Chapter 122 Terrain interference?
"The specific task changes will be announced below. This battle will enable an experimental fighting assistance system. This system is put into use for the first time. The specific effect is unknown, but it is confirmed that the effect is more outstanding than the Dou Shen Assistance System."
"No, right? It's stronger than the Fighting God System?" As a fighting player, Zhenhong, of course, has much better understanding of the fighting assistance system than those of Kris Dena and others who rely on spells, so when she heard that it's stronger than the Fighting God System, she immediately complained. However, this time the system only notified us about the changes it was going to make, not discussing with us. Therefore, the system had no intention of adopting the words of Zhenhong, and just continued to say it on its own.
"In addition to enabling the experimental fighting assistance system, this system will also enable special auxiliary scenarios for everyone to use in combat."
"Special scene?"
When I heard that special scene, Zhenhong and I immediately felt that it was not a second, because we really knew the characteristics of Zero. Because Zero is a panoramic simulation virtual reality online game, there is a significant difference from the game in general that the terrain in Zero has a very great impact on the game itself. For example, players in Zero can enter the underwater world as long as they purchase special props, and there are also many special monsters and tasks waiting for players to solve. However, if you are a warrior, in this underwater world you will find that no matter what you do, your movements will be much slower because of the resistance of the water.
It is bigger than air. However, if you are a mage, you should be more careful. Because water itself has different effects on magic in each category. For example, if you are a fire mage, then you are basically no different from ordinary people in the water, because all the spells you know will almost fail here. If you are a wind mage, you should also be careful. Spells such as wind blades are not that they cannot be released under the water, but once they are released, they will be greatly reduced. Not only will the range drop significantly, but their power will become much smaller. Of course, if you are a water mage, then congratulations. In this place, you can kill at least one other category mage who is level 200 higher than you.
The water environment mentioned above is actually just an exception. In "Zero", there are actually many such environments. Among them, the more famous ones are the Wanjian Peak in my country, the Fuji Mountain tunnel in Japan, the American magic cave, and the Russian crystal palace, etc.
The Wanjian Peak in our country is a mountain that does not exist in reality. There is a relatively ordinary mountain at its entrance. You will find a cliff by climbing along the mountain path to the top of the mountain. On the edge of this cliff, there is an iron cable bridge connecting a very small floating mountain. After passing through the iron cable bridge to the foot of the mountain of the fuping mountain, you have to face a staircase that extends upward at an angle of almost 80 degrees. Following this step, you can pass through the dense sea of clouds to reach the top of the fuping mountain. After reaching the top of the mountain, you can see the Wanjian Peak opposite. This so-called Wanjian Peak,
In fact, it is not a mountain, but a large number of sharp stone pillars standing like plum blossom stakes. Because the tops of these stone pillars are very sharp, from a distance, it looks like tens of thousands of sword blades erecting upwards, so it is named Wanjian Peak. The floating mountain connected to the iron chain bridge is actually not connected to Wanjian Peak. There are still seven or eight meters away from each other, and there is only three ways to go over: jump over, teleport magic or fly over. As for the stone pillars in Wanjian Peak over there, although it seems very dense from a distance,
But in fact, the distance between them is of varying sizes. Some are close to them and even less than ten centimeters, while those far away are even seven or eight feet apart. However, most of the stone pillars are between one meter and two meters apart. As long as you master the balance, you can jump forward one by one stone pillar. However, if you want to fight in this place, you must pay attention to the most powerful killer here - Feng. The entire Wanjian Peak is full of violent turbulences. These airflows are not only fast, but also completely irregular. They keep changing wind directions from east to west, and sometimes they are also very different.
It often turns into a whirlwind around, so whether you can fly or be good at jumping, you have to be careful. Once you are swept into the turbulence and fall off the stone pillar, you will be completely done, because ten meters below the stone pillars are the sea of clouds, and there are countless terrifying evil beasts hidden in this sea of clouds. So far, it is said that none of the people who fell in climbed up again. According to the people who came back from resurrection, the combat power of the creatures below is perverted, and the number is like an ants. Even if you are awesome, you will die if you go down. How do you say that the mage-type personnel who do not know how to teleport live?
The Fuji Pass in Japan is similar to Wanjian Peak, but its characteristics are lava everywhere, and magma will drop from time to time on the top of the cave from time to time, and the walls will spray the hot steam that can instantly cook people. In this kind of place, if the fire resistance attribute is not added to the top, it is purely seeking death. There is also the American magic cave, which is a spider-web-like underground cave, with the intricate tunnel inside, you will definitely make the mice dizzy, and some places will be connected.
The trail is even less than one meter in diameter. The thin assassin is like a fish in water in this place, but the tough guys should not go in, otherwise they will be stuck in a certain passage and the fun will be great. Finally, the Russian Crystal Hall is also an extremely fierce place. The temperature in the ghost place is close to absolute zero, and even the air can be frozen. The fire-type forbidden curse of the Fire Burning City can be used in this place at most to roast chicken. If you don’t have strong magic power, you may not be cooked.
The above places are absolutely geographically friendly scenes. People who are not suitable for such environments can get at least 200 levels down. Some environments do not even require natural creatures to directly kill players who are not suitable for these environments. Now the system actually says that we should turn on special scenes to fight. What if the system finds us a scene that specifically harms us? My attributes are relatively average, so there is no need to worry. But although Klis Dena and the others are strong, their adaptability is not as good as mine. If you encounter an unlucky scene and destroy one or several of them, then how can we mess up?
Chapter completed!