Summary of current skills (as of level 60)(2/4)
All players must be tall, and not just a little bit taller.
Of course, panel data is panel data after all. Yun Xiaohan lacks powerful active attack spells and does not have a variety of spell skills that can be used together. The damage dealt in actual combat is definitely not comparable to that of mage players.
However, the combat power of summoned elements only depends on the skills related to the magic attack and summoned elements on the panel, and at this stage, there are no skills related to summoned elements. No matter how powerful the active attack skills of those mage players are, and no matter how perfect the combination of supporting attacks and auxiliary skills,
It has nothing to do with summoning elements, and it will not increase its combat power even a little bit.
From this point of view, [Summoning Qi Element] is really suitable for Yun Xiaohan, and this also proves that Yun Xiaohan is very smart in skill selection, and this selection and matching of skills is actually more important than operation
and awareness are more important, and can better explain the level of an RPG online game player.
Yun Xiaohan used the Qi element to hit two helmet-headed dragons for a test.
The blood volume of the Qi element is quite satisfactory, 20,000, which is a bit less compared to Yun Xiaohan's 82,607 health, but not much worse than most anemic professions.
However, the player has double defense, and the physical defense of the air element is very low. Although the magic defense is higher than the physical defense, it is still not comparable to the player, so if it is hit, it will be more injured. 20,000 blood seems to be a lot, but
It can't resist for long, especially when faced with a powerful monster like the Helmet-headed Dragon, it can't even withstand a few hits.
Fortunately, the Qi element is a long-range attack, and Yun Xiaohan is a T. Yun Xiaohan can just pull the monsters and fight them.
Three [Air Element Evolution Cores] were used on it. At this time, the system prompted a prompt, requiring an additional 200 pieces of Air Element fragments, 40 pieces of Air Element Essence, and 20 pieces of Air Element Crystals.
After confirming the evolution, the Qi element shrank and turned into a suspended spherical object, emitting faint fluorescence. When Yun Xiaohan moved, the spherical object would automatically follow Yun Xiaohan, just like normal Qi.
The elements are no different from those behind Yun Xiaohan.
The evolved air element became a little bigger and the color became lighter. Yun Xiaohan did a practical test and found that the improvement of evolution was more than the improvement of the [Summoning Air Element] skill upgrade. Not only the attributes and skills were improved.
, the skill also has one more [Gentle Wind].
In addition, Yun Xiaohan also found that the AI of the air element seemed to have improved, and the use of skills was no longer so rigid. Before, the air element had a fixed skill cycle with almost no changes, but now it will make certain changes according to the combat situation.
Yun Xiaohan did several more rounds of tests, and finally determined that the AI had improved, but not as much as he imagined. It had just become a little smarter, and there were still obvious rules to follow. It was equivalent to setting a conditional trigger mechanism.
Under certain circumstances, skills will be used according to a certain fixed routine.
Air element currently has 4 skills:
The first skill is the wind arrow as the main means of attack. The damage of this skill can only be considered average. It feels not as good as Yun Xiaohan's lightning strike skill. It is probably on the same level as [Lightning Ball], but it has no CD and the singing ability is better.
It is super short, has a very high casting frequency, and the wind arrow flies very fast in the air, and has a range of 40 yards. It is also a pointing skill, so overall it is quite good. After evolution, the skill damage is increased.
This chapter is not over yet, please click on the next page to continue reading! The second skill is a range spell, which is to send out multiple wind arrows continuously to form a wind arrow array. The attack range is about a circle with a radius of 15 yards, and the range is still
40 yards, this skill Qi Element is generally only used when there is more than one enemy, or the distance from you exceeds 40 yards. After evolution, the skill damage is increased.
Because he didn't dare to pull more, Yun Xiaohan didn't test the specific CD time of this skill similar to the Wind Arrow Array, but according to his guess, it should be about 5-10 seconds, and the CD is still relatively short.
The shape of the third skill is still the wind arrow, but it is larger than the wind arrow of the first skill. The wind arrow is also surrounded by obvious white magic airflow. This skill is still a single-target skill, and the damage is higher than the first skill.
The skill is much higher. It can deal three to four times the damage of ordinary wind arrows. It seems to have a magic penetration effect and can ignore some magic defense. In addition, this medium-sized wind arrow has a certain probability of reducing the target by 35%.
Movement speed, lasting 6 seconds. Skill damage increases after evolution.
This skill uses more Qi elements, and the CD time Yun Xiaohan tested is relatively accurate, about 8-10 seconds.
The three skills of the air element are all attack skills, that is, the skill of the medium-sized wind arrow has a deceleration effect, but the trigger probability is not high. Of course, it is also possible that the helmeted dragon as the test subject is a subdragon monster.
Control resistance is relatively high.
But in any case, compared with the deceleration of the water element, it is still slightly inferior. The success probability of the water element's deceleration skill is obviously higher. And in terms of the attack effect of the skill, the air element is obviously stronger than the water element.
The fourth skill, the gentle wind of air element, can restore 10% of blood volume.
In addition, the magic attack of these summoned elements is determined by the master's panel magic attack data. The helmeted dragon has high physical defense and low magic defense. Moreover, Yun Xiaohan is in front and often has to move to avoid skills.
And block, you can't output all the time. In comparison, the damage output of the air element summoned by Yun Xiaohan is particularly powerful. The damage output is actually almost 75% of Yun Xiaohan's. This is very good.
An exaggerated statistic.
The air element is really not very experienced, and there is no way to add blood to it, so it can only slowly replenish its blood. However, the speed of the air element's blood regeneration is simply impressive, and the amount of blood replenished per second is only single digits.
The fourth non-controllable skill: [Air Element Explosion]: When the air element's blood is exhausted, it will explode like a balloon. Not only will there be an explosion sound effect of "bang", but it can also affect all objects near the air element.
The enemy unit inflicts very high indiscriminate damage, nearly one and a half times higher than the medium-sized wind arrow, giving it a sense of déjà vu.
The four major elemental summons are all skills that can grow. Not only the skill level is improved, players can also strengthen their summoning elements through various means later, such as learning matching skills, or using rare objects to evolve, allowing them to evolve as they wish.
Improve together with players without falling behind.
However, in the early days, among the four elements, water element and earth element are more useful.
The water element can not only slow down the opponent, but also has a certain probability of freezing the enemy. It is the only one of the four early elements that can be controlled. When combined with the ice breaking skill, it can cause explosive damage.
The earth element can be used as half a human shield, which can effectively confine the enemy to the vicinity of the earth element and prevent it from leaving. Generally, those who summon the element are mages. For thin-skinned mages, a human shield can hold the enemy.
Obviously more valuable.
In contrast, although the output of the fire element is the highest, and it can also cooperate with fire spells to continuously accumulate "flammable" DBUFF, thereby increasing fire damage, it basically has no other functions except output, and its function is too single.
The air element actually ranks second in terms of pure attack output, and is stronger than the water element. However, if you consider the burst damage of freezing, it is not as good as the water element. Moreover, the BUFF provided by the air element is more suitable for physical professions. After all, spells
It doesn't require attack speed and hit points, so it's not that affordable for mages.
50 Skills: [Heart of Commander]: Rare skills, command skills, prerequisites for learning: ‘Famous General’ achievement, as a commander who has won a war with more than 100,000 people.
Passive effect: All character attributes of all player troops under his command (including the player himself) are increased by 10%, all character attributes of all non-player troops under his command are increased by 20%, and the command range of the skill owner is increased by 50%.
Active effect: [Heart of Commander] can be actively activated, increasing the attack speed of the troops under his command (including the player himself) by 50%, reducing skill cooldown by 20%, increasing double defense by 50%, increasing morale by 20%, duration 3 minutes, cooling time
For 2 hours, the increased morale will remain after the active effect disappears. There must be more than 1,000 subordinate troops within the command range before it can be actively activated.
This skill can accumulate experience by winning wars, thereby improving the skill level.
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Adaptation challenge task reward skill slot:
Sixth-level professional skill slot: [Arcane Concentration]: A rare professional skill. There is no limit to the learning level. Pre-requisites for learning: [Concentration Skills]. The permanent increase in intellectual attributes is more than 100%, and the permanent increase in mental attributes is more than 25%.
Has 5 active spellcasting skills (excluding spell-like skills).
Increase the casting success rate by 20% (if you are wearing plate armor and the casting success rate is above 50%, it will only increase by 10%; if the casting success rate is above 75%, it will only increase by 5%).
The probability of spell casting being interrupted or extended is reduced by 20% (if the probability of spell casting being interrupted or extended exceeds 50%, it will only be reduced by 10%, and if it exceeds 75%, it will only be reduced by 5%. This interruption does not take into account being controlled by the control skill, but only considers
Interrupted or extended by damaging skills or basic attacks).
This chapter is not over yet, please click on the next page to continue reading! The power of spells or spell-like spells is increased by 10%. The permanent increase in intelligence attributes is increased by 10%, and the permanent increase in mental attributes is increased by 5%.
[Perfect Spellcasting Gesture Construction] does not work on most spells, because most spells do not require spellcasting gestures and have no spell damage. [Arcane Concentration] is the same, and it will not work on some spells that have no spell damage, or even spells.
Spells that don't even have a spell-casting process won't work. There's no spell-casting process, so you still have to concentrate.
[Perfect Spellcasting Gesture Construction] not only has a higher increase percentage, but also has another very key attribute, which is that it can increase the effect of BUFF skills by 5%. This means that [Perfect Spellcasting Gesture Construction] has a continuous effect on auxiliary skills and percentages.
Blood recovery skills also have bonuses, but [Arcane Concentration] has no bonus effect on such skills. These two skills also have no strengthening effect on summoning skills.
Regarding the two skills [Thunder Prison] and [Thunder Spear], [Thunder Prison] has a 6-second continuous discharge process, while [Thunder Spear] has a 1-second condensation process. Therefore, these two skills
Spells all have a casting process, so they can all receive the bonus of [Arcane Concentration].
The [Perfect Casting Gesture Construction] can only work on [Thunder Spear]. After all, the action of condensing the Thunder Spear can barely be regarded as a casting gesture, and [Thunder Prison] will be conceived in the body.
The thunder and lightning detonates and scatters around itself, so there is no need to use your hands at all, so naturally there is no bonus.
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Moderately strengthen the sixth level general skill slot: [Thunder Prison]: a rare level general skill, no limit to the learning level, Qi system, learning prerequisites: have both endurance bar and mana bar, master [Lightning Strike], and
With more than three active Qi skills, physical attributes can be permanently increased by more than 90%, and intellectual attributes can be permanently increased by more than 75%.
Players use their strong physical fitness to nurture the power of thunder and lightning in their own bodies. When necessary, they use spells to detonate and spread it around themselves, forming a thunder prison within a 25-yard radius around themselves. The thunder prison will move with the player.
And move.
The Thunder Prison is filled with thunder storms. All targets in the storm, except the skill user, will withstand a lightning attack every 0.5 seconds, regardless of friend or foe, and have a certain probability of being paralyzed for 1 second.
The first damage will be triggered half a second after casting. The first time you receive a lightning attack will cause (2.5*intelligence) thunder damage and a 20% chance of paralysis. The second time you receive an electric shock within 2 seconds, the chance of paralysis will increase to 40%.
, the lightning damage received is also increased by 20%. The third time the enemy is hit by an electric shock within 2 seconds, the paralysis probability is increased to 60%, the lightning damage is increased by 40%, and so on. Once the enemy is paralyzed, the paralysis probability will be added from the beginning.
, the damage will be calculated from scratch after it is superimposed to 100%.
Although [Thunder Prison] ignores the enemy and friends, it has undergone some changes after being strengthened with the moderately enhanced sixth-level universal skill slot. It will only cause half of the damage to friendly forces, and the superposition of paralysis probability and lightning vulnerability probability will also
Halved. Is it passed?
Instant cast, the skill lasts for 8 seconds and has a cooldown time of 1 and a half minutes.
After learning this skill, the player's lightning resistance is permanently increased by 30%, and can absorb 30% of lightning damage and convert it into his own health.
During the target's paralysis period, the paralysis probability is not superimposed, and any electric shock received while recovering will not trigger the paralysis probability.
Linkage attributes: When the user holds the summoned Thunder Spear and activates [Thunder Prison] at the same time, the single electric shock damage of [Thunder Prison] is increased to (3*Intelligence), and the lightning resistance is temporarily increased.
to 50%, during this period it can absorb 50% of lightning damage and convert it into its own health.
Seeing this linkage attribute, Yun Xiaohan suddenly wanted to laugh inexplicably. The Thunder Spear has become a "lightning rod" rhythm, and it also has a strengthening effect.
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Original version: The first time you receive a lightning attack will cause (2*intelligence) thunder damage, and there is a 20% chance of being paralyzed. The second time you receive an electric shock within 22 seconds, the chance of paralysis will be increased to 40%, and the thunder damage received will also be increased by 20.
%, the third time you receive an electric shock within 2 seconds, the paralysis probability will be increased to 60%, the lightning damage will be increased by 40%, and so on. Once the enemy is paralyzed, the paralysis probability will be superimposed from the beginning, and the damage will be superimposed to 100%.
Calculate from scratch.
Instant cast, the skill lasts 6 seconds and has a cooldown time of 2 minutes.
After learning this skill, the player's lightning resistance is permanently increased by 20%, and can absorb 20% of lightning damage and convert it into his own health.
Seeing this skill, Yun Xiaohan's mouth almost twisted. This skill is definitely the best among rare skills. It is not worse than some rare skills, but it only consumes one general skill slot.
, the value is really astonishingly high.
However, it is not a rare skill, which means that the priority of the skill may not reach the level of rare skills, and the effect on BOSS, enemies with high-quality bloodlines and high-grade templates may be discounted.
This skill is like a portable power grid, and it has a very wide range. Although it only uses intelligence and not magic attack, the damage caused by the skill for the first time is not high, but it can be superimposed. The superposition frequency is so high, 0.5 seconds.
Stack it once, and it will still have a 1 second paralysis effect, which is really cool.
To be continued...