The status of the protagonist (up to the 80th chapter of the fourth volume)(2/2)
, attack speed 3%), comes with level 1 hot-blooded aura (passive skill, friendly forces within 10 meters around the body, attack speed slightly increased, HP recovery speed slightly increased, summons and pets are in a combative state), equipment requirements -20%
Rare magic crown - Bol's Soul Crown (equipment requirement level 42 intelligence 10 spirit 35): defense 43-58, texture 112, durability 70/70. Increase all spell power by 5%, increase resistance to mental spells by 15%
Sex, Intelligence +10, Spirit +10
Rare level half-cloak - the leather wings of the underground winged demon (equipment requirements level 55, constitution 30, strength 20): defense 37-46, texture 180, durability 70/70. Agility +20, strength +5, comes with level 3 "cat"
"Easiness" skill (passive skill, increase movement speed by 6%, reduce acceleration effect caused by falling from heights by 6%)
Rare full-body robe - Vampire's Blessing (Equipment requirements: Level 45, Constitution, 5 Spirit, 40 Intelligence, 20): Defense 61-88, Texture 68, Durability 55/55. Intelligence +12, Spirit +12, comes with level 1 flashing skills
(Consumption of 60 mp at a time, instant change of position within a 50-meter radius, with dodge magic effect, limited to three times a day), skill requirements for summoning vampires, level -1 (combined with the matching necklace to create "+1 Intermediate Level"
Vampire Summoning" effect)
Rare Mithril Necklace - The Eternal Curse of the Vampire (Equipment requirements level 45 Spirit 50 Intelligence 40): Defense 28-30, Texture 35, Durability 45/45. Intelligence +13, Spirit +13, Physique -5, all within 100 meters
The blood-sucking effect of vampire creatures and your own blood-sucking skills is strengthened by 5%, and comes with a level 1 blood-sucking counter-injury effect (3% of the damage caused by the enemy's melee attack will be returned to yourself and absorbed by the owner of the necklace, and the counter-injury special effect is automatically blocked
Low-level anti-damage special effects of other effects), Soulology +1 (combined with the matching robe to produce the "+1 intermediate vampire summoning" effect)
Exquisite level left middle finger ring - soul ring (equipment requirement level 24, constitution 1, spirit 5): defense 2-4, texture 20, durability 20/20. Intelligence +2, spirit +5, slightly increases MP recovery speed
Rare grade leather wristband - Ice Guardian Wristband (equipment requirement level 50, constitution, 30, spirit, 50): defense 15-25, texture 120, durability 40/40. Constitution +10, spirit +10, comes with second level "ice"
"Shield" skill (consumes 60 mp points to summon an ice shield to provide oneself with an additional 100 points of physical defense and 20 points of magic defense. When being hit by a close physical attack, the opponent has a certain chance of being affected by a weak ice slowing effect),
Increase water element resistance by 10 points.
Rare leather armor belt - Strength Guard Belt (Equipment requirement level 50, Strength 30, Constitution 25): Defense 22-24, Texture 150, Durability 40/40. Strength +10, Constitution +5, comes with twenty compartments for backpack storage
space, the upper limit of its own load capacity is increased by 20kg.
Rare grade cloth armor trousers - Penance of the Dark Priest (equipment requirements level 50, constitution 30, spirit 30): defense 79-91, texture 75, durability 60/60. Constitution +15, spirit +15, intelligence +5, gain
The effect of type auxiliary skills is increased by 5%, and the MP recovery speed is increased by 5%.
Rare leather boots - boots of the Shadow Thief (equipment requirements: level 55, constitution, 20 strength, 10 agility, 30): defense 76-86, texture 180, durability 80/80. Strength +5, agility +20, movement speed increased by 10%
, comes with the third-level "Speed" skill (increased movement speed by an additional 30% at the cost of burning 30 MP points per second)
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Lord attributes
Lord Specialty: Spiritualism (Spiritualism Specialty can increase the player's basic spiritualism effect by 1% for every lord level, and increase the basic promotion summoning rate by 1% for every tenth lord level)
Lord level: 27 (the combat troop quota is 2700, the reserve troop quota is 1350)
Military rank and honor: Three-star Legion Commander (the number of troops accommodated in the attack lineup is expanded to twelve teams, the reserve force column can accommodate teams increased to ten teams, 12 biological captains can be set, the number of troops in combat is increased by 90%, and the total attack damage of the headquarters' biological creatures is increased collectively
The effect is 9%, the number of heroes that can be hired is increased to 9, and a three-man army can be formed. Except for the headquarters, the collective increase in the total killing effect of all attacking creatures is 5%)
Lord skills:
Spiritualism (advanced): After the lord battle ends, 30% of the enemy's dead troops in the round of battle can be converted into own ghost troops.
Undead Specialization (Intermediate): Increases the overall strength of all undead units led by the player lord by 4%, and increases the basic promotion summoning rate by an additional 2% when summoning undead soldiers on the battlefield.
Tactics (Advanced): After entering the battle space, you have 12 seconds to set up the formation. The battlefield area can be freely adjusted by 30%. Derived special skills are "split" and can be used only three times in each battle.
Logistics (Intermediate): It can increase the effectiveness of two types of war machines, supply vehicles and medical tents, by 20%. The hero's physical strength can be increased by 20% when operating on the strategic map. The hero's overall movement speed can be increased by 10% when marching on the world map.
Magic Mirror (Elementary): Increases the spell resistance probability of all troops led by the player lord by 6%. Once the magic resistance is successful, there is a 15% chance of reflecting the magic to any enemy unit. Allows the player lord to release it in the battle space
There is a 3% chance of producing a magical twin effect when the lord uses magic.
Fire Specialization (Intermediate): Increases the power of fire lord magic cast by the player lord by 20%. If it is a fire-based offensive magic, there is a 4% chance of a critical hit, doubling the killing effect, and reducing the amount of fire lord magic cast.
It requires 2 lord MP points, and reduces the damage taken by the unit from the fire lord's magic by 10%.
Physical strength: 444 (100+10*27 plus 20% of the increase in intermediate logistics skills)
mp:60+22
Attack:10
Defense:5
Magic power: 10 (Determines the power of the lord's magic. The higher the magic attribute, the greater the power of the lord's magic. Determines the duration of the lord's magic. The higher the magic attribute, the longer the duration of the lord's magic. The maximum duration of the first-level magic is 5 rounds, and the maximum duration of the second-level magic.
It lasts for 6 rounds, and the third-level magic lasts up to 7 rounds, and so on, but it needs to comply with the principle of level correspondence; for example, the first-level magic "slowness", 5 points of magic power can last for five rounds on a first-level creature, and on a second-level creature
It can only last for three rounds, and it can only last for two rounds on third-level creatures. The calculation method is: magic level
It is possible to make strategic magic scrolls of orders of magnitude. It takes 2 points of magic power to make a level 1 strategic magic scroll. After completing one, you will have to accept a temporary -2 penalty on the magic attribute for the next day. 6 points of magic power can make a level 3 strategic magic scroll.
After finishing one, you will have to accept the temporary penalty of -6 magic attribute in the next three days, and so on)
Knowledge: 5 (Determines the lord's magic amount, 1 point corresponds to 10 mp points. Determines the possibility of learning magic of the same level. For example, level 5 magic requires at least 5 points of knowledge to be allowed to learn. Determines the possibility of making strategic magic scrolls of 1/2 order of magnitude.
, for example, after the lord skills are combined to allow players to make strategic magic scrolls, only 2 points of knowledge can make a level 1 strategic magic scroll, and after completing one, they will be subject to a temporary -2 penalty on the knowledge attribute for the next day. 6 points of knowledge can make 3
Level strategic magic scroll, after completing one, you will be subject to a temporary -6 penalty on the knowledge attribute for the next three days, and so on)
March speed: 7
Remaining free lord attribute points: 2 (when the adventure level reaches level 20 and obtains the title of hero, each player will be given 4 points, and one point will be added for each level. Liu Yifei is the first hero player to receive an extra point)
Lord equipment:
Right hand - black stone magic pattern sword (level 5, attack +9)
Left hand - broken gold shield (level 5, defense +6, magic +2)
Head - Battle Horned Helmet (Level 5, Defense +4 Knowledge +2 Magic +2)
Body - Alchemy Demon Pattern War Armor (Level 5, Defense +11 Magic +4)
Legs - Black Knight's Boots (Level 5, as if +2 magic power + 2 leader strength + 50), small and lightweight boots (speed of all small units in combat +1)
Back - Dark Omniscient Cloak (Level 3, Knowledge +2 Magic +2)
Ring - Big magic ring (right hand, magic value +20), magic ring (left hand, magic value +5)
Mount - Demon Flame Red Soul Horse (Level 5, basic marching speed 6 points, an additional 2 points of marching speed will be added when walking in areas with dense fire elements such as the flame river bed; when ridden by the demon lord, the physical energy consumption of the action will be reduced by 10
%, when riding a foreign lord, the action physical strength consumption increases by an additional 10%; it can walk directly on the magma. When the rider is a demon lord, walking on the magma requires 300% of the normal lord's physical strength. When riding
When the rider is a foreign lord, walking on magma will consume 500% of the lord's physical strength under normal conditions; when ridden by a demon lord, when the physical strength of the demonic lord is cleared in the magma zone, he can stay in place and slowly recover the lord's physical strength.
The speed is 50% of the normal state; when riding a foreign lord, when the physical strength of the magma zone is cleared, he cannot stay in place. The lord will be teleported back to the nearest castle in a dead state, and his troops will randomly lose 20%.
; All hell creatures have an extra +2 speed attribute, attack +5, defense +1, and damage +1-2. The killing effect of fire creatures is increased by 20%. The killing effect of fire lord magic is increased by 20%. The killing effect of horse creatures is increased by 20%.
The attack effect is accompanied by 20% fire damage. When a horse creature is attacked, there is a 5% chance of naturally generating a "Fire Shield" counter-injury effect, with a counter-injury rate of 10% and a duration of one round)
Lord props:
Small magic sculpture (level one prop, magic value +5), exquisite and powerful magic sculpture (level three prop, magic value +12), rough continent map (level five prop, depicting the terrain of the connected continents that have been visited, waiting for
Perfect), multiple magic scrolls, a complete set of fifth-level lord war machinery, a God-given body (place this prop in a city, it can increase the city's fourth-level biological production by 50% next week, and is one of the components of a legendary magical item.
.....), "Full*Crazy" scroll (number of uses: one)
Magic skills:
Level 1 - Bone regeneration, magic arrows, slow magic, attack acceleration, protective stone skin, protective aegis, curse possession, bloodthirsty thaumaturgy, firebending thaumaturgy, see through the earth, see into the atmosphere
Level 2 – Blindness
Level 3——Spirit Gathering Magic
Level 4 - Heartbroken and Crazy
prestige:
The whole territory of the ghost clan——275
The entire underground city——11
Demon Realm - 100
Creature favorability:
All units of the ghost clan - 64
All low-level ghost clan series——40
All middle-level ghost clan series——15
All fourth-level vampires of the ghost clan——50
All fifth-level corpse witches of the ghost clan - 20
All seventh-level bone dragon series of the ghost clan - 5
All Medusa series in the fourth level of the dungeon——10
All series of level 5 minotaurs in the dungeon——20
All types of demons and all types of troops - 20
Chapter completed!