Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 22 Heroes Twilight

Does anyone think such a world is terrifying?

Yes, there must be.

However, whether such a world is beautiful or not is not determined by these people.

Even these people may not be able to decide whether to refuse to enter such a world.

Wanhu, based on this general direction, has launched various electronic games crazily.

Although these electronic games have the previous 3A masterpieces, they still have very good qualities.

However, more games are those small games.

These mini games are also very interesting, they are all linked based on things that exist in real life.

For example, if a child recites a poem that needs to be recited in a textbook on his mobile phone, the system will rate the fluency, whether there are typos, and whether there are confusing sentences.

Then, different rewards are given according to the score.

For different users, the rewards are not the same.

For example, for boys, the reward will be the Barbie doll’s card draw opportunity, and for girls, it is the Transformers’ card draw opportunity.

The higher the score, the more card bags you get, and the higher the chance of being able to get a good card.

What are the benefits of doing this?

It is to combine video games and education and the only one.

Why do you have such an idea and be able to implement it like this?

It is in the actual game operation process.

A lot of content in the game is repetitive and boring and uninteresting, but players can tolerate all this in order to get rewards.

If so...

Takahashi was thinking whether this game system based on behavioral psychology can be returned to the educational purpose that Skinner expected, the founder of behavioral psychology.

Wanhu tried it and found that the results were pretty good.

A large number of elementary school students in the United States and Japan are addicted to learning every day because they want to obtain SSR cards.

The most terrifying thing is the learning task that was originally designed to take six years to complete.

With the support of this game system, it was finished by primary school students in just one year.

Although the teaching content is already relatively broad, even so, such a big gap still shows the effect of this learning stimulation system.

Moreover, after conducting relevant exams, almost everyone found that this kind of "quick" student is not much different than those who have actually finished all grades.

Even the grades are better than those of ordinary students, and the relevant ones are only more reliable in memory.

And why is all this?

It is because the software in Wanhu mobile phones can allow children to generate corresponding feedback pleasure during the learning process.

You should know that most things in this world do not come back if you work hard, and you will gain a sense of accomplishment if you work hard.

The same is true for learning. Those children who are good at studying love learning because they are more likely to get feedback and more likely to get pleasure.

However, to a certain extent, only a few people can feel the pleasure that can only be overcome by solving problems and the pleasure that can only be obtained by studying.

Such a gamification method can allow students who may not be able to produce pleasure through learning to generate pleasure for learning through the harvest of games.

It's like Pavlov's dog, and the first thing you do is to knock on the plate, then dog food will appear, every day.

When the dog is used to it, even if it just knocks on the plate and does not give the dog food, the dog will still keep wagging its tail.

Because, although there is no food as a reward, they have formed a conditioned reflex.

The same is true for these mini games made by Wanhu.

Through this method, primary school students will empathize with their love for games to learn.

And as long as you have interest, there are almost no stupid people.

Classes that use this set of software have seen their grades rise rapidly.

Children who have not used the corresponding use are still the same.

In this case, parents are anxious.

They don’t care whether this thing has any risks or not, as long as they can improve their children’s grades, it is worth it.

Wanhu also received special commendation from the Japanese Province for making education "education software".

You should know that officials from the Provincial Culture have not done this for decades, but Wanhu has done it through just a few mini-games.

Wanhu, who was recommended by the Provincial Culture Province in his early years, met the leader of the direct management that year and became another recommendation from the Provincial Culture Province.

Wanhu's mobile phone simply became the official designated machine for the Japanese Provincial Culture.

Wanhu’s mobile phone really starts from the doll.

What is rare is that in the past, parents always liked things that teachers would like, and children would definitely not like them, and parents would definitely boycott things that children liked.

But, it's different now.

The positions of the two suddenly became extremely unified.

What the province of culture and teachers and parents hope is that children like to learn, while what they want is fun games, and what ten thousand households need is greater popularity of ten thousand households' mobile phones. It can be said that all aspects have their own corresponding gains.

It can be said that it is a win-win situation for all parties.

However, the situation is very good for Wanhu, but it is not a good thing for other companies.

It's a pity that whether they slander or insult them.

No one cares.

Wanhu is now on the same level as those companies.

Even in another world line, Apple has not had the ability or achievements like Wanhu.

You should know that dolls are the future of a country and the future of the entire world.

If these dolls are all grown up using products from Wanhu.

So, after they grow up, will the seeds planted by thousands of households consciously in their hearts begin to grow vigorously?

Just as Wanhu had undergone drastic changes, Yokoi Junhei was still working on his game console.

Although his handheld game console is great, the sales volume is not good. Because now, there is a omnipotent smartphone like Wanhu.

For example, the game console made by Yokoi Junhei, although the game may have some of its own characteristics.

But compared with Wanhu's mobile phones, there are two levels different.

The black swan handheld machine led by Yokoi Junhei has been discontinued. Yokoi Junhei, whose temples are already gray, is rarely sitting on the embankment by the river.

Looking quietly at the flowing river water, the somewhat deformed sunset.

The sunset is beautiful, but unfortunately it is dusk.

Maybe this is the hero's late life.

...

His era is over.
Chapter completed!
Prev Index    Favorite Next