Chapter 183: The national channel is blocked
Chapter 183: National channels are blocked
Nobunaga Ghostou, who had been hesitating for a long time, finally failed to make up his mind to use the secret weapon. After all, that thing can only be used once, and the side effects are huge. Once used now, Chinese players will indeed suffer heavy casualties, but the Japanese will definitely not be able to get better.
Because Nobunaga Ghosto did not approve the use of the final weapon, the helpless Japanese players could only use the most ordinary melee battles to fight our army, but this kind of battle was simply a one-sided war. There were a large number of high-level NPCs blocking the front, and there were also mobile angels as attack points at the front. The Japanese player camp rushed by mobile angels had no formation at all. Even if they were not hacked to death by mobile angels, they could only fight against Chinese players when they encountered the NPCs and Chinese players behind them. However, in a one-to-many situation, Japanese players still had to suffer losses, and in the end they could only be defeated one by one.
As the formation on our side progressed steadily, the defense line of Japanese players became more and more chaotic. The helpless Nobunaga could only order the line of defense to shrink step by step. The team retreated again and again, and was finally forced to withdraw all the troops of the three fortress cities from the city and concentrate them at the entrance of the national channel located in the center of the three fortresses.
This national channel is a portal-like thing established by the system after the national war begins, and its location is semi-random. The initial channel will be set by the system at the balance point of national combat power. Basically, this process can be imagined as converting all combat powers across the country into weights, and then finding its center of gravity. This center of gravity is the exit of the national channel. However, this export does not mean that it will be fixed here forever, but can be changed. The premise of change is that a special task issued by the system must be completed, and the task must be completed by a player with a national nationality. During the task, there must be an application from a national guild with no less than one-tenth of the total number of players in the country. Only after the guild applies for the application will the system give a task scroll. Otherwise, even if you want to do a task, you will not be able to get the task scroll by one person.
The essence of a national channel is actually equivalent to a teleportation tunnel, which is different from a portal. Although there are two points connected to the two ends of this tunnel, there is actually an excessive area in the middle, unlike a portal, you can reach the opposite side with one foot.
The national passage between China and Japan is a rock tunnel about five kilometers long, which looks like a natural mountain tunnel that has not been rested and recuperated. The tunnel exits on both sides are indeed on the mountain, but after passing through it, it does not come out from the other side of the mountain, but to another country.
Because this passage connects two countries, it became a place for military strategists to fight after the war began, so a city wall was built at both ends of the passage. After evacuating the fortress, all Japanese players gathered in the passage behind this section of the city wall, but our troops did not follow them. Siege is actually the most important way of fighting that depends on special abilities. If special strategies or weapons are used, this kind of battle can achieve a very low casualty rate or even zero casualties. If it is not done well, it will be hard to pile up with human lives, and a section of the city wall can swallow thousands of troops. It can be said that this kind of place is a real dangerous place.
Before, Nobunaga Ghostou planned to use the walls of the three fortresses and the layers of defense lines built in the city to consume our human resources step by step. According to his ideas, we kept attacking. They planned to give up the defense line step by step and retreated, always keeping us in a state of siege, so that our casualties would inevitably rise sharply. But he didn't expect that we would use mobile angels to break through, and the defense war became an encounter battle. The casualties on our side and the casualties on the Japanese side were less than one to one.
On average, every time a player or NPC is lost, Japan will lose more than one player or NPC. It is no wonder that Nobunaga, the city defense battle is like this. However, now they retreat to the national channel, and using the external city walls, we have entered the siege mode again. If we rush hard now, casualties will definitely be amazing. Chinese players who have tasted the benefits of special attack methods before will naturally not rush forward at this time. We don’t have to stop them and stop.
In fact, I have a headache for Nobunaga, and I have a headache. Ordinary Chinese players don’t understand the situation. When they saw that we easily crossed the three Japanese fortresses, they thought that they would be smooth sailing in the future. In fact, the situation was not the case at all.
There are indeed city walls on both sides of the national channel, but that thing was not built by the player at all, but was automatically generated by the system. However, unlike the NPC city buildings automatically generated by the system, the city walls at both ends of the national channel are not only hundreds of times the durability of ordinary city walls, but can also be automatically repaired. Aisinger's city wall is already terrifying to ordinary players, but that is mainly because Aisinger's city wall is astonishingly thick as a hill. It is normal for the city wall to be as strong as a hill to have high defense. However, the national city wall in front of you is different. This city wall blocking the national channel
The actual thickness is only fifty meters, which is indeed quite thick compared to ordinary city walls, but the total defense value of these 50 meters thick is as high as 100 million. This value is more than three times the defense value of the Aisinger city wall. If you want to break through such a city wall, you must use super weapons. So far, it seems that most countries plan to directly climb over the city wall when fighting through this channel. No one would ever think of blowing up the city wall. After all, that defense value is really scary. Basically, as long as a normal-minded person sees the value, he will not consider it in that aspect.
Originally, the national city walls had one on both sides, mainly defending against attacks from the opposite countries, but the system set the city wall into a city wall with adjustable directions. The occupier could turn the city wall as long as he paid a certain amount of funds, and then used it to defend against the country that was originally protected by it. Now the Japanese have adjusted the city wall on this side of our country. Even if we penetrated this city wall, there were at least ten city walls built by the Japanese in the back passage, and behind those city walls there was a national city wall of the Japanese. In other words, if we wanted to pass through it, we had to break through more than ten city walls in a row, and one of the two city walls at the end and the two city walls were almost invincible.
In fact, in addition to the wall problem, the national channel itself is also a trouble. The biggest advantage of our guild is the air force and long-range firepower. The national channel is a tunnel, and the surrounding rock walls and cave tops are invincible, which means that there is a height limit in this place. Because of the cave top, our air force cannot be used at all, and its power will be greatly limited. Most of the long-range cannons are sling-type weapons. The shells must be shot to a certain height before they can fly out to a sufficient arc to reach the maximum range. Now there is a cave top blocking it, and the cannons are all subject to elevation angle limits and cannot reach the maximum range at all.
Because we understand that we are subject to greater restrictions in the national channel, we did not pursue the victory. Otherwise, although the preparation time of the Japanese could be reduced, it would also limit our own battlefield performance. In comparison, it would be more cost-effective to reorganize the team.
By the early morning of the war, both sides had adjusted their troops again, but now the mood of both sides is exactly the opposite of the actual situation. The players on our side are generally optimistic, because the previous battles were too smooth, and the casualties of the offensive side in the siege were much lower than those of the defensive side, which was definitely a big victory, so the players on our side were very morale. However, although the players on our side were all very excited, the actual situation was that the city wall defense in front of us was almost invincible. In addition, the channel that restricted our specialties, our actual situation was actually not optimistic. At present, we only have two advantages, that is, the morale was high.
There are more families than the other party. The situation in Japan is just the opposite of ours. Because the three fortress cities were lost too quickly, many Japanese players were driven out of the city without reacting to what happened. In addition, the casualties were many times higher than expected. The morale of Japanese players can be higher. However, because the situation between the two sides of our battle is opposite, our disadvantage is the favorable conditions of the Japanese, so the situation is actually not as bad as the Japanese players imagined, at least they have not yet reached the point of losing and losing. After all, the subsequent terrain has obvious advantages for them, and the secret weapon in Ghost Nobunaga's hand has not been moved yet.
"This is the situation now." The God of War analyzed our current advantages and disadvantages on the battlefield, but the minds of the leaders of the guild present, which had been overheated due to continuous victory, were cold at this moment.
"More than ten city walls, how can the Japanese be so perverted?" a president couldn't help but say.
The War God corrected: "To be precise, it should be thirteen roads. The national city walls at both ends of the passage and the eleven city walls built by the Japanese themselves. In this five-kilometer-long passage, it can be said that there are walls after walls. Even if we have a way to break through one or two roads, the terror behind them will still be filled with people."
"Fill it." said a larger guild president: "Anyway, we have a lot of people. It's already been profitable to have so many people left when fighting fortresses. You can't count on people not to die in wars, right?"
"But are those thirteen walls?" said a female president: "We have too many people and we have to find ways to minimize casualties! If the loss is really too great, we may not have the potential to expand the battle results when we attack Japan's exit. The Frost Rose Alliance is an international large guild, and there may not be a chance to focus all our attention on the Sino-Japanese battlefield like this. If we don't take this opportunity to work hard to expand the battle results, it will be difficult to expand in the future!"
Chapter completed!