Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 11 One ZTE, One Huawei

Compared with the speed of the development of the US Internet, the development of China's Internet is somewhat unstable.

Of course, whether it is China and the United States, or most countries in the world, civil Internet has become popular in schools.

Why has it become popular since schools?

Because compared with other organizations, schools have greater urgency for the Internet.

In the era without the Internet, the size of a school’s library and the amount of documents basically represent the strength of the school.

The effort required for a student to find corresponding papers in a huge library is really scary.

But with the Internet, when all documents can be entered into the computer.

Just move your fingers gently to find relevant papers.

Whether in terms of timeliness or convenience, it far exceeds the traditional library model in the past.

This new Internet paper model has greatly improved the productivity of universities.

Whoever owns the Internet and who owns the Internet paper database will be more likely to achieve results.

For universities, the number of papers is the only truth that tests the university. Of course, they work hard to develop the Internet.

Finally, a alliance is formed, and all universities within the alliance can access the corresponding literature.

As for the university forums that appear on this basis, the various organizations built by students are actually products of the surplus Internet computing power.

After all, a major feature of the Internet communication model is its relatively convenient expansion model.

In a country like the United States where capital is already filling in every corner, many capital companies immediately invested in operations with the emergence of the Internet.

But it's different in China.

It has been less than twenty years since the reform and opening up in the late 1970s.

In such a short time, even traditional industries have not been completely penetrated.

Moreover, the "entrepreneurs" who occupy the mainstream position in society at this moment, or the eye-catching "entrepreneurs" are all born in the grass.

They often do not have very high academic backgrounds, so they do not understand and pay attention to Internet-related things.

Therefore, unlike the United States.

The founders of most Internet companies in China are college students who have just graduated.

No matter what their family background is, they did finally grasp all aspects of the Internet era.

The final achievements of each company are actually not about their technical strength, but about which entrance they occupy.

For example, NetEase occupies the entrance to the email address and the entrance to the news portal website.

For example, Tencent occupies the entrance to instant messaging.

Like...

Each company starts with different businesses, and after occupying its original business territory, it still expands in other directions.

In this process, the one who competes for the entrance is more attractive to Internet users and uses more.

It is normal for a fairly formal email portal to end up losing to the instant messaging portal where most people spend time.

From the perspective of hindsight, Tencent can become a major Chinese Internet giant in the future, but it has already been decided when it chooses to occupy which entrance it has.

Even if there is no so-called Tencent, there will be Runxun, Dongxun and other companies.

However, this is a matter in another time and space. In this time and space, I don’t know what to do.

Wanhu, a company that started with electronic games, uses too much capital for college students who have not graduated or have just graduated.

Moreover, I am engaged in the electronic technology industry.

Although it is not a branch of the Internet, tens of thousands of households are thunderous in their advance towards the Internet, and other small companies cannot compare with them.

The money is not as good as ten thousand households, and the technology is not as good as ten thousand households.

In addition, it is different from what these small companies now think of polishing a product to perfection before releasing it.

The development strategy pursued by Wanhu is iterative development.

Develop a basic function to ensure stability and release it.

Then, make changes to this original version again and again.

Even if you only change a very small place at a time and only improve one function, after several versions iterations, the degree of perfection of the entire product is so strong that you don’t know where to go before the products carefully polished by small companies.

This is because, first of all, there is no perfect software in the whole world.

The final standard for any software and any operation logic is human.

It is absolutely a dream to think that a software that has not been used on a large scale and wants to be perfect.

With such a strategy, tens of thousands of users basically killed all the Internet competitors in China in less than a few months.

Of course, killing is not the end but the beginning.

When there is no opponent, it is the most dangerous.

If you have an opponent who is stronger than you, you may still understand where you are moving forward, and you may also know where you are better at changing.

If there is a surging chasing your opponent, you can still feel the pressure and keep changing.

And once there is no goal or pressure, what should I do?

Countless large companies died in such an environment.

Wanhu has no good solution to this, and can only adhere to the principle of allowing users to experience a better experience and make continuous improvements and corrections to their own software.

As for whether these improvements and corrections are correct and whether there are any problems.

All of this has to be verified by time.

Even when Wanhu launched its first online game, users from domestic universities suddenly remembered that Wanhu was a company that made electronic games.

However, at this time, Wanhu no longer only made electronic games.

For example, the infrastructure of communication networks has also participated.

Ten thousand households have used various methods to choose a cross-authorization model with foreign communications industry giants, and have the right to use a large number of Internet communication patents.

Although, these patents are of little use in China.

However, those practical techniques are very useful.

Moreover, compared with IBM, Ericsson, Cisco, and Texas Instruments, the price of tens of thousands of households is cheaper and more cost-effective.

So, Wanhu's communication business also began to develop.
Chapter completed!
Prev Index    Favorite Next