Chapter 55 I'm afraid it's not a liar!
The personal computer platform is a very open platform.
On such a platform, not only will pirated games appear, but also something rare on consoles and arcades, which is a cheating program that can modify game content.
In mainland China, this kind of cheating program is called "plug-in".
The reason why it is called plug-in is because when online games were just popular in mainland China, Taiwan (Harmony) Bay collectively called this program that provides more functions plug-in programs. At that time, almost all the plug-in used in mainland China came from Taiwan (Harmony) Bay.
Therefore, the plug-in was originally defined as providing more additional functions for the software ontology, and narrowing it down to provide cheating programs for games.
Before the online function appeared, there were many plug-ins that could modify the game.
However, the harm of plug-ins at that time was not great.
Because everyone plays alone and modifys the game by themselves.
Modifying the game yourself is nothing more than the huge pleasure in the early stage of using plug-ins and the omnipotent boredom afterwards.
However, in the online era, the harm of using plug-ins is much greater.
How big is it?
He influenced not only the players who used plug-ins, but also the players who fought against him.
It may be very good for him, and the game experience is very good, but for the players who face off against him, the game experience is extremely poor.
More importantly, this will put the atmosphere of the community and even the entire game into a strange situation.
If there is no plug-in, others will defeat themselves, and they will feel that other people's strength is more powerful than themselves, and they should work harder and work harder and cheer more.
However, if someone uses the plug-in.
Regardless of whether the opponent uses plug-ins or not, even if it is not used, as long as he wins, you will think he has used plug-ins.
And as long as one person uses it, other players will be abused.
If you want to defeat the person who uses plug-ins, you can only defeat the unconventional method, and you can also cheat yourself.
So, the whole game became a cheating world.
Opening cheats is a standard configuration, and you can’t play without cheating.
In this way...
The whole game will quickly perish after a brief madness.
Of course, for buyout games, games like "Dune 2".
You can't refund it if you buy it, so the game's producers and publishers actually don't pay much attention to my Agua issue.
They can even hope you can stop playing early.
Because you stopped playing long ago, you saved their server resources.
After all, even if I wanted to provide online battle monthly services in 1993, how to promote the monthly payment system was a matter of disagreement.
You should know that the reason why Chen Tianqiao from China was able to become the richest man in China at that time in a short period of time.
A very important reason is that he developed a point card recharge system with Internet cafes as an anchor.
You should know that at that time, most players played games in Internet cafes.
Even if you are not in an Internet cafe, there are often Internet cafes nearby that can purchase point cards.
It immediately solved other complicated pre-processes for bank card payments and the terrifying commissions of communication service providers through phone bills.
But even if it is this, the cost of establishing such a point card recharge system is very large.
Compared with such a cost and profit, will the publisher of "Dune 2" promote this service for a game?
Moreover, will players buy it even if they are launched?
You know, they have spent real money to buy "Dune 2".
Could it be that the game that I bought for real money is just a semi-finished product?
Can't purchase all services?
this……
At least from the perspective of the player's psychology, the player feels that he has lost.
Therefore, Internet battles, at this time, are basically just gimmicks to attract players to buy games.
As for whether this function should be used, the publisher actually hopes that players will not use it.
Such short-sighted operational methods naturally make these battle games that could have become classics of the times, one after another.
In another world, the turning point of all this probably comes from Blizzard's Battle Network.
Through the Battle Network and the competition system, Blizzard has maintained the popularity of the community and maintained the attention of players.
A game has changed from a traditional situation where it could only be sold for three months after its release to a game that can be sold for a long time.
Of course, this is not enough.
In the subsequent efforts to maintain the community, they made methods such as opening players to customize maps.
Let casual players find ways to play for themselves.
In this way, a healthy and lively community ecology will be completed.
The game developers and operators can make money while lying down.
However, capital is short-sighted.
The reason why Blizzard launched Battle.com at a relatively fast speed is not because their horizons are so broad.
It is because people with broad vision can control capital.
However, in this world, Wanhu is trying to build its own online network based on its existing operating system and online game service system.
Unlike previous electronic game manufacturers, their own platform can only allow their own platform games to be online.
Wanhu's platform can be accessed by any manufacturer.
The service providers that come in pay for money to rent server online resources, while tens of thousands of households can charge the service provider on the one hand and players on the other hand.
Because, as a third-party platform, it is an extra thing compared to the built-in online services in the game.
At this time, if you buy it again, the feeling of feeling that you have lost money will be much smaller.
Moreover, after purchasing the permissions for this platform.
Not only can you play this game, but you can also play many other online games.
Wanhu is also very attentive to maintain this platform.
There are not much charges for game manufacturers and players, thus temporarily achieving a win-win situation.
Of course, this product is almost not profitable at this stage.
You should know that with their issuance system, Wanhu has made great efforts to place point cards in all places where Wanhu games are sold in North America.
You know, those small shops are fine, just make money.
However, those large chain supermarkets attach more importance to their reputation.
Small cards like Wanhu that provide a virtual service will cost ten dollars.
To them, I'm afraid I'm not a liar!
Chapter completed!