Chapter Fourteen "Bubble Hall"
Since this is a game with online battles as its main selling point, and this game is not mainly plot-based, and it also has a lot of reusable elements.
Therefore, this game is a small-level game.
And this skit-level game is of course very fast to make.
It has been completed in one month and after another month of fine modification, the game can be tested on a small scale.
Testing is mainly about stress testing of the server.
After all, after the launch of the last "Wind Kingdom", since players were far more than they thought, the server of "Wind Kingdom" was down on a large scale, and even needed to re-click to solve the problem.
This caused great harm to players, and it also lost a lot of players to Lexin Company itself.
In order not to cause the last tragedy, this time we have to conduct a stress test first.
However, before testing, this game needs to have a name.
In order to avoid copyright issues encountered in the international market in the future, this game cannot be called a name related to "Bomb Man".
Finally, Kanheim and South Korean decision makers agreed that the essence of this game lies in bubbles, and the whole game is in a fixed map, which is called "Bubble Hall".
It is not difficult to promote games in Korea, because the population who plays games is basically concentrated in big cities, and the main venue for playing games is Internet cafes.
Therefore, as long as you place advertisements in Internet cafes, you can quickly and accurately find the player group.
The poster for the closed test of "Bubble Hall" was posted in less than three days, and the 5,000 people in the closed test were already full, and more than 2,000 people were online.
More than 2,000 people opened more than 800 games to play at the same time, which really had high requirements for the server's processing capabilities.
You should know that if you want to achieve Internet battles, you need to solve an Internet problem.
For example, the US 10,000-home battle platform is not to let yourself be a host and let players from both sides access the server to play the game.
Instead, it provides a channel and then uses a player's computer as the host, consuming the resources of this computer to achieve online effects.
However, the consequence of doing this is that things like cheating are not easy to supervise. In the case of complex networks like Internet cafes, the problem of hosting, lag and packet loss in Internet cafes is not something that Leshi Company's technology can solve.
This kind of lag is because although the download speed of Internet cafes in South Korea is not slow, the upload speed is limited.
If you engage in multiplayer battles and choose a player as the host, then the player's host will not only download a large amount of data, but also upload many packages containing all operations of the global opponent.
If the uplink bandwidth is insufficient, the channel will be blocked, and packet loss and delay will occur.
If you use Lexin's own server, each player only needs to download all players' operations and upload their own operations, which is completely fine.
In this way, the problem of insufficient uplink bandwidth is avoided.
LeXin Company did not expect that well-known game producers in the United States are really so useful. You should know that during the closed testing phase, it is already scary that more than 2,000 people are online.
I wonder if anyone remembers the "Jin Dance Group" that was once popular in China.
When this game was operated in South Korea, the most people were online at the same time.
Although the number of online users is pitiful, the number of online users can already maintain the maintenance and operation of an online game.
This is also why players are wondering why there are many games that are no longer visible to many people playing, but they are still operating.
That's because there are players playing this game where they didn't see it.
As long as the profits can cover the cost, generally online games will continue to operate.
After seeing the game "Bubble Hall", LeXin Company launched the second test after expanding several sets of servers.
Moreover, during the secondary test, the number of people online at the same time was 10,000.
LeXin Company aimed at this opportunity and took the opportunity to enter a large ticket server from Deep Blue Giant, the United States International Commercial Machinery Company, or IBM.
Although I feel that the server is expensive and painful, according to the trend of "Pubble Hall", I can make it back.
In a country like "Starcraft" like South Korea, it can gather a large number of female players.
"Bubble Hall" has a cute style and is very friendly to female players. How could it be without girls?
A large number of Korean boys started playing "Bubble Hall" because there were girls playing.
Even during the investigation, it was found that some players logged in to "Bubble Hall" and did not play games at all, but used the game's built-in friend system to chat.
One month after the official launch of "Bubble Hall", the number of online users of this game stabilized at about 30,000.
At the same time, it is among the top three games in Korean Internet cafes.
Le Line Company began to charge for "Pubble Hall".
The charge is done by unlocking various props and characters.
Although some of it affect the balance of the game, the payment rate is really not low.
On the first day of opening payment, revenue exceeded 10 million won, reaching the level of 100,000 yuan.
Although it doesn’t seem to be much, if you can maintain such a paid level every day, that year it would be more than 30 million yuan in income, more than 2 million US dollars!
You should know that South Korea is just a country with a population of more than 20 million, and South Korea's online games are just starting out. Le Line is the leader in Korean online games.
A series of favorable data is naturally a carnival for Quanle Line Company.
Le Line Company held a barbecue eating event. Although these Le Line employees who are already high-paid in South Korea, they still don’t easily get meat on weekdays.
Therefore, in this barbecue event, you can see these Koreans like hungry wolves, fighting for meat that has not even been roasted on the barbecue plate.
Kanheim looked at the group of Koreans and drank beer alone. He didn't like Korean food very much.
It’s not that he can’t get used to rice, but that all the food tastes the same and is very idle.
He even wondered why Koreans like to eat salted cabbage made with chili peppers.
Could it be...
South Korea was so poor that it could only eat cabbage?
Moreover, these days of extreme food shortage have also developed their food culture?
While LeXiang was celebrating, Wanhu Interactive Entertainment also received a message from a Korean branch that "StarCraft" sales in South Korea exceeded one million!
This means that one in every 20 to 30 Koreans has a StarCraft product!
This is really like a miracle!
Nick told Takahashi this exciting thing over the phone!
Chapter completed!