Chapter 35 The saddest thing
"Have you heard of Shenmue?"
"I want to play Shenmue?"
"This is the real video game!"
...
Walking on the streets of Japan, you can hear various discussions about Shenmue.
It was also many years ago that I heard a game and wanted to play it at the same time from so many people.
It is not that there are fewer games launched in recent years, but on the contrary, there are more and more games launched, but there are fewer opportunities for the target to be on the same game.
The game "Shenmu" is also the most willing company in Japan to spend money on promotion in recent years.
For other companies such as Wanhu, although they are not game promotions that cannot afford such a cost, they have no reason to do things that are not enough to make ends meet.
But Sega doesn't see this, they promote "Shenmu".
In addition to proving that the game "Shenmu" is very powerful, it is actually to revitalize its own home game console business.
In fact, since Sony launched the PS console and officially entered the field of home gaming consoles, Sega was originally a ten thousand-year-old second, although it was not very good, but it still made a lot of money in a comfortable scene, and the bed received a big blow.
Although PS did not become a console that surpassed Nintendo's N64 sales at once, it often squeezed the areas that Sega had been determined to win before.
Although Sega has never expected the home console division to bring a lot of benefits to Sega Group.
But they still couldn't bear to let Sega choose to launch a home game console project.
Perhaps from the latecomers, they will be treated as the second in the market, and even if they are not properly treated, they will be evaluated.
However, for Sega or millions of game production companies, being able to become the second recognized by the home console field is also a very remarkable achievement.
In fact, many game manufacturers have no hatred for Sega.
But why do everyone support Sega’s gaming platform?
In Business, the reason is actually very simple, but there are few people playing on this platform.
Now Sega tries to use the game "Shenmu" to let third parties see that there are still many people who choose Sega's platform.
In this way, they felt that they had a profit, so naturally there were more and more games on the Sega platform.
From this perspective, Wanhu has even become one of the helpers who helped the evil and helped Sega.
After all, at this point in time, there are only one thousand companies that can produce short special effects stories at relatively low cost.
Special effects production actually seems very high-tech, but in the end it is a labor-intensive job.
In other words, a group of people still need to follow the computer to post-process the special effects.
At least, before supercomputers can properly complete this part of the work, the cost of American special effects companies will not be comparable to that of more than 10,000 Chinese households.
At the same time, Takahashi is very concerned about the filming of the documentary.
Although some people in Sega know that Takahashi had had a conflict with Yu Suzuki, most people actually don’t know.
Sega, the company, was also helpful when Takahashi was most sad.
Therefore, most of the employees of Takahashi and Sega actually have a good relationship.
Even after a little bit of research, I found that there were many people in Sega who were fans of Takahashi. They entered the electronic game industry because of his influence back then.
As for why you joined Sega?
Because they can't tell the difference between a manufacturer and a distributor.
They mistakenly regard the game released by Wanhu through Sega channel as Wanhu is a subsidiary of Sega. They can see Takahashi every day after work in Sega.
Naturally no one would say about this wrong perception when they are conducive to recruiting people.
However, after working for a while, they found that they could not see Takahashi at all.
When Takahashi learned the news, he was also a little amused. He knew that he had affected many people's lives, but he did not expect that he could influence others in such a strange way.
When these people talk about it, they actually don’t have much resentment in their hearts, but they are more of it from a joke.
As for why they say that? They are so open-minded?
It is because of the treatment at Sega that they are actually satisfied.
Japan's economy has stagnated for a full decade from the late 1980s to the late 1990s.
If more than ten years ago, any Japanese company could raise its wages at will every year, and in these ten years, there were very few companies that could raise its wages.
The wage levels of most Japanese companies have even declined to a certain extent compared to the end of the 1980s.
By comparison, the salary at Sega can be said to be increasing year by year.
Perhaps when everyone is rising, everyone thinks this is what they deserve.
But when only a few people can raise their wages, they think this is a rare and worthy of gratitude.
As for Wanhu itself, although many people still have aspirations for Wanhu, as Wanhu shrinks its company size in Japan, many people who have lost their news think Wanhu is actually not as good as Sega.
That's right, this is not the view of outsiders, but the view of realizing the insider.
Don't blame them, this is something these Japanese game manufacturers do on purpose.
Deliberately distinguish one's own employees from what is happening internationally.
Why do it?
Because electronic games abroad, especially in Europe and the United States, are developing wildly.
Compared with Japanese gaming companies that have stagnated for ten years, the salary level is actually a very good level.
As for job-changing, although the employees of Japanese companies are very cautious about job-changing in their peers and countries, they are actually open to such job-changing in cross-border job-changing.
Who made you Japan still have American soldiers stationed in?
Therefore, in addition to those necessary departments, other employees' understanding of the foreign electronic game industry is still within the scope of hearing.
Everyone thinks that only the domestic game market in Japan and only the domestic game manufacturers are the most powerful!
This self-deception attitude naturally leads to the self-deception and arrogant attitude of Japanese games now and even later.
Although Japanese games are still a very fun category, they have gradually changed from a mainstream category in the world to a non-mainstream category.
This has nothing to do with the Japanese game designers' complacency.
But, should these arrogant people be fully responsible?
Not really.
This is the saddest thing in the world.
Even though I knew it was wrong, I could do nothing.
Chapter completed!