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Chapter 9 The Stone Age

Takahashi doesn’t like drinking, but drinking can make people relax most of the time.

Say all the methods you dare not express and what you dare not say before.

After eating and drinking, Ricci, who is usually a little strange, is even more crying and laughing.

Nick, who had drunk too much, also began to say something that was not.

After they woke up, Takahashi had left here, left the United States, and embarked on the journey back to China.

The world is never still, everything is developing.

As a branch of electronic technology, electronic games are changing rapidly.

The rise of the Internet has added a new possibility to video games.

The popularity of the Internet allows more people to communicate and play with people thousands of miles apart anytime, anywhere at a lower cost.

However, most people are not very capable of finding topics, so they need a stage and a scene that can generate topics, and that scene is an online game.

The plane soars in the blue sky, through the day and night.

Takahashi wore soundproof and noise-reducing headphones on his head and materials were flipped over his hands.

This is a plan for an online game, and it is also the plan for the first online game for tens of thousands of households.

Because the current development of the Internet is still very early, this picture is not large, and more of it is a game expressed in words, and it has a very ancient name - "The Stone Age".

This game not only designs the background in the ancient Stone Age, but also divides players into primitive people of different professions, grabs various primitive creatures as pets.

At the same time, it is also expressing the originality of the Internet.

Of course, this is Wanhu’s first online game, but it is not the first online game on earth.

Let’s not talk about real-time strategy online games like StarCraft.

For example, MUD multi-user dungeon games have already been found in the United States.

The threshold for these multi-user dungeon games is not low. It requires players who play this game to have extremely vigorous imagination.

Because everything in the game is either described in words or replaced by various symbols.

It is not an easy task to find fun playing games in this.

However, even in the United States, even in this era, those who were able to use computers and find MUD games were either high-level intellectuals or young people who were very interested in new things.

For these two types of people, it is relatively easy to find the fun of games in MUD games.

However, although some people have already found the fun of playing this kind of game, it is not that easy for more users to have more players.

Therefore, when Wanhu was producing "Stone Age", there were also many American electronic game manufacturers trying to create a full-graphic multiplayer online game.

However, this is not an easy task.

Wanhu Voodoo graphics cards are indeed quite popular, and it is not too difficult to use some good-looking pictures.

However, unlike the multi-user dungeon game that is derived from board games and basically only gives options to choose. What kind of form should a multi-player online game be?

Although there are already many mature role-playing games to learn from, what does these borrowed gameplay occupy server resources?

How to make players not feel this high latency as much as possible under relatively high latency.

These are all technical problems that need to be solved.

Although Wanhu's technology allows Wanhu to engage in real-time strategy games for online battles in North America.

But it is hard to cook without rice. The target market for the game "Stone Age" is China and Japan.

Needless to say, China is still like a seed that has not yet germinated.

The situation in Japan is better, but it is not as high as the United States.

Moreover, although some computers have been replaced with general X86 architecture computers in Japan, a large number of them are unique architecture computers in Japan.

Moreover, there are only a very small number of Japanese players who play games on computers, and these players are mainly butter players.

The reason why such a market structure is formed is that home game consoles have a broader market, and parents do not want to buy a console that will have small butter games.

For more young children, host manufacturers naturally gave up the extremely few users of Xiao Butter.

But from the perspective of computer game manufacturers, this part of the little butter players is also a big number.

So, some manufacturers began to make small butter and sold on computer platforms.

When you see profitable on other fields, you will naturally follow up.

So, a fixed circle gradually formed.

It is not easy to convert these players into players who play online games like "Stone Age".

What if the console version of "Stone Age" is launched directly?

Then online became a problem again.

Any generation of home game consoles will do everything they can to lower the final price.

The functions that can be removed are definitely removed.

Therefore, neither Nintendo nor Sega's hosts have a very mature networking function in this generation.

It can be said that the networking function is missing on home gaming consoles.

Therefore, the final version of "Stone Age" can only be operated on a small scale in Japan.

Even when operating this game, I didn’t want to make money, but was exploring the possibilities for future game development.

The situation in China is basically the case. At this point in time, there are not many places in China that have Internet access.

In this era when installing a telephone is thousands of yuan, only a very small number of individual users have internet access at home.

In addition, only large enterprises and universities have Internet access.

The final scene that is suitable for promoting "Stone Age" is probably the only higher education institutions.

In this era of still providing allocation, these college students from higher education institutions actually don’t have much money.

Therefore, it is completely impossible to make a fortune overnight if you want to make a lot of money from them.

At this relatively embarrassing time, the game made by Wanhu has only one function in the final analysis, which is to test the possibility of future games.

However, except for Takahashi, almost no one knows what the Internet will look like in the future.

In today's era without portals and search engines, the so-called Internet is just an island of information.

Wanhu has already used live chat tools to occupy part of the Internet's entrance, and another big entrance that needs next is something called search engines.
Chapter completed!
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