Chapter 140 Games
Since there was no powerful general in the Yellow Turban Army who could stop Zhang Fei, Gan Ning, Huang Zhong, and the soldiers could not resist the collision skills of the dragon horse. In the end, their iron barrel-like circular formation was torn apart by Yunze Army. In this process, the archers of Yunze Army were also firing arrows at them. Although they were strong in their own strength, even if they were hit by a few arrows, they would not die as long as they did not shoot to the vital point, but this does not mean that they would not be injured or bleeding. Under the continuous attacks of Yunze Army by archers, there were also people who died.
Half an hour later, half of these Yellow Turban Army had been consumed, leaving only more than 20,000 people. Moreover, the rest were all wounded, bleeding and exhausted. They had to stick to this until now entirely with a will. So under this circumstance, the Yellow Turban Army's defensive formation finally had a flaw.
Huang Zhong saw Zhang Jiao's headscarf lying on a stretcher through the gap in the crowd. He immediately seized the opportunity, shot an arrow, and accurately hit Zhang Jiao's forehead. Then he heard the Yellow Turban Army shouting heart-wrenchingly: "General of God--"
The other Yellow Turban Army felt something was wrong when they heard this sound. They immediately turned around and saw a feather arrow inserted on Zhang Jiao's forehead. Blood spreading out of his head. Seeing this scene, everyone knew that Zhang Jiao must not be able to survive. All the Yellow Turban Army were crying in grief, regardless of the enemy being beside them. They all knelt down in the direction of Zhang Jiao and cried loudly. Then they saw a blood-covered Yellow Turban Army stop crying, sitting cross-legged, shouting: "The sky is dead, Huang Tian should stand; in Jiazi, the world is very good!" Then all the Yellow Turban Army sat cross-legged like him, facing Zhang Jiao, shouting the slogan of the Yellow Turban Rebellion. After shouting three times again, all the Yellow Turban Army took out the weapons in their hands and wiped them towards their necks.
After all these Yellow Turban Army committed suicide for Zhang Jiao in front of them, Wenmin walked over and picked up several items dropped by Zhang Jiao. In addition to the holy-level martial souls and several holy-level equipment, there was also a "Taiping Jing Fragment".
Wenmin didn't have time to carefully look at what the "Taiping Jing Fragment" was, and received a system prompt: "The final wave ss in the first national plot in Z national region, the "Yellow Turban Rebellion" has been killed by players and has completed all plot battles. Z national region has become the first game area in the world to complete the national plot. Z national region has a national strength of +1, and the players in this country attack, defense, and their qi and blood increase by 1%. (I borrowed the sleepy setting here. I think this setting is very good, so I'm welcome to take it)."
Immediately afterwards another announcement: "In view of the fact that a country has completed the first national plot, the game will be shut down and updated in two hours, with a time of six hours. The plot rewards will be distributed after the update is completed. Please check the official website homepage for update content, please check the official website homepage and players are ready."
The game was going to be updated. Wenmin was very surprised and asked Guo Jia and Xu Shu to continue to command the removal of the Yellow Turban Army. When it was almost two hours, he directly chose to exit the plot battle and returned to the territory. Then he couldn't wait to log in to the official website to check the update content:
First: Open the internal power system, players and NPC can obtain internal power and mental methods by fighting monsters, exploring, doing tasks, etc., and after practicing internal power, you can obtain strength bonuses. The bonus effects of each internal power are different, such as a certain internal power can increase the character's qi and blood, attack, defense, intelligence, skill damage, etc.; at the same time, the highest number of levels that can be cultivated by different internal powers is also different, and the improvements that can be obtained by practicing each level are also different. For example, internal power (1) has nine levels, each level can increase the upper limit of qi and blood by 1,000 points, internal power (2) has eighteen levels, and each level can increase the upper limit of qi and blood by 800 points... At the same time, the internal power system has other wonderful uses, players can explore it themselves.
Second: Details the combat ability of the characters: The martial power values of each character are divided into: attack, defense, qi and blood, and physical strength. At the same time, players and NPCs in physical attacks can also obtain martial arts skills and explosive skills. Using martial arts skills requires physical energy, and explosive skills are passive skills. For NPCs, each point of martial arts is converted into 1 attack + 1 defense + 10 Qi and blood + 1 physical strength; for players, after going online, all attributes will return to the initial attribute, and all zi lure attribute points are returned at the same time. Then players can choose to add points by themselves, 1 zi lure attribute points = 1 attack = 1 defense = 1 stamina strength = 1 qi and blood.
Third: Strengthen the ability of the strategist: At the same time, the intelligence attributes are also refined: spell attack, spell defense, mana value, and skill. In addition to using ordinary spells to attack, players strategists and npc strategists can also cast military advisor skills. Casing ordinary spells requires mana value, and cast military advisor skills requires mana value and skill at the same time. For npc, each point of intelligence is converted into 1 spell attack + 1 spell defense + 10 mana value + 1 skill; for players, after going online, all attributes will return to the initial attribute, and all zi lure attribute points are returned at the same time, and then players can choose to add points by themselves. 1 zi lure attribute point = 1 spell attack = 1 spell defense = 1 skill = 10 mana value.
Third: Open combat power system: In order to better describe the character's combat power, open combat power system. 1 point combat power = 1 point attack = 1 point defense = 1 point physical strength = 10 points Qi and blood = 1 point magic attack = 1 point magic defense = 1 point skill = 10 points mana value. The bonus of other types of abilities has also become bonus of combat power.
Fourth: Modify the commander's bonus to the army: (a is the general's commander's value, n is the actual number of soldiers led by the general, m represents the general's own combat effectiveness, such as attack and defense qi and blood, etc. The general's bonus to the soldiers under his command shall not exceed 50% of his own)
Commander value: 01-50 Each soldier's strength is added to (2a*m/n). For example, a general commander has 50 points and a force value of 60 points. If he leads 1,000 soldiers, he can add 2*50*60/1000 to each soldier under his command, attack, 6 points to defend 60 points of Qi and blood and 6 points of physical strength. (Equivalent to the commander's value of each point, it can evenly allocate twice the general's own strength to each soldier in subordinates) (The coefficient before m/n is called the strength addition coefficient, for example, the coefficient in the 1-50 range is 2a)
51-60 strength bonus coefficient is 100+10 (a-50). For example, if the commander is 60 and the general with a force value of 65 has a strength bonus of 200, the combat power bonus for the soldiers under his command is 200*65/n. If the actual number of troops he leads is 1,000, then the soldiers under his command will increase 13 points of defense, 13 points of attack, 13 points of physical strength and 130 points of qi and blood.
61-70 Strength Addition Coefficient is 200+20 (a-60)
71-80 Strength bonus coefficient is 400+40(a-70)
81-90 Strength Addition Coefficient is 800+80(a-80)
91-100 Strength bonus coefficient is 1600*2^(a-90) [No matter how many soldiers the commander leads, the bonus to each soldier under his command shall not be less than 5% of his own attributes]
Fifth: Modification of soldiers' bonus and their combat power calculation method: Soldiers generally only have the attributes of force combat, attack, defense and qi and blood. In addition to their own military value, their combat power also includes equipment, territory bonus, military bonus, general bonus and internal power bonus. (Equipment, and other bonuses only increase soldiers' offensive, defense and qi and blood, and do not directly increase soldiers' combat power)
Soldiers' combat power = attack * defense * Qi and blood / 10w
Fifth, adjust the calculation method of the addition of strength by certain types of troops, generals and territory attributes.
Sixth: Adjusted how certain skills are used.
Seventh: In order to give players more opportunities to choose in the game, the restrictions on professions among players are relaxed. After the update is over, all players can learn skills that are not in this profession by obtaining skill books and have the same power.
Eighth: In order to accelerate the game process, after the update was completed, the first national plot area was passed, and the time ratio between the game and the reality was 12:1.
Ninth: In order to allow more people to adapt to the game, players over 60 years old and minors can go to the county government to apply for the identity of a casual player. People with casual player status are not allowed to attack other players in the wild, and other players cannot attack them. At the same time, they cannot carry out various tasks such as collection and production. If you want to cancel the identity of a casual player, you must go to the county government to apply. After one month of application, you can obtain the identity of a normal player again.
Tenth: Add the legion settings. Players can apply to establish a legion by themselves. Each legion requires one legion leader. The number of legion personnel is determined by the player himself. However, after the legion is established, the number of people can only increase and cannot decrease. After the legion is established, the legion soldiers will gain legion experience after killing the enemy. The experience obtained by killing soldiers at all levels is 100 times the military merits obtained in the first national plot. It is necessary to kill 1 level 1 soldier to obtain 1 point of military merit.
The average experience value of the legion can be upgraded after reaching a certain value. Average experience value = the legion experience value of all soldiers in the legion/the maximum number of soldiers in the legion (the number of soldiers when the legion is at the highest). After the legion is replenished, the legion experience value of the new soldier is 0.
Chapter completed!