Chapter 83 Flattery from thousands of miles away
Even if things are thousands of miles away are magnificent, Takahashi is just a line of text on the report.
What happened at the World Role Playing Game Conference turned into several key points that appeared on it.
Takahashi would read the same text as such briefings several times a month. He did not try to understand the development of electronic games in the world through these briefings, but at least he could also gain a grasp of the dynamics through these texts.
What the Black Island Game Production Team does, wherever it is located in the decision-making level of any company, will not get good results.
But, what's the matter?
Is it to make video games for yourself or for decision-makers?
When Takahashi saw the words "Manhu" above that he decided to cooperate with the Kuroshima group, he also sighed that it was a coincidence.
He wanted to make games of similar styles here, but he acquired a production team that had a lot of experience in making games of this style.
Of course, Takahashi would not naively think that all this is a coincidence, and there are not so many coincidences in this world.
It is probably because of my recent behavior that some people are interested in, and then they have chosen their own preferences and acquired such a game production team.
Generally speaking, this is also a kind of fear of flattery. Is this feeling unhappy or comfortable? Only by feeling it yourself can you feel it.
After the Heidao production team chose to cooperate with Wanhu, Wanhu Interactive Entertainment, which was once Wanhu North America, immediately got more details of the game they were going to make.
First of all, this is still a role-playing game that focuses on script and plot experience.
As for the same essential elements as RPGs such as level and equipment, the importance is slightly reduced.
The script they provided shows that the game they were going to make was actually a game with the theme of water source and savior.
Many years after the end of the nuclear war, people who survived a shelter suddenly found that the core device of the water purification device they used was broken and needed a certain accessory to be repaired.
However, this accessory is not reserved inside the shelter and needs to be searched outside.
However, no one in the shelter knows what the outside environment is like.
Therefore, they chose one of the bravest people, walked out of the shelter, reached the ground, and looked for the water purification device accessories needed by the shelter.
After a series of adventures, the brave man finally obtained a water purification chip.
But after the shelter was rerun, he had reached the ground, and was subjected to radiation and had some physical mutations, and began to be rejected by those whom he saved.
After a series of things, the brave man chose to leave the shelter. After he left, new problems occurred in the shelter and everyone died.
This is a story that is not complicated and even very simple.
This story is not so much about showing a world after the arrival of a wasteland, but rather about exploring human nature in the context of the wasteland.
Human nature is a very complex topic.
The hero in this game, the protagonist, also went through a complicated mental journey.
First of all, the shelter needed warriors. He stood up and became a warrior, solved the problem, and was regarded as a hero by everyone. But for how long the United States had been looking for various excuses to exclude him as a hero. After he left, people suddenly found that they needed him again, but the old warriors were gone forever and the new warriors were not born, so they collectively entered death.
This is a game that will make players who play this game feel depressed at the end.
The development trend of electronic games over the years is still gradually moving towards an increasingly relaxed direction.
Because for many people, the real work and life have been complicated and hard, and they finally got off work and had a break. Why do they still choose such complex games for entertainment?
Many of the people who like Black Island games are students and game makers.
Although students and game makers are not easy, they are already easy compared to other more arduous tasks.
It is precisely because they are more relaxed that they like the kind of game that is thoughtful, has stories, and needs to be constantly thought about.
Most players are quite surprised that they still need to use their brains to play games.
Even in the early days of the Red and White Machines, most players believed that things like electronic games actually test the players' reaction ability, operation ability, and IQ, which are of no use in electronic games.
They can't be wrong to say this.
After all, all the games on the Red and White Machine were basically made by Japanese electronic game manufacturers.
However, Japanese electronic game manufacturers actually don’t have a high desire to explore games with deep thought.
After all, the positioning of the red and white machine is just a toy for children.
Just like an animation for children, it is usually very relaxing animation, and a game for children is naturally also a relaxing game.
This is quite different from the market in Japanese animated films that are specially designed for adult audiences.
Animations like "Akira" and "Ghost in the Shell" have caused quite a stir, both in Japan and abroad.
Hollywood movies like the "The Matrix" series all have many inspirational elements directly from "Ghost in the Shell".
Apart from adult games on niche platforms, there are really not many electronic games specifically for adults in Japan in this era.
Even a friend of a housewife like "Dragon Quest" did not expect that it would be a game like this and would be loved by housewife at the beginning of the design.
It is considered an example of many games played by many game manufacturers.
After all, in the eyes of game manufacturers, housewives have always been a struggle role.
After all, whether it is a father or a son in a family to buy games, they need to fight against a mother who has the power of family finance.
A game specifically for moms?
It's really possible to think about it.
Before "Dragon Quest" came out, few people knew that housewives would fall in love with video games. In the hearts of the public, except when buying discounted goods, perhaps they would only spend a lot of money when spending for boy groups, and would not even blink.
However, things like electronic games cannot be promoted by discounts like vegetables, and there is no way to do it by selling your appearance.
Chapter completed!