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Chapter 60 Bullfrog

Takahashi didn’t know that in the Chinese environment, it was not easy to create an electronic game that conforms to market laws!?

Of course he knew.

Even when he wanted to start to dominate the development of Chinese electronic games, he could not use brute force, but could only use a soft and simplified method of magazines, starting from a cultural perspective.

Only when the ideas promoted in these magazines become a thought that everyone agrees with can we really start making China's own electronic games.

Games like "The Legend of the Warriors" are indeed popular, but although it looks like a very Chinese-style game, it is still a Japanese role-playing game inside.

This is like at the beginning, Chinese fantasy novels were too influenced by Western fantasy novels and Japanese fantasy works.

Even things like hierarchy systems can be traced back to Japanese role-playing games.

However, it is gratifying that although China, which is moving forward in twists and turns, has encountered various problems. Although science, education, culture and health have begun to collapse, it has not yet completely collapsed.

As a country with basic universal education.

Anyone who popularizes education is actually a kind of wealth.

You know, even if it is a factory in the world, no country can do it.

Why?

Don’t look at the factory assembly line, it seems that as long as you do a good job of one process and one set of actions.

But people who have not received basic education have no way to understand what others mean.

It’s like there’s an arrow on the ground. People who have been educated know that this arrow is for people to walk there, but what about people who have not been educated?

What’s even more exaggerated is that people who have not been educated cannot even distinguish between the left and right hands.

Not only can't tell the difference between the left and right hands, but I can't even figure out how old I am.

This is why in India there are many graves of people who live long and long in one hundred years, two hundred years, and three hundred years.

In fact, the ages above are all written in a blind way.

After real statistics, the average life expectancy will be less than forty years.

Even without basic education, even playing electronic games is a luxury.

Early electronic games, like "Pong", were fine, but the more they developed, the more complicated they became.

Simple games may not require text, but complex games will definitely appear.

This is also one of the reasons why Japanese role-playing games are not popular in China.

Without the Chinese-made game, basically not many people can understand it in China.

Another reason why it is not popular is that this is different from the play environment of Chinese players.

The "Dragon Quest" game has only seven save points in total.

Chinese young players should always keep an eye on whether their parents have come back when playing games.

Even if you can understand the text, how could you slowly play Japanese role-playing games in such a worrying situation?

It is precisely because of the popular education in China that Takahashi dares to return to China.

And this is something Tripp didn't know.

In Tripp's opinion, the Indians he knew were much more polite and knowledgeable than the Chinese.

Why is this happening?

Because in India, people who can afford to study and study will not have bad families.

Those who have been able to study and work are even more nobles among the Indians.

Of course the nobles were polite. Even a small landlord on the plateau of southwestern China had luxury goods all over the house, and he was no stranger to the world form.

What about people who go out in China?

Many of the overseas students who were sent to the government learned little by little through their own efforts in the poor countryside.

Of course, they will not be gentle, but will do their best to learn knowledge.

Compared with Indians, the Chinese will naturally fall into a bad position.

However, it is not entirely a bad thing for Americans to look down on China, and it is not entirely a bad thing for them to look down on China.

It is precisely because they despise that after the collapse of the Soviet Union, China, which joined the American economic system, had the possibility of rising.

Pride and prejudice are always the most terrible things.

The United States means that China has opened up, just a large India, but it did not expect that China, a country, would explode with strong productivity.

Even all capitalist countries in the world, including the United States, can no longer produce anything in the face of China's huge production capacity.

Americans are also humans, and Europeans are also humans. No one will put cheap things and buy high-priced sentimental products.

The cause of a large number of European and American workers has once again deepened the economic crisis that Europe and the United States barely emerged from sharing the Soviet Union.

Faced with the shrinking consumption capacity abroad, China has also fallen into a crisis of excessive productivity.

However, at this time, the world has entered a world that is worse.

Although China is becoming increasingly corrupt, it is even better than Europe and the United States.

Having said that, the unemployment rate is high, and in order to maintain stability, a large number of entertainment products must be provided.

Compared with movies and TV series, electronic games take longer and are better entertainment products.

An electronic game, like "Contra", takes about twenty hours to go from novices to experienced players and pass the level.

These twenty hours only require a small portion of the money.

As for movies, it costs two hours to make a game, and the same is true for TV series.

If Contra is not a time-devouring monster, then the kind of game that can fight online is definitely an abyss.

The Wanhu Battle Platform now has more than 50,000 people online at the same time every day, and the total game duration has exceeded 100,000 hours.

In other words, a large number of people spend their daily lives in online battles.

This is a good thing for areas with high unemployment rates.

Of course, most companies have not discovered this yet.

In this era, the production of electronic games has not been completely standardized, so various games emerge one after another.

Some amazing guys can make games that surprise the world.

Unfortunately, most of these games cannot make too much money.

The electronic game industry has been an era that focuses on publicity since the era of Atari.

Wanhu, the American electronic art industry, Japan's Nintendo, Japan's Sega, these are all top publishers of various platforms.

Those creative game manufacturers who want to sell well can only ask them to publish them.

However, no company above is a good man and a trustworthy woman.

For example, Wanhu and the electronic art industry have begun to acquire game studios on a large scale.

In the UK, a studio called Bullfrog is valued by both companies at the same time, and the competition is about to break out.
Chapter completed!
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