Chapter 412 Big Support Plan(1/4)
The news of Liu Yifei's return naturally alarmed many people immediately. Including the ally city lords of other cities, as long as they were online, almost all of them immediately gathered in the lord's castle in the Plague City, waiting for Liu Yifei to arrange to pick him up.
Down the road to alliance development tasks...
With Plague City successfully reaching level six, earth-shaking changes have taken place in the entire Plague Alliance!
If in the past everyone was only attracted by the reputation and strength of "Plague City" and its "Flowing Cloud", and gathered in this alliance to seek a stable development environment or to seek a breakthrough, then the relationship between the two parties
It's just a relatively superficial cooperation.
And with the "Alliance Affiliation Agreement" signed with each company after the upgrade of Plague City, Liu Yifei has been promoted to "Grand Lord" for the first time!
This not only makes Liu Yifei's "status" more noble and makes it easier to deal with high-level NPC lords, but it also gives great practical benefits to other allies in the alliance!
For example~
The "protective effect" of the Heart of Plague has been able to cover their "subordinate territories" of the Plague City, so that when a city defense incident like the one encountered last time in Dark City occurs again in the future, our side will have an even greater advantage.
, the power of defending the city is even more amazing!
At the same time, the transfer of players between various territories has been completely eliminated, which means that the system defaults to the fact that these player territories, which are actually far apart in actual geography, have been conceptually integrated!
besides!
What surprises everyone here the most is that the territory’s rate of attracting refugees has greatly increased...
According to the setting rules of the system itself.
After the player lords sign an alliance affiliation agreement, the speed of attracting immigrants to the territory of the "big lord" should be greatly increased. At the same time, the growth cycle of immigration ability is shortened, allowing the "big lord" to stand out and grow faster.
.
The remaining "subordinate lords" will actually have some immigration data reduced based on the average strength within the alliance.
The most basic thing is to reduce the speed of attracting immigrants, and more seriously, it may even directly deduct the number of existing immigrants in the territory!
The issue of immigration is the key to restricting the growth and development of a territory in the later stage!
If the number of immigrants is not enough, the territory cannot be upgraded to the next stage even if it is fully built.
If the quality of immigrants is not high, the production industry in the territory will be relatively low. Not only will it not be able to produce anything good, but the supply will also be very low, and it will not be able to earn enough profits for the lord to support the development of the territory...
"Territorial people" and "territory" are actually two-in-one relationship, sharing weal and woe and sharing weal and woe.
In addition to slowly attracting and accumulating people, and trading and migrating between lords, the method arranged by the game itself to obtain territorial immigrants also includes "war and plunder".
In war and plunder, you can not only steal money, food, and resources. Immigration is also a very important focus!
It's a pity that nowadays, wars and plunders among players' territories are no longer popular, and they only happen occasionally~
The vast game space has so far been able to meet the development needs of the majority of lord players, so very few people can discover these problems~
However, the situation encountered by the Plague Alliance here is very special!
After originally becoming a "subordinate territory", due to the reputation of the territory, the decline in independence will reduce the attractiveness of the player territory to system immigrants. However, in order to promote the establishment of the "system alliance", the system has added an auxiliary compensatory measure.
That is to say, "a higher-level central territory can increase the rate of attracting immigrants in affiliated territories, and at the same time, it can be effectively compensated based on the actual profit point of the alliance"...
This is a rather vague definition. After all, there are so many factors involved that it is difficult to explain clearly in just two or three sentences. Therefore, the system simply makes a very superficial description and leaves the rest to the players themselves.
Exploration summary~
And judging from the situation of the Plague Alliance...
Because the average territory level of the entire alliance is between level two and level three, but Plague City, as the central territory, has rushed to level six and entered the category of a large city. This time, the data of its affiliated territories can be compensated.
Not small~
Again.
Now under the control of Liu Yifei, Puni City, the Plague City itself and the "Sighing Mountains Free Market" established by the Tauren who have important trade relations with it are all powerful production bases!
In this aspect, the advantages of Puni City and the alchemy skills of the tauren themselves need no further explanation, and Plague City has now become the most popular in the Kingdom of Solna due to the improvement of the "Heart of Plague" special effect.
An area densely populated with secondary players.
Through systematic calculations, the items produced every day throughout the entire alliance, especially in the "central territory", are of astonishing value!
In this way, the system determines that there are a large number of "employment opportunities" here, and there are also quite generous "employment rewards." And Liu Yifei's tax requirements for immigration have always been the lowest...
This suddenly not only greatly improved various immigration-related data in the central territory, but even the entire alliance benefited from it and was greatly compensated!
[Because after the alliance, there is no cost to travel between the teleportation arrays. Immigrants can also go to the Plague City for employment on their own. They just live and spend money in the affiliated territory. Although it is a bit troublesome, it is also a great convenience]
Therefore, the comprehensive impact of all aspects comes down...
The vassal relationship with Plague City not only did not lower the territory data of the allies, but actually increased it by a considerable proportion!
As a result, the nature of the entire Plague Alliance has changed dramatically~
The previous purely superficial cooperation has turned into an extremely close and united collaboration!
Because of a very simple question~
If someone is accidentally kicked out of the alliance by Liu Yifei, a big lord... Although he has never done this so far, everyone is always worried, and the impact will be great!
The lack of immigrants in the territory...even the lack of artisan players in the territory...
Because Liu Yifei has set the lowest tax policy for players in the alliance territory. This allows the deputy players in the alliance to buy materials and sell goods in Plague City, which are basically parallel to the benefits of craftsmen players trained in Plague City itself.
They can train their abilities more quickly and cheaply, and at the same time, they can mass-produce various props enhanced by the Heart of Plague...
And if one day these allied territories are kicked out, it is conceivable that for their own benefit, a large number of secondary players in these allied territories may also be lost...
Today's Plague Alliance can be said to be highly unified as never before. Basically, as long as Liu Yifei says a word, everyone will immediately split up and take action~
Not only because of the great strength of Plague City, but also because of Liu Yifei’s character, and also because of the actual interests that everyone is closely connected with now!
And when it comes to being a human being... everyone has seen the example of the Dark Archduke's New Dark City~
Although it has not yet officially entered the second-level territory, according to the signs planned within the alliance, this place will probably also be a major equipment production base and raw material export base in the future, and its importance is not even lower than that of the current Plague City!
And this kind of opportunity was also given to the Dark Lord by Liu Yifei...
As soon as Liu Yifei sat down, leaders and bosses from all parties immediately came forward to greet him, and the scene was lively.
Everyone originally wanted to congratulate the territory for its smooth upgrade, but Liu Yifei had too many important matters on his hands. He casually exchanged a few words with everyone and then immediately started the theme of this meeting:
The cooperative training of the player team and the eliteization of the territorial mercenary group!
There were many issues mentioned in this alliance meeting. However, the most important ones discussed were the above two points.
As the strength of player lords in various places increases rapidly, there is a strange phenomenon that the game design company may not have expected at the beginning!
That is, the player's territory is upgraded too fast...even far exceeding the accumulation speed of the territory's own military strength!
If we put aside the factors of players, whether it is the city defense battle that must be experienced to upgrade the village to the city or the large number of lord tasks that must be done to obtain various resources, in this process, lord players are indispensable to spend a lot of money.
time to lead troops to fight.
This process can not only speed up the improvement of the strength of the territorial mercenary group. It can also gradually increase the number of the entire mercenary group. Until later, when our development space is too congested and we have no choice but to go to war, the huge mercenary group will be enough to support everyone.
The war was exciting and lively!
However, this was the official design idea from the beginning.
But because of Liu Yifei's previous stimulation of helping alliance lords to quickly improve their territory's strength, lord players from all over the world stayed together to pass the test of territory upgrades!
Although the game designers had anticipated this situation before...but they never expected that players would be so crazy!
Things that should not be the norm have been extended to the entire game space in one fell swoop~
Although Liu Yifei's contribution to the situation is indispensable...but the ones who are crazy are the player lords who have serious hidden worries!
After passing the bottleneck test, what followed was a rapid improvement in the strength of the territory, from level one to level two, level three to level four and level five~
Nowadays, if there were not still a large number of mercenary groups that are willing to sell their own backlog of mercenaries without hesitation, I am afraid that there would have been a large-scale "soldier of soldiers" all over the world~
In order to make up for the lack of combat power in the territory, the only means that player lords from various places can resort to is to vigorously develop player corps and local guards...
For this reason~
They even do not hesitate to have wealthy lords directly pay wages to powerful players in their territory as jobs, and invite them to stay and "work" in their territory.
Those who have no money simply cooperate with various mercenary groups and guilds to form a joint military force in the territory, and then promise to share the profits of the territory in the future, etc. In short, they are to strengthen their own combat power by any means to maintain the balance of power with the outside world~
A very annoying problem caused by this is...
Compared with the Plague Alliance, which currently mainly takes the mercenary route, once it is besieged by a large number of player territories in the future, or even besieged by a large number of player territory alliances, it will be very uneconomical to use mercenaries to compete with players~
After all, if one party dies, it will be completely gone, and even if the other party will lose levels, it is still better than being killed directly. The ability of the two parties to continue fighting is not at the same level~
In order to avoid similar situations from happening, Liu Yifei and the others can only vigorously develop the strength of the player army to keep up with the pace of the entire world~
Fortunately, Liu Yifei and the others have done very well in this regard in the past. Now they even have their own "War Machinery Group". As long as they maintain it carefully, there is no problem not to say overwhelming advantage. At least they are ahead of the world average.
~
But later on, Liu Yifei also began to propose a clear standardization and elitization of the territorial player corps.
The quota of 500 "Regional Guards" members in each territory must be selected from those who are capable or willing to obey, because once the players are out of luck in the battle, it will be a complete joke to the life and death of the territory.
Discipline is the primary issue that both people and the military must emphasize!
With the new 3,000-member "Territorial Knights" as the core, Liu Yifei has to re-adjust the arrangements for the regional guards in each territory, and at the same time arrange new support plans to fully support the combat power of the entire alliance!
To be continued...