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Chapter 581(1/3)

The so-called "Ultimate Showdown" that had been lively for more than three days finally came to an abrupt end in a shocking and sudden way. This time, the "World Alliance" versus the "Falling Wings Alliance" was marked by another match that was enough to shock the entire Might and Magic OL.

Major events in the game world only caused uproar in the player circle after they ended~

The reason is simply that many details and astonishing details about both sides of the battle were not published on the forum one by one until after the armistice, and the resulting in-depth discussion on the subsequent war between player lords on the world map made people feel even hotly debated.

Three days and three nights are probably not enough to describe it all.

Although this war is said to have the background of a conflict between two world-class opposing alliances, the "World Alliance" and the "Fallen Wing Alliance", in fact, only the Michael forces of the "World Alliance" participated in the war.

The Holy Alliance forces, the Mirror Lake Alliance forces representing the "Fallen Wings Alliance", the Plague Alliance forces, and the City of Faith forces that finally made a stunning appearance.

In terms of specifications and levels, this is indeed a conflict between two opposing alliances. However, because the war process did not involve all the member forces of the two world-class alliances, the fight to the death can only be regarded as a regional-level friction conflict.

But even so, the countless details and secrets revealed during the war are enough to trigger a series of astonishing responses among ordinary players, like a mountain falling apart~

Because in this struggle between the two forces, many "firsts" were unintentionally created:

For example, for the first time, both sides collectively formed a large number of seventh-level troops to dominate the battle...for the first time, war machines like catapults appeared on the frontal battlefield in a territorial attack battle...for the first time, there was a battle between players.

The spirit-level heroes fought head-on...the first time there was an organized independent confrontation and comparison between players of different races...the first time that the powerful and unique core tactics of each race were demonstrated...

All in all~

For both parties participating in the war, it was a conflict and a valuable experience for learning and progress. However, for others, it was more like a platform for displaying the cutting-edge and ultimate power in the current game world. It allowed countless players to see a series of their daily lives.

Things that I never dared to imagine shine on that legendary battlefield~

Spirit-level heroes, intermediate catapults, third- and fourth-level territories, batches of seventh-level biological troops...

Perhaps all of these are just the most basic elements of power for NPC forces, but for players from all races and lords of various countries who are just in their infancy, everything is something they can only meet but cannot ask for, or they want to get it from the bottom of their hearts.

of ~

One thing that is certain is that precisely because these things are precious, valuable, and powerful, in a short period of time, the "symbolic significance" of owning these things is actually greater than the actual functional value they represent.

For example, spirit-level heroes, whether recruited accidentally or summoned through complete soul crystals, are enough to help a lord player's entire territorial power achieve a qualitative leap in strength!

There are other similar things, such as crossbows, catapults, batches of seventh-level troops... These things are like "nuclear bombs" in reality. Holding them in your hand is a threat. Hide them at home.

It's insurance.

However, when it comes to dragging someone to the battlefield, few prodigal sons would do such a thing.

Because the current player class strength has reached the peak of the second-tier era, and is rapidly transitioning to the third-tier or even fourth-tier era for everyone.

At this moment, although those things that originally seemed powerful are still quite threatening, they are no longer "invincible".

Just like a spirit-level hero, when players generally only had one or two levels, a spirit-level being was invincible. Even if they faced tens of millions of people, they would still be invincible. As long as they didn't die, they would be invincible.

place.

But what about now?

Players' huge leaps in mobility, strength, and thinking and cognition have already knocked spiritual level beings off the altar of invincibility.

As long as you are willing to suffer huge losses, it is simply too common for one or two spiritual-level beings to die~

Just in the months-long battle that took place in the Tower Clan, countless spirit-level heroes died at the hands of players due to various reasons. For players, these guys are indeed amazingly powerful. They are faceless.

I no longer feel afraid and helpless when facing them~

However, compared with the effects of the things listed above, their rarity is much higher. Even war machines that seem to be bought with just money actually have strict restrictions on the purchase quantity and purchase level. Players are temporarily

You can't build it yourself, so there are many people who have it. But there are very few people who are willing to use it...especially on extremely dangerous battlefields~

But this time the "ultimate showdown" between Michael and Mirror Lake City broke this status quo. They respectively threw all the best things they had at hand into this small-scale, but surprisingly high level.

In a fierce battle!

Flying dragons, roaring undead, shining angels, roaring war machines, powerful spiritual heroes, galloping cavalry of thousands, Pegasus aerial shooters dominating the sky...

If you don't take into account the restrictions on the scale of the battle, this is a terrifying racial conflict comparable to a kingdom-level war between NPCs!

The battlefield between the elves, the undead, and the human race also allowed everyone to see the prototype of the mixed chaos of multiple forces that will inevitably appear on the world map in the future~

The majestic cavalry that gallops and screams forward...the aerial shooter flying in the distance, covering everything under the arrows...and those disgusting large-scale undead troops of the undead...

It can be said that since the game Heroes of Might and Magic OL started its internal beta test more than a year ago, the "splendid and epic war" that the game side has always promised has finally been presented to all players in a very real way at this moment!

Of course, this does not mean that the "wars" that occurred in various parts of the world in the past were not wars.

However, those are either dominated by NPC forces, or they are small-scale collisions between players through the power of NPC forces.

But this time it’s different. From beginning to end, it can be said that the players have accumulated their own strength bit by bit. There is no shadow of NPC forces involved during this period, but they radiate a power that is not inferior to NPC battles.

Wonderful and magnificent......

This is the war that players want. It wants to inspire passion and it wants to be magnificent!

Independent of the will and influence of NPCs. It is only the most naked war between them...

Compared with the past, the petty fights between player territories or the battles on strategic maps for supremacy are simply weak! How can it be this time that just watching tens of thousands of people fight in blood is exciting?

Feeling hot and sweaty all over your body is refreshing?

Of course~

After a series of details in the battle were thoroughly exposed, other players also conducted focused research and analysis on many of the subversive highlights proposed in this battle that completely surpassed the players' previous "war concepts"!

For example, Mirror Lake City unexpectedly used a territorial upgrade defensive battle as an opportunity to rely on its weak troops to hold back the main force of Michael's side, making it unable to return to the rear stronghold at an important moment. In the end, it was blown up and had no choice but to attack the base.

The finishing touch of surrender is tantamount to the biggest highlight of the entire battle!

Of course, this thing that seemed "totally impossible" in advance was analyzed afterwards to make up for it. It was nothing more than carefully and secretly destroying the first-level construction level of the territory, and then crossing over to the third-level territory again.

The threshold for upgrade triggered a territorial defense war for the second time.

Although it seems so natural in hindsight... countless people are sure that before "this time", few people would have thought of such a unique trick, especially if it involves an inevitable defense.

In battle, it is definitely a trump card for plotting against the enemy!

The reason why Michael's side lost so miserably in the end was directly related to their "seriously underestimating the opponent's potential troop strength" and not expecting this subtle move!

Of course, Michael's side is not without its bright spots. For example, when they were forced into a desperate situation, they suddenly entered the water instead of avoiding the frontal pressure of the city-attacking beasts, which indeed caused them a lot of damage to Jinghu City in the early stage.

Pressure. And obviously, the people in Jinghu City did not expect that their opponents would use such a subtle way to remove their arrangements.

If it weren't for the "unexpectedly" high difficulty of that city defense battle, and a lot of terrifying Nagas that were as strong as monsters sprang out of the water, maybe Jinghu City would have been completely destroyed by their own calculations in the end.

Killed~

Because if there are not such strong enemies in the water, Michael's side can just sit back and wait for Jinghu City and the others to fight the entire monster siege, and then turn around and attack them when they are most tired. Jinghu City will definitely not fail.

The truth...

There is also the siege battle of player corps that took place in the city of Ovidesa.

This siege battle that was about to end took less than half an hour. However, it showed the extremely exquisite cooperation and the incredibly powerful land cavalry strength of the City of Faith!

After this battle, the "Knights of the Holy White Rose" can be said to have a great reputation. The extremely gorgeous movement control made countless human players scream and scream, thinking that the indomitable cavalry would be able to think about it deeply.

To be able to play such exquisite and delicate tricks can be said to be a miraculous feat...

However, it’s okay to do this or that~

After this battle, the true value of "strategic arrangement" and "tactical command" finally appeared for the first time among the entire player class!

In the past, many people...even most people have always regarded Heroes OL's lord battle as a simple collision of financial resources and hardware strength. Whoever has more money will win and whoever has more soldiers will win.

Whoever has more people wins~

Of course, this simple and direct idea is not wrong, but it greatly ignores another major charm of Heroes of Might and Magic OL itself... that is the performance of the player's own strength as a "commander"

!

Why did Jinghu City hold back Michael's main force with its weak force?

How did the City of Faith blitz the enemy's rear to break the entire alliance conflict situation that might have been a long-term confrontation, and quickly win at the bottom?

It can be said that all this comes from the wisdom of the players!

Countless people used to jokingly call the battles between lords "a money-throwing game between rich people." However, this time, the simple fact finally made everyone shut up.

The side of Jinghu City showed everyone with a true example that "as long as the tactics are good, weak soldiers can win"...

There have been too many discussions about these two battles. It can be said that in the little half a month after that, the player territorial forces and most ordinary players in the entire world map were "fighted" by these two battles and became somewhat excited.

Each and every one of them looks like they’ve been injected with chicken blood~

However, unexpectedly, the "World Alliance" and "Fallen Wing Alliance", which were supposed to have a sharp confrontation, did not express much after the incident. They could even be said to be calm, as if nothing happened.

In addition to the private spats between their players, at least the top leaders of the two major alliances have kept silent in a tacit agreement and did not say much about the armed conflict. This also made many players feel incredible~

After all, as the losing party, the "World Alliance" kept a low profile perhaps because they didn't want to be exposed... But the "Fallen Wings Alliance" also kept a strange silence, so it doesn't make sense, right?

Their alliance has just been established, and the organization is not yet established. They have not even found suitable alliance partners among some races. This battle should have been used to promote their Fallen Wings Alliance and then select some.

A strong and reliable ally is the right thing to do, but...why are you as silent as the World Alliance?

If it weren't for the screenshots, videos, and comments on the forum that really proved to everyone that these things really happened, some people would almost doubt whether it was everyone's hallucination~

But in fact, the reason why both parties have remained silent is actually because they still have a lot of troubles at hand that have not been resolved, and they have no time to think about those unnecessary thoughts at the moment...

Michael still played a tragic role this time, having no choice but to seek peace and surrender.
To be continued...
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