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Chapter 58 Professional Players (1)

Liu Cheng felt a little bored, and it would take several hours before the battle was decided, because everything was imitating reality, including the distance between soldiers running, which obviously greatly reduced the fun of the game, although it was more realistic.

He didn't know how the game developers designed it, didn't he know that few players insisted on running around the screen simply without shooting, and he saw the infantry stepping over the head of his dead character in a neat way.

After all, there are only a few players like him who like real combat. Those war games that are more popular are essentially games. While simplifying players' operations, players can experience more of the fun of war.

Instead of pursuing the reality of war, let the player's operations and experience become real. For example, he was just excited for a long time, but was directly hit by a shell when charging with the team. This contrast is enough to make a not very fanatical player withdraw from this game.

However, this game is different from other games and does not attract money to ordinary players. It is gradually canceling the setting of spending money to buy equipment. Of course, spending money has advantages, which can bring differences between officers and class, but it will not overtake others in personal combat power, and will not give up one more blood than others.

Just like the Lancer regiment where he was, the leader was a player who spent 100 yuan. He had just seen the other party's ending, because the place where the other party died was not far from him, and he only rushed dozens of steps more than him, and was hit by a stray bullet and fell to the ground from his horse. This spent a hundred experience, which was the motivation to start the charge.

He stared at the screen for two hours, watching a group of soldiers walking back and forth in the center of the screen.

Suddenly, the slogan "Long Live the Emperor" came from the sound, and he focused and saw the prompt on the screen.

"The French army attacked the ridge, and the British army fought to the death. There were several repeated battles between the two sides."

"Marson Grouche got rid of the defender left by Blüchel and rushed to the front battlefield to guard against Blüchel's reinforcements."

"The French artillery advanced forward, and the 6-pound artillery took the lead in tearing the gap in the British army..."

It was not until this time that the battle reports were sent to all players.

"The last reserve team of the Duke of Wellington was exhausted, and Blüchel's reinforcements were restrained by Gruch and could not enter the frontal battlefield."

"Napoleon won the final victory, and the Duke of Wellington withdrew from his position and led the remaining coalition to Brussels."

Liu Cheng looked at this information and knew how fierce the game was behind it, but limited to his perspective, he could not see what was behind it, nor could he enjoy the fun of the game, and could only experience the short battle process. Perhaps this is exactly what the game developer wants to tell the players that in real war, the soldier is never the protagonist. If he wants to change his destiny, he can only climb up, from ancient times to modern times.

"The Battle of Waterloo ends, and the winning team of the Method Army. The number of surviving players in the French team: 1,288 people, and rewards one yuan. Extra special gift rewards, game somatosensory equipment: muskets. The next battle special gift: a set of equipment for 4D scenes, and the number of 300 sets of distribution. The next battle trailer is the Battle of Quebec in the Seven Years of the War of Britain and France."

Liu Cheng knew what the somatosensory equipment was, but most of the somatosensory equipment he saw were sports games, such as tennis rackets, which could capture the movements of players swinging the racket, pass them into the game, hit tennis, and achieve competitive effects. There are more sports games, which can also be used. They were once regarded as a healthy green game in the game, but unfortunately they were not accepted by domestic players. First, this somatosensory equipment needs to be purchased extra, and second, it is very tiring to play such games. It is better to go out to play real tennis, and at least there are girls to watch.

This is not compatible with both sides, which leads to this somatosensory game being only circulated among a few people, and the market has not been fully explored. At least it is not popular in China. Most people still play online games with keyboards and mouses.

When the game announcement came out, the game mall icon also flashed. After Liu Cheng clicked on it, he found that there were two more items on it, namely the musket and 4D scene deployment equipment mentioned just now. The supporting equipment requires a total of 3,999 yuan, which is very expensive, comparable to some higher-grade mobile phones.

However, if he knew that the equipment was sold completely at a cost price, he would not feel expensive. Selling these new equipment at a cost price would actually be a loss because there are also hidden costs for R&D costs and market development.

In the past, Liu Cheng would not spend money on playing games, but he still had more than 4,000 yuan on his game account, which were earned by mercenaries last month. They accumulated until now. They originally planned to propose that the house rent for the next quarter was the first quarter. Seeing these equipment, he couldn't help but be moved. Anyway, the money was not what he recharged, so he just thought it was a free exchange. Besides, when playing those ordinary games before, it took the same time.

Thinking of this, he clicked the purchase button without hesitation and was prompted to enter his real address and mobile phone number to accept mailing.

He quickly copied the address of his residence he had left for shopping on Taobao and left his mobile phone number.

…………

Two days later, looking at a carton of about one cubic meter, he signed for it and carried it to his bedroom with difficulty.

Through the installation instructions downloaded online, he first installed the musket, from the barrel to the bayonet, and installed it step by step. There were several mistakes in the middle, but fortunately it was successful in the end.

He followed the instructions and after loading the bullet that did not exist, he aimed at the wall and fired a shot, of course nothing happened.

After installing the musket, he had no intention of installing the more complex 4D deployment equipment. He quickly followed the instructions and added peripherals to the computer to receive sensing signals, then started the game, and then chose the Real Wars series, accepted the employment task of a game character, and then started training with the musket.

Otherwise, the feeling of a real guy is different. He abandoned the cumbersome mouse and keyboard operation. He was in the room, marching back and forth while resisting the musket.

The game characters displayed on the screen are also making actions like him.

Ling Chen asked the musket somatosensory equipment designed by those manufacturers to sense the player's multiple actions on the surface to realize the player's action interaction with the game characters in reality. But it has a lot of mystery. It uses sensors to capture the player's actions and then reflect them into the characters in the game. This principle similar to other somatosensory equipment on the market is just a cover-up.

But in fact, the method he took was to have a built-in camera on each musket. This camera can capture 360 ​​degrees of images around the player, and pass it to the player's personal computer through wireless signals. Then the local game system first simplifies the picture, extracts only the skeleton movements in the player's image, and finally uploads them to the server, and the powerful server performs image recognition processing. This is far beyond the appearance of all somatosensory devices. This can almost completely reproduce all the players' movements, not just reflecting only a few specific actions.

Therefore, the various actions Liu Cheng tested can be reproduced in reality, rather than limited to several actions. However, this is a commercial secret. Ling Chen just asked those game equipment manufacturers to use cameras and use wireless to transmit images to the computer. He did not tell them more things.

Of course, Liu Cheng didn't know the principle of this, nor was he interested in understanding it. He only knew that this thing was worth buying. It responded almost in real time. As long as he made any action in reality, the characters in his game would be reflected simultaneously. Even the action of throwing the musket into the air will be reflected in the game. The game characters will also have a picture of throwing the musket, and the angle and height are in line with the actual proportions.
Chapter completed!
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