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Chapter 79 World Role Playing Game Conference

Commercial electronic games for the general public have been around for more than 20 years since the emergence of them. Just like anything, after so many years of development, electronic games have entered an era of very detailed classification.

Role-playing games are divided into two factions in Japan and the United States. One is Japanese role-playing with Warriors Expedition as the main plot, and the other is American role-playing games with board games as the development context.

There are many differences between the many Japanese manufacturers, and communication between different American manufacturers is easier.

In the Midwest, a state held a World Role Playing Game Conference.

Of course, it is actually just a nice sound to say that it is the world. Just like something in China, with the word international, it seems different.

The participants in this role-playing game conference are basically all American game makers.

These game makers come from different manufacturers, some from Xueleshan, some from electronic arts, some from Wanhu, and some from Internet Play. Only a very small number of game makers came from abroad.

First, the conference did not invite the producers of Soyodu’s role-playing game, and second, some of the invited players were not willing to come.

Just like the British often think that Americans are just native buns, no one knows when such a stereotype will disappear.

However, there are game producers from Taiwan (Meow) Bay, China. This time, this role-playing game venue.

"Go away quickly."

"I haven't woken up yet."

"I told you to go to bed early before, what are you thinking?"

"It's the jet lag!"

"Don't talk nonsense when you see others later, and don't let people underestimate us."

“Yes, yes.

well."

Two yellow-skinned people were still very conspicuous in the venue.

It is said to be the World Role Playing Game Conference, but in fact, less than 400 people signed in.

Four hundred people may appear crowded when crowded in a house of 100 square meters, but in the wide exhibition hall, it seems very sparse.

These two game makers from Taiwan (Meow) Bay are affiliated to Daewoo Company. The most famous role-playing game produced by the two is the "Xuanyuan Sword" series.

The "Xuanyuan Sword" series brings together ancient Chinese history and fairy tale style for romance. Once the game was released, it was well received by Taiwanese (Meow) Bay players.

In this era when there was still a high recognition of Chinese culture, this game made people understand the history of ancient China in another way.

Moreover, this game has also been circulated in Southeast Asia.

Countries like Malaysia and Indonesia that also have many Chinese people have resonated a lot.

Of course, they were invited by the World Role Playing Game Conference because their games have also achieved some results in Japan.

Although Japanese people are still strong in recent years and want to set their own standards, many people have begun to use X86-architecture computers.

Although the game "Xuanyuan Sword" may not be considered an amazing masterpiece on the console, it can be regarded as a unique product on personal computers.

Japan's electronic game industry is an existence that the American electronic game industry is looking forward to in this era.

They achieved some achievements and received an invitation to the World Role Playing Game Conference.

As for those Japanese manufacturers who received the invitation, none of them came.

If you want to say that the inspiration for the creation of the game "Xuanyuan Sword" comes from another role-playing game in the mainland, which is called "The Legend of Xiake Qun".

Of course, in fact, in fact, in addition to the different cultural atmospheres expressed by the two games, the way they are still the same as Japanese role-playing.

However, "Xuanyuan Sword" is not as popular as "The Legend of the Knights".

It’s not because “Xuanyuan Sword” is not good, but because it is not as “shallow” as “The Legend of the Knights”.

This superficiality is not derogatory. Popular culture has the characteristics of popular culture. Players have games that players like, and manufacturers think they like and what they impose on them. They actually don’t necessarily like.

However, in the context of a mythical and fantasy story, "Xuanyuan Sword" expresses a very heavy topic, peace and anti-war.

This kind of reflection is rarely seen in electronic games, even in the role-playing game in Japan.

However, his reflection made players who do not accept this idea or feel it was too heavy to give up this game.

As the main producers of this game series, Cai Minghong and Yang Yuansheng came to the United States to officially find a way to achieve harmony in terms of thoughtfulness and entertainment.

However, two young, yellow people who are not good at English, are not easy to communicate easily in a place where almost all white people are.

The United States says it is a country of racial equality, but it is actually not equal.

In fact, black people are still one of the previous sections worse than white people, but at the end of the entire contempt chain, the Chinese are the ones who are most discriminated against.

Chinese who came to the United States to settle down are basically typical examples of making a fortune in silence.

To put it nicely, it’s just a plan before acting, but to put it badly, it’s actually a mobile ATM that won’t make any comments.

When black people get angry, they will use their fists and violence to fight for their own rights and interests, and will gather together to become a force that cannot be ignored.

As for Chinese people, they think that they can solve things that can be solved with money, and of course, it would be best if they don’t need money to solve them.

The United States is a country that compares who has more capital, whose voice is louder, and whose fists are bigger.

The more hardworking Chinese people are, the more discriminated they are.

Just like the general belief that black people have low IQ, although yellow people sometimes make white people lose their IQ, most of the time, everyone thinks they are just soft-boys.

Although no one clearly showed it at the World Role Playing Game Conference, other game developers still have some opinions on these two people who are quite good visitors.

When facing the conference of electronic game developers, we naturally focus on exchanging game production experience and learning from each other.

There are many people looking at the game samples they made at the booth of the Black Island, an Intel Entertainment game production team.

"There are so many people over there, let's go and have a look, too." Cai Minghong said to Yang Yuansheng.

The two walked over there.
Chapter completed!
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