ice Banshee, don't you claim to be able to defeat me head-on? Where is your dignity? Where is your integrity?"
Before the Frozen Banshee was officially in contact with me, many people said that she could defeat me head-on, and she herself agreed with this remark. However, after fighting with me many times, she finally realized the gap between us. My combat power is not something she can deal with alone, let alone confrontation, she can't even tangle me.
A long time ago, data experts in the forum analyzed the attributes of various professions in "Zero", and finally concluded that "Zero" uses a three-dimensional profession balance system, rather than the absolute balance system used by most online games.
The so-called absolute balance system refers to the process from the beginning of the game to the top level of the player character training, no matter what profession you choose, its attributes are basically average. In other words, two players with the same level of profession, their combat power should be exactly the same without considering the equipment, skills and level of playing. What players really compare in the game is the game time of both parties, their own playing level and their luck when they explode equipment. This balance method that makes the comprehensive scores of different professions completely equal can be said to be the easiest and the best-used balance system, because it can make players unable to find excuses to deny the fairness of the game.
However, Zero uses another set of balance theory, that is, the three-dimensional cross-balance theory. The so-called three-dimensional cross-balance theory is a special balance method that maintains balance in various aspects such as time, space, and social characteristics.
There are five main balance methods in three-dimensional balance.
The first is level balance. This feature will also appear in some online games, and its specific manifestation is what players usually call the upgrade speed. For example, in many games, warrior professions are often upgraded faster than mages, which is the time balance method. It increases the difficulty of upgrading professions with strong combat power, so as to reduce the attributes of high-attack professions by using the lag of upgrade time, so that they can maintain balance with other professions.
The second type is environmental balance. This balance method can be understood as a geographical advantage. For example, the Frozen Banshee can almost tie me in the Arctic Circle, but when she reaches the water or the crater, she may not even be able to beat a second-rate master. This is a typical spatial balance method. It allows certain professions to have certain terrain advantages, and makes certain mediocre professions extremely powerful in some special terrain deformation. Of course, in turn, it makes some powerful consciences to the extreme fragility of some special terrain deformation, which also belongs to the spatial balance method.
The third type of social relationship balance. This balance method is equivalent to the affinity attribute. The most representative of them is the druid. This race will receive special preferential treatment from all races except the undead and demon races when facing NPC. When taking on tasks, you can choose tasks by yourself. You can ask more inside information than others before doing tasks. You can easily get help from neutral forces during the completion of tasks, and you can get more benefits when completing tasks. These are all druid privileges and are a special compensation. Although these benefits will not directly affect the combat effectiveness of druids, it will make druids easier than others to do tasks, and they are often faster and more rewards. Over time, it is easy to get a lot of equipment than others, and it is easier to upgrade. These potential effects will eventually be reflected in the PK between players, so this is also a balance.
The fourth balance is the balance of luck. This is easier to understand, and it is the luck problem of each profession. The more obvious one is that all evil professions are generally very bad. The reason why I know this is that my large-sized Zi Ri has suffered a lot of losses in this regard. Looking back at the time when I first entered the game, I can find that my luck has always been very memorable. Don’t look at my high-level magic pet and high-level equipment and think I’m lucky, but in fact it’s not good luck at all. If you want to understand this problem, you can understand it as long as you put yourself in your shoes and think about it yourself. The acquisition of high-level equipment is often accompanied by high-level tasks. My
So I got high-end equipment because I completed the task, not because I was lucky. For example, if you were asked to participate in a life-and-death battle competition every three years, and if you win, you will be given a billion, and if you lose, you will be beaten to death by your opponent in the ring, do you think this is lucky or unlucky? Anyway, I don’t think this is luck, because 99 people who encounter such a thing will die. This is not called luck, it is a bad star. If I copy my previous experiences and hand them over to others, I can guarantee that billions of people around the world will eventually achieve the same achievements as me. It’s better not to have such luck.
The fifth bell balance method is also the last main balance method, which is the circular balance method. This is a dynamic balance, which uses the player's profession, race and power to circulate. For example, if a mage who plays with a mage who plays with ice, even if it is more than tens of levels, it doesn't need to fight. It's wiser to run directly. There is also a mage who can't counter-invisibility and encounters an assassin who can be invisible. There is nothing to say, and surrender directly, it's impossible to compare. It can be said that this balance method is the most commonly used balance method in Zero. It's similar to beast fighting chess, elephants eat tigers, tigers eat cats, and cats eat mice. It seems that mice are the weakest, but on the other hand, mice can eat elephants. In this way, can you say that mice are the weakest?
In fact, the balance rules in Zero are far more than five minutes. The above are just the five most important balance rules. They do not have a relationship with the primary and secondary ones, but they intersect and work together. All players in the entire game are under the management of this large system. Some seemingly weak professions will be very strong in some cases. Fast upgrades have low attack power, strong attack equipment is difficult to do, and good equipment is poor to adapt to the terrain, good terrain adaptability, and good luck is difficult to upgrade. This circular balance is the most basic existence in Zero, which determines the specific attribute changes of all players in the game.
Chapter completed!