Chapter 109 Ultra-high-level rewards
Chapter 109 Super high-level rewards
What I saw was not something, but the level bar on my attribute panel. Before entering the Russian God Realm, my level was level 1733. Compared with the average level 912 of players in the game, my level can be said to be very high. After all, I almost double the average value in terms of numerical values, and now, the second-ranked person in the level list is only level 1318. However, that guy is different from me. Although his level is high, his combat power is not very good. Although he can rank second on the world level list, he ranks 30 on the world combat power list. I guess this has something to do with his poor equipment.
Anyway, my level 1733 is already awesome. However, just now, the level number displayed on the attribute bar I see is actually - Level 2000 to be determined.
"Hmm? To be determined?" After the initial surprise, I found that there was a to be determined word behind my level. "What's going on?"
"Zi Ri, that one is up to be determined, seems to be available." Ling reminded.
"Huh? It seems that you can really click." As I said, I reached out and clicked on the word "to be determined". The next second I suddenly heard a prompt sound in my ears.
"Hello dear Zi Ri player. First of all, congratulations to you for becoming the first player in this game whose experience value exceeds the level 2,000." When he said this, the voice suddenly changed his mind and said: "However, because your upgrade jump span is too large, this system needs to abridge your experience value, that is, forcibly deduct part of the experience value to facilitate the level system after the system is set."
"What? Forced deduct my experience?"
"Yes. But please don't be excited. The reason for deducting the experience value is that this system starts the level system module of more than 2,000 levels for the first time, which has caused some small data problems. The easiest way to solve the problem is to delete the extra experience value you have. Of course, this system will not cause you to suffer losses without reason, and I will also give you some compensation accordingly."
"Compensation? What kind of compensation method?" I was thinking while finishing my mouth. The system just said that my level exceeded the standard, and I was only level 1733 before, but now I suddenly exceeded level 2000. The only possibility is the experience commission of the guild leader. According to the system settings, the power compensation for the leveling time lost by the head of the guild because of managing the guild. The system will automatically compensate all leaders of the guild at a certain proportion of experience at the level after each guild battle. The value of this compensation depends entirely on the number of experience values generated by the guild members in this battle.
This time we fought against the Russian gods, and it is well known that the experience value of the gods is astronomical. Imagine that even ordinary players who can only gain experience by killing enemies by themselves have been upgraded to level n in this battle. So what about me, the president? The experience commission I obtained is converted into proportion by the total experience value of the entire guild. Although this ratio is very small, it cannot withstand the base! After counting this way, the experience value I obtained is definitely an extremely terrifying astronomical number, which made me jump from level 1733 to level 2,000 at one time, and jumped up for more than 200 in one breath.
Level, the upgrade speed is really scary. However, my current level itself is very high, and the experience value required at each level is huge. Moreover, the routine of "Zero" is to have a threshold of every two hundred levels. I broke from level 1733 to level 2,000 or above, and there are two thresholds in between. So I estimate that even if the experience value I obtained has exceeded the requirement of level 2,000, there should not be much left. In this way, if the system is willing to compensate me, then I will have to do it, because the compensation specially given by the system will definitely be more valuable than the extra experience value. This is a system convention, and you don’t need to guess.
When I heard me ask for compensation, the system immediately said: "This system checked your account and found that you have a double-digit account. Moreover, the level of your other account, Yinyue, had long been upgraded to level 999, but it has been stuck there by a thousand-level big level. So this system has given several compensation plans for you to choose based on your situation."
“What plan?”
"The first solution is a safe low-reward solution. This system cancels the level 1,000 level of your other character, Silver Moon, and then adds all the experience values deducted from Zi Ri to Yin Moon. In this way, your first account Zi Ri will remain at level 1999 and the experience values are full. As long as you complete the level 2,000 level 1,000 level quest, and then you can get an experience value to upgrade the large number to level 2,000, and the account of Silver Moon can be directly upgraded to level 1101. What do you think about this compensation method?"
Although this plan sounds good, since the system has said that this is a safe and low-reward solution, it means there is a better solution, so I did not agree to this plan immediately. "You can tell me the other plans together. I will decide after I have heard it all."
"Okay. The second solution prepared by this system is a low-risk general return solution. This system will open a special task copy for you. As long as you complete the task, this system can also compensate you with an additional experience enhancement scroll in addition to giving you all the benefits in the first plan. After use, it can ensure that you and all the people you recognize within ten meters of the radius around you will receive a ten-fold experience value reward within six hours. However, this experience reward is only for the experience value obtained by direct combat, the merit rewards obtained by guild battles and other experience rewards are not included in the ten-fold reward base."
"Can I ask what the specific task is?"
"No, the task is set randomly and can only be known after accepting it. However, I can guarantee that this is a moderately difficult task and can be completed as long as you don't have any accidents."
"So there are other solutions?"
"There are two remaining plans, one is a high-risk and high-reward plan, and the other is a gambling plan."
"Please explain."
"The content of the high-risk and high-reward scheme is basically the same as the second scheme, except that the difficulty of the task copy will be set at a high difficulty level, and the range of the experience strengthening scroll will be increased to twenty meters, the time of action will be increased to twelve hours, and the experience value increase ratio will be enhanced to twenty times. In addition, you can also get a bottle of concentrated paralysis juice, applied to the weapon, which can make your weapon have a super paralysis effect within half an hour. As long as you are cut by it, even a little skin, it will cause the target to be completely paralyzed instantly. Of course, the corresponding copy difficulty of this scheme is absolutely advanced, which is difficult for ordinary people to complete, and the probability of failure is more than 60%.
I was very moved by this reward, especially the paralysis potion. It’s a pity that the time was too short, and it took only half an hour to cut off a few people?
"Who...is there another plan?"
"The last one is a gambling plan, which is also the most difficult and rewarding plan. This plan will randomly enhance the combat effectiveness of one or more of your enemies during your normal game. At that time, the system will give you a prompt to notify that the opponent is strengthened. As long as you eliminate these enhanced enemies, the task will be considered to be completed. After passing, the system will cancel the two thousand level tasks of your main account Ziri, so that your character Ziri can be directly upgraded to two thousand levels, and directly cancel the independent level of your other character Silver Science, so that it can share the same experience level with your Ziri account."
“What? Share?”
"Yes, your two numbers will have only one level in the future. No matter which number you use to play, the two numbers will move together when upgrading."
The two accounts of Silver Moon and Zi Ri had interoperable experience values before, but they were interoperable, not shared. For example, if I used the large game of Zi Ri and then obtained 10,000 experience points, not only Zi Ri, but even Silver Moon would also obtain 10,000 experience points. However, although the experience values obtained by the two accounts were the same, because their levels were different, the upgrade speed would not be completely unified. Moreover, Silver Moon had been stuck at the level 999 level before, and I had no time to complete Silver Moon's level 1,000 level quest, which led to my experience in Silver Moon.
Even if you get the experience level, you can't get up, so you're so far apart from Zi Ri. Besides, this kind of experience interoperability is not completely interoperable. At least, non-combat experience value like this guild battle experience commission will not be divided into Silver Moon. After all, this experience value is compensated for the leaders of the guild. The identity of Zi Ri is the president of the Frost Rose Alliance, so it's natural to get the experience commission, but Yin Yue's identity in the Frost Rose Alliance is just a leader-level player with high authority. Even if you get the commission, it's impossible to get the commission as much as Zi Ri, so the two numbers have gone through this.
The test value is getting farther and farther. However, the level sharing proposed by the system this time is different. This sharing means that there is only one experience bar for two numbers, and no matter who gets the experience value, they will only add it to this experience bar. On the surface, this seems to be no different from before, after all, I cannot let the two numbers go out to level up separately. However, in fact, this is very different from before. Although I cannot let Zi Ri and Yin Yue level up separately, the experience commission for the Guild Association can be calculated separately. It seems that this time, Zi Ri, as the president, has been assigned the experience value of the Guild Association commission and jumped up
It's over 200 levels, but Yinyue is one of the senior leaders of the guild, and there is a commission. This time, because Yinyue's level is stuck, this commission is equivalent to being wasted. But if the two numbers share the level in the future, it will be different. Yinyue's commission will be added to the experience bar of Zi Ri at that time. In other words, I will get double commissions in every guild battle, one for the president of the guild and the other for the senior leaders. If that's true, I guess my level will jump up several levels in each guild battle like playing a triple jump.
Perhaps because I felt that the stimulation was not enough. After explaining the principle of sharing experience values between the two numbers, the system continued to say: "In addition, in addition to increasing your two numbers to level 2,000, the system will also give you the benefits mentioned in the previous plans. The experience enhancement scroll is upgraded to a super-enhanced scroll with an effective radius of 30 meters, an effective time of 18 hours, and a 30-fold increase in experience. In addition, you will also be rewarded with a paralyzing toxin attribute, which will be directly attached to your character, not limited by weapons, and will be permanently effective, but its power will be lower than paralyzing poison juice.
Many, but it can also gradually paralyze the opponent in each attack, eventually causing his whole body to be paralyzed. Finally, this plan also provides you with a super skill - skill copy. This skill allows you to copy any special skill to yourself and use the skill the same as the person being copied. Unless you actively change another skill, the copy skill will not fail forever. However, the copy skill cannot be upgraded. The skill level depends on the skill level of the copy target. Moreover, the other party must actively agree to your copy behavior when copying, otherwise the copy will fail."
Although there are many restrictions, I still think this skill is very strong after listening to it. Copying a special skill is a super attribute! Moreover, I can even find the object of copying at any time. I have so many magic pets, and their skills are diverse, and it is strong enough to copy any one. I can completely change the copy skill at any time as needed. Like the petrification eye of Ye Yue, the princess's eye of charm, the real mirror of Emmenis, Victoria's Wheel of Fate, Ling's Great Annihilation Realm, Jingjing's Absolute Barrier, Lingling's Sword of Judgment and the Baby's Sweet World, which one is not a perverted skill? If I can switch these skills at will, how many people can still play them to death. Of course, the premise of playing with the enemy is that my magic must be able to withstand it.
"That? It seems that I forgot to ask before, what happens if this task fails?" In my experience, the system never gives benefits in vain. The system itself also said that the subsequent solutions are the risks corresponding to the rewards, which means that the more difficult the rewards, the more it is. This is in line with the system's consistent style, but I don't know what the punishment for failure is.
"The first solution is risk-free, so there is no punishment. The second low-risk general return solution's failure penalty is to cancel all rewards, and only retain the experience value of the Zi Ri account to the full level of level 1999. You must find a way for the thousand-level level of the Silver Month account. In addition to canceling all rewards, you also need to punish you to enter the one-week experience value halving state immediately after the task fails. Any experience value you get within this time limit is only half of the standard. The final gambling plan's failure penalty
It is to cancel all rewards, and reduce your large purple sun level to level 1800 and accompany a two-week experience halving penalty. In addition, since the task of the gambling plan is reduced to normal games, the failure of the task may have a certain impact on your normal game. The specific impact depends on what you are doing. The above are all the punishments and rewards. Do you have any choice? Before you choose, your level will stabilize at level 1999 full state, and your experience value will not change any longer until you choose the plan."
Damn, if you don’t change before choosing, isn’t it equivalent to forcing me to make a decision immediately? It seems that you have to choose a plan immediately, otherwise it will definitely be worse if you don’t choose anything.
After thinking about it, I realized that the so-called four plans are actually worth choosing only three. They are nothing more than the first, third and last plans. The reason why the first plan can be chosen is that it is absolutely safe, while the second plan is not chosen is that it is too similar to the third plan. And with my strength, if I decide to take risks, I will only choose one of the third and fourth plans. The previous adventure plan is too low-level and there is no challenge at all.
Although there are three choices, I actually tend to maximize my benefits. In other words, I don’t want to choose the risk-free insurance plan, but the two plans behind it are really difficult to choose. The third plan looks good, and it is probably not too difficult to complete it with my strength. After all, the difficulty of the system is calculated based on the average strength of the players. That is to say, if a task is difficult, it is difficult to test according to the average strength of all players in the game, not to say it is difficult for me. With my level nearly twice the average level of the player, the task they think is difficult to reach me may be just an ordinary level.
Originally, according to this inference, the fourth plan was the most suitable for me. After all, the reward for this fourth plan was so abundant that I couldn't help but want to choose this. But the potential punishment for this plan was really scary. The system said that I didn't care too much about the punishment directly, and it didn't matter if I dropped the level. Anyway, the level 1,800 is much higher than my original level, so I didn't feel very distressed. As for the punishment of halving the experience value within two weeks, I don't care even more. Anyway, with my level now, except for the experience sharing of guild battles, I'm almost unlikely to upgrade by my own battle, so the punishment is meaningless to me. What I am really afraid of is that this task will affect the development of our guild.
After I deal with those gods, I have to participate in our guild's battle against Japan and Russia. If I choose the fourth plan, I can use my toes to know that the system will definitely strengthen Ghost Nobunaga and other Japanese people, and those Russian masters may also be strengthened by the system as my mission goal. At that time, I will suffer some losses, but what if it affects the overall plan of our guild? After all, I am not those ordinary people. I am Zi Ri, the president of the Frost Rose Alliance, and the number one in the world's combat power list. I am like a flag. If I am knocked down in the battle, the meaning is definitely not just as simple as a player hangs it once.
Looking at the four solutions given by the system, I was really dizzy, so I had no choice but to ask foreign players for help. Anyway, I couldn't figure out which one to choose, so I simply reported everything to the God of Military Affairs and asked him to calculate it for me before making a decision.
Chapter completed!