Chapter 223 Violent Breaking the Game (19)(2/3)
A five-level fortress with a total of ten turrets!
This is incredible. After firing together, more than half of the giant blue fireballs exploded in the priest group!
These artillery fires ignore defense and are extremely lethal. It often only takes two concentrated shots to kill twenty or thirty priests standing close to each other in an instant.
Although the opponent's priest hero has ordered the priest group to separate as much as possible, it still cannot withstand the ravages of artillery fire. Such an instant kill is extremely fierce!
In particular, the bombardment of the soul artillery not only burned the opponent's flesh and bones, but even the soul was directly burned, and there was no possibility of resurrection at all!
The casualties among the priests continued to increase, and at the same time, the swordsmen who charged forward with the intention of breaking through the inner wall screamed again and again!
It is true that Liu Yifei did not set up any ambush between the inner and outer walls. But he was also insidious enough!
There are more than twenty tauren heroes accompanying him on the attack, and more than half of them are tauren warriors who prefer hand-to-hand combat. This group is definitely the best of Liu Yifei's hands!
Liu Yifei, along with Bomian and Milanknos, who couldn't fly and had little intelligence, stuffed these melee heroes between the two walls.
If there is an accident ahead, these heroes can quickly go into battle. And because they are small in number and highly mobile, they can also evacuate quickly if something happens. They only need to destroy some of the fast passages set up on the outside of the inner wall, and the enemy will not even think about it.
Kick the butts of these heroes and take advantage of the situation to attack the inner wall.
But when Liu Yifei discovered that there were two collapses in the outer wall, and the other party actually wanted to send swordsmen to break through the collapse and attack the inner wall...
Depend on!
Liu Yifei suddenly realized that an opportunity had come!!!
Melee combat! Swordsman! Low defense and weak HP! Advantage of the pass! There is no room to use the enemy’s numerical advantage!
And it’s sandwiched between two walls, so the space is small. Even a stone can’t hit it!
Isn't this the perfect environment for those vampires under my command to gain military merit?
God help him!
Therefore, while the opponent's swordsmen group was still advancing hard on the way, Liu Yifei had quietly ordered the vampire soldiers on standby in the city (the "soldiers" here means the players' own troops, who can withdraw from the battlefield space with them and retain all the troops).
Troops who earn military merits are also responsible for their own casualties. Once there is no "military merit exchange compensation" system, the danger is also great, and it is possible that all of them will be ruined.) All are transferred over. Just waiting for those swordsmen to fall into the tiger's mouth!
The screams of the Swordsmen Corps at this moment were exactly the screams of the Swordsmen Corps who had finally broken into the breach in the outer wall and were attacked head-on by the vampires!
Minotaur heroes are a very special neutral unit. Although they are intelligent relatives of the dark minotaur in the dungeon, in terms of power system, they are more life-type and the earth element that represents the earth.
The life-type power is reflected in the profession. The "intelligent group" among the tauren can easily find elven professions such as druids, while warrior-type heroes can easily master some spell-like combat skills of the earth element.
For example, "Earth Spirit Blessing", "Earth Prayer", "Earth Wall Shoulder Armor", etc. are all ranged combat skill buffs.
These area buffs that add defense or earth element resistance are simply too appetizing for vampires at this moment!
As a "stunt-type" mercenary, vampires' strength is actually ranked last among creatures of the same level and quality.
But as the saying goes, one trick can be used everywhere!
Just a blood-sucking special effect and the blood-sucking resurrection special effect after mid-level are enough for them to dominate!
As long as a vampire survives the threshold of the first and second grades in the early stages, the advantage in legion battles will be greater in the later stages!
For example, right now, after seizing the defensive advantage of the pass, the vampires have been given a buff that enhances their defense. They are not afraid of fighting the swordsmen on the opposite side for blood, and they are just killing them head-on without risking their lives!
One-on-one, due to the higher level, level, and defense, vampires take full advantage, plus the resurrection effects of fourth-level vampires...
Finished
On the surface, there are only two breaches, but they are both guarded by vampires of the third and fourth grades, especially those high-level vampires of the fourth grade. They are of a higher level. What’s even more frustrating is that the equipment is so good!
Although the number of this army is only a few hundred, the equipment they wear is completely better than that of the players!
All are excellent armors and weapons!
These are all armors that Liu Yifei spent a lot of money to buy, and many of them are suits. What Liu Yifei is looking for are the kind of pure-sensitivity warrior-type suits that can enhance the attack power or defense power, further enhancing the vampire's survivability or killing power.
After all, the lethality is higher. It also increases the blood-sucking capacity of vampires, and also improves their resurrection ability!
There are only about 300 fourth-level vampires like this, but their levels are high. They are all above level 80, and their attributes are nearly twice as strong as those of players at the same level today (vampires are basically level 4, and the current players are all level 2.
The difference is not big. Moreover, these are all level 4, which have been improved, so their technical attributes are much stronger), their equipment is good, and they will not make mistakes if they are commanded by a tauren hero. They are even more indestructible...
With such a "fearless" force guarding two breaches no more than a few meters wide, the result is obvious.
Of course, if that was all, the swordsmen group wouldn't be crying like ghosts and wolves howling when they were killed.
What really made them almost collapse was the blow from the city defense system!
In the strategic mode, the main means of city defense are those poor city defense turrets.
It may be useful in the early and middle stages of the battlefield, but in the later stages, when the number of various troops reaches hundreds or thousands, it is too meaningless to kill only a few thousand points in one round (here I am talking about the strategic map in the game)
, because the turrets on the strategic map can also be built and upgraded. If it is a stand-alone version, it will be even lower, only more than a hundred points)
But it's different on the world map.
Stones, for example, are used to repair city defenses during wartime. They are relatively important strategic resources and cannot be easily consumed.
But for things like wood, it would be too unreliable to spend a lot of time trying to get early ballistas or catapults during wartime. Moreover, the opponent's catapults are also very likely to hit the craft hall in the city.
Once the craft hall is destroyed, things that have taken a lot of time to create will be instantly ecstatic even if they are 99% completed.
At this time, it would be very effective to turn all the excess wood in the city into "wood" through the craft hall!
Not only is the production speed fast, but the output is large!
Since the beginning of the war, the city's fourth-level craft hall has been rushing to make these wood!
The skeletons, who were agile and agile, were all assigned to build the city wall, while the corpses, who were strong but relatively slow, were assigned to carry all kinds of frontline supplies and built wood.
At this moment, the extra vacant positions on the city wall (actually they should have been filled, but the tombs came out too late, so there was no other way, so there were not many corpse witches refreshed, so there was always room left) were all crowded in a row.
The platoon held together the dead body of a huge five- to six-meter-long tree!
These corpses are only slightly useful in hand-to-hand combat. They are absolutely "waste" at the moment, worse than skeletons. Although the city is constantly being attacked by stones from the opponent, the corpses are not afraid of death at all.
The wood was thrown out to hit the swordsmen troops gathered outside the city!
A huge piece of wood five to six meters long and thirty to forty centimeters thick was smashed out from the top of the city that was more than ten meters high...
Good guy!
Even if the lethality is not as good as throwing stones, it is definitely shocking enough!
The power of Tsumugi is not as terrifying as throwing stones. It is a completely crushing and destructive attack. However, the effect of Mumu's attack is also very obvious, especially when falling from a high altitude. The additional force is very large, and there is a great chance that the target being attacked will be destroyed.
Fall into a coma or even suffer serious injuries and fractures!
In many classic battle cases, the weaker party has used some strange means to continuously defeat the originally strong opponent!
One of the most effective points is to "maliciously increase the number of wounded in the enemy team"!
By injuring but not killing, we continuously increase the medical load on the enemy team. Does it cost medicine to treat these wounded? Does it cost food to feed them?
In ancient times, these were very serious questions!
And another point
Since they are our own comrades, there is no reason to abandon them. Therefore, in order to take care of the wounded, the marching speed of the troops will inevitably be reduced, which greatly limits the mobility!
And if we allocate our forces to pursue the enemy... then the strong man's own strength advantage will be diminished, and he will be more likely to be defeated by the opponent one by one!
And the last thing…
If there are too many seriously injured patients in the army at once, listening to the miserable wails of those comrades all day long will definitely greatly affect the morale of the remaining healthy troops, shake their strength on the battlefield, and affect their overall performance.
.....
Although the game "Invincible Heroes OL" strives to be realistic, it can never be so realistic and detailed.
But the problem is that the game itself also has its own settings!
When there are more and more swordsmen units that survived being injured by fallen trees, especially those seriously injured swordsmen, a funny problem arises!
That is, the swordsman in the rear wants to continue moving forward, but the road is blocked!
After all, these are just mercenaries. Their intelligence and battlefield judgment are on the same level as wild monsters, and they are incomparable to spirit-level heroes.
The order they received was to "attack the gap in the city wall", but when they were blocked by their own comrades...but their comrades were not dead, they were stupid!
They all froze on the spot. Although they had a murderous look on their faces, they did not move at all!
In this way, the enemy's numerical advantage is further offset. Even in the gap, it is simply the vampires of the third and fourth grades who are "bullying the few with more"! This is definitely an abnormal situation!
If a spirit-level hero is here, they will definitely bypass these injured friendly units, or if that is not possible, they will either drag them out of the battle and move them to a safe area to wait for treatment from behind. Or they will simply kill them on the spot ruthlessly. Anyway, we cannot delay them because of them.
The entire battle!
But the problem is that there are no highly intelligent hero commanders here at all!
And expect these swordsmen to judge for themselves...
Forget it
Is it okay to let them forcefully attack our own units, but let them "transfer the wounded"?
Mercenaries simply don't have the ability to deal with such details. At most, they can only run to the location where the wounded should be transferred.
A small number of swordsmen were let go to be slaughtered by vampires, while those in the middle were constantly being hit by tall trees from high places, and were constantly hindering more of their comrades in the rear. Once the "road was overly congested", the vampires would be behind again.
To be continued...