Chapter 70 Feelings, Wanhu wants to sell animation production software?
Perhaps some people will remember that Wanhu's super popular masterpiece "Pokemon" has been anime all the time.
However, the people in the animation production team of "Pokemon" are not insiders in the Japanese animation industry.
Instead, it is basically composed of the "remnants" of several Chinese companies, Shangmei and Changmei, to learn the process of making animations by Japanese animation companies, and starts to produce "Pokemon".
Even though these people are doing their best to learn the style of Japanese animation and have learned the money-saving skills of Japanese animation, they still find out from the subtleties that they are different from Japanese animation companies.
Therefore, although the animation of "Pokemon" has been popular for many years, Japanese animation companies did not respond much.
Speaking of this, because the price of Wanhu mobile phones is too expensive, primary school students or children below primary school can’t afford it.
Therefore, the latest work of "Pokemon" in the past two years is still released on Wanhu handheld machine.
This is also impossible. Although the game experience of the first and second generation of Wanhu mobile phones may be better and stronger, the problem is that the target players cannot afford Wanhu mobile phones, what can they do?
However, it is expected that the next new work of "Pokemon" will be released in mobile versions.
Because it is a turn-based game, the game itself is not a particularly complicated relationship, because if you want to log in to Wanhu's mobile phones, you won't suffer too much difficulty.
In comparison, those traditional action games and platform jumping games are much more difficult.
It all needs to be simplified more than once before it can be smoothly adapted to the situation of tens of thousands of households.
Just like the "Contra" series, even firing bullets on your phone can be set to automatically fire.
You know, how unimaginable it was in the era when the handles were modified and continuously fired, they were all original sins.
However, in order to make money, game manufacturers can only give up their former ethics and say the word "really fragrant".
But what can they do?
Konami, which was once popular, basically stopped playing games except for stir-frying cold rice.
And the action Tianzun Kapkong also became the one who everyone calls me because he kept stir-frying and the act of never being exclusive and not being exclusive.
Each game company is falling into depravity at a speed visible to the naked eye.
Why do they happen?
Is it because the world has changed? Is it because the company's leaders have become worse?
Yes, not.
The managers of these companies also made money at the beginning.
However, the market rules at that time were like that. After they entered the market, they had no way to challenge the rules, so they could only obey the rules.
Nintendo, given Atari's past lessons, can be described as a change-based (meow) attitude in controlling game quality.
To a certain extent, if future generations encounter functions like red and white machines, they will make games like those made by many manufacturers.
That is still very good.
Because Mario Club is the review department for game quality, all game manufacturers, whether relying on Nintendo's platform or games on other platforms, must abide by Nintendo's rules on game quality set by Nintendo.
Perhaps it is easy to understand to abide by Nintendo's rules on the Nintendo platform, but why shouldn't the Nintendo platform also follow it?
This is still a market problem.
The tastes of players have been gained by Nintendo’s high-quality games, and based on this, an evaluation system for the quality of the game has been established.
You can still produce junk games on the rest of your gaming platforms, but what's the use of it?
One player may be fooled, but where can I expect ten players to be fooled?
If you don't find a way to improve the quality of the game and make the games on your platform at least as fun as the games on the Nintendo game console, or even more fun.
Why don’t players choose more gaming platforms for games, but choose your gaming platform?
Players all vote with their feet. How can those hosts that do not respect Nintendo or do not respect Nintendo's rules not be in a state of dissatisfaction?
Those who still have junk games are in a state of disgrace, and most of the games on the remaining platforms can be passed.
This virtuous cycle has created the high quality of Japanese video games that made American game producers have nightmares at their peak.
In that era, only a little bit of fame in Japan could make European and American game manufacturers call Dad in the field of console games.
This is also the reason why Japanese video games began to decline in the future. In the entire electronic game production circle, Japanese game producers and game companies still have a high status.
Because many European and American game producers grew up playing Japanese electronic games.
Even some of the bosses of younger game companies are loyal players of Japanese games.
Therefore, there is a man like Hideo Kojima who is like a god.
Is Hideo Kojima a god?
Of course not.
But for those who had played the game of Hideo Kojima in that particular era, he was.
He is the pioneer, he is the pioneer.
He created a game genre and he explored a brand new game narrative method.
This method is more in line with the aesthetics of Westerners and is easier for European and American game makers to accept and learn, so his status is highly praised.
However, unexpectedly.
Wanhu did not make any particularly big moves, at least not as big as imagined.
Wanhu only recruited a fifty-person animation production team, but did not continue to recruit.
The animation team of the fifty people recruited, plus more than 100 production teams that originally produced the "Pokemon" series of animations, formed a new company.
In addition to making normal animations and using paperless methods, when they don’t know, artificial neural networks are also learning their painting habits and processing skills.
Although, the machine itself will not understand all this.
But the magic of artificial neural networks is that although they don’t understand, machines can learn and reproduce.
This is very awesome.
Or, this is very awesome.
In two months, the artificial neural network has learned more than 50,000 human paintings, and it has also carried out three trillion times of modification and verification of three-dimensional to two-dimensional drawings.
After several improvements to this set of software and hardware, Wanhu actually began to promote this set of digital software to other Japanese animation production companies.
Wanhu said that this animation production software can be tried for free, and will definitely be easier to use and more efficient than the previous software.
For a moment, the entire animation industry felt that I was a little nervous.
Chapter completed!