Some protagonist skill data and items(1/5)
"Decision" is different from past online games. The attack skills in the game are distinguished by hit difficulty and can be divided into three levels:
Non-pointing skills require players to aim by themselves. Whether they hit or not depends on the player's prediction ability and aiming level.
Pointing skills do not require the player to aim. As long as the target is selected, the skill will automatically calibrate the attack trajectory. Normal movement and short-distance displacement cannot be avoided, but the attacked target can be avoided through medium and long-distance movement.
You can also avoid the skill by running out of the skill range.
Lock-on skills are completely impossible to dodge. As long as the skill is released, no matter how far the target runs, the skill will follow it.
Giant Shield Guardian: 2-turn rare profession, which requires a permanent increase in strength of more than 40% and a permanent increase in physique of more than 45% before you can change the profession. The first-time transfer must be a shield fighting profession, and the physique must be at least extra large.
Profession's own skills: [Dazzling Light] (passive, all actions increase the threat value by 200%, no one, whether friend or foe, can take their eyes away from you), [Physical Resistance Expert], [Spell Resistance Advanced]
, [Giant Shield Mastery], [Vitality Enhancement Level 3], [Seal of Protection Level 1] (Passive, all damage reduced by 5%).
Special professional abilities: Players automatically gain [Two-Handed Weapon Proficiency] and can hold a giant shield with the off-hand (a giant shield is a two-handed weapon). If the player's physique is extra large (the maximum physique when creating the character), the combat effectiveness of the main hand will be reduced by 50%.
If it is extra large size 1, it will be reduced by 40%, if it is extra large size 2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of the negative effects.
For every 25% permanent strength increase and 15% permanent physical constitution increase, an additional 10% reduction in combat effectiveness of the main hand can be avoided, with the same maximum reduction of 30%, but the main hand can still only use one-handed weapons.
"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the number of built-in skills of the profession has changed from 5 to 6. If you add [Two-Handed Weapon Mastery], the number will be 7.
In terms of coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Vitality Enhancement Level 3] is also 2 levels higher than the original [Vitality Enhancement].
[Dazzling Light] Compared with [Hostility Increase], the additional threat value has also been increased from 50% to 200%. In addition, there is an additional [Spell Resistance Advanced], which is an advanced level from the beginning, not the lowest entry level.
In addition, [Seal of Protection Level 1] is also a very practical skill.
Weapon proficiency skills are divided into: entry-advanced-mastery-expert-master-grandmaster-peak
The formula for calculating the upper limit of level 40 health: (630 [Equipment Attribute] 400 [Level 40 Standard Physique] * 1.4 [ Fourth-level Physique Attribute Growth ] * 1.8 [ Physique Permanent Increase] ) * 1.2 [ Giant Bear’s Silver Necklace ] [ Sub-Giant
Talisman]*10[1 point of constitution converted to 10 health]*1.6[Level 3 vitality enhancement]*1.1[Level 35 purple ring, 10% maximum health]=34590
There is only one of the 4 rings that increases physical fitness. When the purification ring is no longer needed, Yun Xiaohan will use other rings that increase strength and physical attributes instead. Switch them out when needed. The 630 equipment physical attributes are calculated by the purification ring and purification ring.
The ring is a level 25 purple ring. It is a bit outdated in terms of attributes and is just a functional item. Under normal circumstances, Yun Xiaohan's blood volume is more than 35,000. If you use items such as [Corsican Red Fish] to increase your physical fitness
, the life limit can be further increased.
Yun Xiaohan, legend level 70 points. Extra large physique 4.
Large size is 2 meters, extra large is 2.2 meters, extra large 1 is 2.35 meters, extra large 2 is 2.5 meters, extra large 3 is 2.6 meters, extra large 4 is 2.7 meters. The height of the characters in "Decision" is generally higher, 1.8 meters
The standard physique for men is 1.75 meters.
Currently at level 40, Yun Xiaohan's strength has been permanently increased by 110%, his physique has been permanently increased by 80%, his spirit has been permanently increased by 15%, and his charm has been permanently increased by 40%.
This does not include the 32.5% strength increase of [Giant Power], and the increase of [Giant Power] also includes equipment attributes.
The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
And this is the permanent attribute increase provided by skills, not including the attribute increase provided by equipment.
However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.
Warrior: Mastery of Heavy Armor, Introduction to One-Handed Weapons (Long), Introduction to Two-Handed Weapons, Introduction to Physical Resistance, Mastery of Stamina
Shield Warrior: Level 2 physical attribute growth, hostility improvement (passive, all actions increase threat value by 50%) physical resistance advancement, vitality enhancement, blocking skills (level 4 will increase the damage reduction effect by 25% after successful shield blocking, 3
Level 20%, Level 2 15%, Level 1 10%).
Shield blocking comes with the related shield mastery. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. The former was learned by himself at level 2, and the latter is native to the giant shield guardian profession. This
This mastery skill cannot be upgraded and has only basic effects - after a successful block, the long-range physical attack is reduced by 40%, and the melee physical attack is reduced by 20%.
Get full experience in the battle on February 7th.
Level 1 skill: Level 1 heavy hit. Causes (25 0.6*strength 0.4*attack power) damage, and has a high probability of performing a strength vs. constitution check on the attacked object. The cooling time is 1.5 seconds.
A level 2 critical hit causes (35 0.7*strength 0.5*equipment attack power) damage.
A level 3 critical hit causes (45 0.8*Strength 0.6*Equipment Attack Power) damage.
Level 4 heavy hits cause (60 0.9*strength 0.7*equipment attack power) damage. In addition to a certain increase in skill damage, the biggest change is that the skill cooldown is reduced from 1.5 seconds to 1.25 seconds. The previous level 1 is upgraded to level 2, 2
This change did not occur even after upgrading to level 3.
A level 5 critical hit causes (70 1*strength 0.8*attack power) damage.
Suppression: A heavy hit causes a strength check. Yun Xiaohan's strength attribute roll exceeds 50% of the target's physical attribute roll, triggering a suppression effect, causing an additional 50% of the heavy hit skill damage.
Stiffness: The test value exceeds 60%, causing an additional 60% damage, and causing a stupor effect on the target for 0.5 seconds.
Imbalance: The test value exceeds 80%, causing an additional 80% damage, causing the target to lose balance and fall back severely, causing a stiff effect for 1 second.
Skill 2: Shield Mastery
However, the weight of shields is very high. The weight of regular shields is second only to heavy armor jackets, and the weight of some shields is much higher than that of heavy armor equipment. When the strength attribute is insufficient, equipping a shield will greatly reduce the movement speed and reduce the success of spell casting.
Rate.
The shield itself not only provides a high physical defense attribute, but more importantly, after equipping the shield, a new action will appear in the action bar: raising the shield.
The action of raising a shield will continuously consume stamina during use, and it is impossible to run without learning relevant skills. Players can block frontal attacks by adjusting their direction and movement. The blocking range is directly related to the size of the shield.
, and the ratio between the size of the shield and the size of the body will affect the movement speed. (If the body is small and the shield is too large, the movement speed will decrease)
Once the block is successful, the damage received will be reduced to a certain extent. The reduction rate for long-range physical attacks is the highest, reaching 40%, while the reduction for melee physical attacks is only 20%. Players can learn the shield system by
Skills further strengthen this reduction.
Skill 3: First level strength attribute growth
Skill 4: Shield Bash, use the shield to hit the enemy directly in front. The attack range depends on the size of the shield, causing (10 0.5*Strength 0.2*Attack Power) physical damage, and a 75% (original 60%) probability of stunning the enemy.
For 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the probability of being stunned. The cooling time is 15 seconds.
Level 2 Shield Bash (general skill bar strengthened by 25%), causes (15 0.6*strength 0.25*attack power) physical damage, and has an 80% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked
The difference between Strength and Constitution checks will increase the chance of being stunned.
Level 3 Shield Bash (general skill bar strengthened by 25%), causes (20 0.7*strength 0.3*attack power) physical damage, and has an 85% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked
The difference between strength and constitution will affect the probability of dizziness. It will be upgraded on February 8th.
Skill 5: [Strong Physique]: Level 2, the skill user's physical attributes increase by 27.5% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the life recovery rate is the original life.
4 times the recovery speed. Cooling time 4 minutes and 40 seconds. (This skill can be upgraded)
At level 1, the skill user's physical attributes increase by 25% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 4 times the original health recovery rate. Cooling time
5 minutes.
Skill 6: [First-level spiritual attribute growth]
The original skill was forgotten after continuous slashing. Continuous slashing: attacks close targets 2 times in a row. The first attack causes (25 0.5*attack power), and the second hit causes 80% of the damage of the previous one.
Skill 7: First-level physical attribute growth
Skill 8: [Defensive Stance]: You cannot move while activating this skill. You can only change directions and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not
It consumes stamina, but using shield raising action or parrying action to block still consumes stamina. The duration is until the player turns it off by himself, and the cooling time is 30 seconds. It cannot be upgraded.
Skill 9: [Mana Mastery (Mutation)] Level 4, the attribute determined by spell skills and magic attack power is strength, and the increase rate of strength attribute is 10%.
10th skill: [Lonely Charge]: Charge at any visible location at extremely high speeds. You cannot cross obstacles with a hardness of more than 500 and more than 3/4 of the user's height. You cannot fly or cross the void. The farther the charge is, the longer the distance.
The higher the damage coefficient bonus to the attack target.
The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, which will cause (50 1.2*Strength 0.8*Attack Power) basic damage to the enemies in the center, the further away they are
The damage received at the center of the circle is lower, and at least half of the damage at the center of the circle is received.
Every time the user hits an additional enemy, he can obtain the [Lone Warrior] state with a duration of (20 seconds 2 seconds * the number of enemies hit). This state increases (10% * the number of enemies hit) all attributes except double defense.
Improves (15%*number of enemies hit) double defense. And causes (1 second 0.5 seconds*number of enemies hit) stun. The enemy will only be able to attack the skill user within (10 1 second*number of enemies hit).
, skills can be used, but range attacks covering the skill user can take effect on other players. (The player's forced provocation time is halved)
During the duration of the [Lonely Warrior] state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.
However, if the skill user charges and completes the attack range, for each additional teammate, the status duration will be reduced (4 seconds * the number of one's teammates), and all attributes except double defense will be reduced (20% * the number of one's teammates).
(30%*number of your own teammates) double defense, and reduce the stun (1 second*number of your own teammates), the enemy's forced attack time will also be reduced (2 seconds*number of enemies hit). To put it simply, the negative effect is positive
2 times the effect.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! The final skill effect is obtained by combining the positive and negative effects.
For example, if Yun Xiaohan hits two enemies with a lonely charge, he will obtain the [Lone Warrior] state for 24 seconds, increase all attributes except double defense by 20%, and double defense by 30%. And cause 2 seconds
Stunned, two enemies can only attack Yun Xiaohan within 12 seconds. If there is an ally in the attack range, then the [Lonely Warrior] state will be offset, causing only 1 second of stun, 10
Seconds of forced attack.
The skill cooldown time is 3 minutes. Before the skill cooldown time ends, an extra-large slogan with the words "Come on me, don't be afraid, just do it" will be hung above the skill user.
The [Lonely Charge] skill has also been upgraded to level 2, and the basic damage of the skill has been increased to (60 1.3*strength 0.9*attack power). The stun time and [Lonely Warrior] status have not changed, but the cooldown has been reduced by 10 seconds.
It is now 2 minutes and 50 seconds, and the attack range has also been increased.
On February 7th, after reaching full experience in the battle, the basic damage of the skill was increased to (200 1.5 strength 1.1 attack power) after reaching level 3. The stun time and [Lone Warrior] status did not change, and the cooldown was reduced by 10 seconds again to 2
To be continued...