Chapter 27 The first choice for distribution
The computer version of "The Sims" has been made faster and the team's tacit understanding has become higher and higher. All of this makes people feel happy.
Lisa and Ricci, their experience value of making games, began to soar.
The production process of the computer version of "The Sims" is the process of two people crawling their experiences. If before making this game, the two people were little white people with zero experience values.
Now that Lisa is at least a second-level music producer, Ritchie is even more powerful and even becomes a third-level programmer.
Making games is a systematic project.
Just like a person who doesn’t know how to eat when he is born, he also has to start with breastfeeding and step by step. The same is true for making games.
Even if it is a reborn person like Takahashi, he didn't say that he would start making games immediately after he was reborn.
He also started to make his own game after he transplanted and developed the red and white version of "Golden Digger" and assisted in the development of "Bombman".
Even though he had accumulated a lot of experience, he encountered many difficulties in the process of making it himself. After solving it one by one, he finally made a work like "The Tower of Magic".
If this is not particularly clear, then you can take a look at the future independent games.
Although most independent games have a relatively novel and creative idea, the games are not fun overall.
The reason why it is not fun is that independent game developers may not have done it in this industry before developing this game.
Most things seem easier than harder to do. The same is true for making games. Even if there is an engine company that makes an engine that even monkeys can get started, games made with these engines will still encounter various problems.
Just like Takahashi always felt that Ubisoft’s games lacked gameplay, it was a game company that was good at creating scenery.
But how many game companies like Ubisoft can you see?
The reality is that this family is the only one, and there is no semicolon.
The dubbing and soundtracking work of "The Sims" has basically entered the quasi-professional level with the addition of Senior Lisa.
There is a habit in the Japanese industry to use classical music that has passed the copyright protection period in games, adapt them, and then use them as background music for the game.
There are still many such music on the computer version of "The Sims". Although some of the reasons are to save effort, the other part is that these classical music that can be circulated today are very recognizable from the work itself.
The effect used in certain specific scenes is far better than that of self-created music.
Although Senior Lisa can write songs, she is not a genius who is good at all types. Everyone has the boundaries of each person's ability.
After adding classical music as background music, the computer version of "The Sims" finally saw more changes in the slightly monotonous background music style.
In addition to music, Ritchie has also achieved good results in program.
The first thing is to improve the game production engine produced by Takahashi, and further optimize the game developer that was later transformed into, which reduces the configuration requirements and makes it smoother to use.
In addition, when the game was almost completed, he and Takahashi made an overall optimization.
You should know that most software does not actually optimize the earlier the better. The same is true for writing things. It does not mean that you can finish a hundred words. If you carefully write these hundred words for a year, you can look so beautiful with the ten thousand words below.
Because there is no concept of a whole, the optimization of a certain part is actually useless in most cases.
Just like Shinichi Nakamoto, he has a code-cleaning habit similar to obsessive-compulsive disorder. He can't stand even if he has one byte in a line of code.
This is an era when red and white machines are getting up early, and every byte is as precious as gold. There is no problem doing this.
He was even called a genius programmer because of this.
However, as the memory capacity becomes larger and larger, his paranoid use becomes less and less useful. Without overall thinking, although he can optimize a small piece of code to the extreme, what's the use?
You can optimize one hundred lines of code to the extreme.
One thousand lines of code can work hard.
But what about ten thousand pieces, one hundred thousand pieces?
Can it be optimized like that?
The times make talents successful.
Shinichi Nakamoto became famous because of the Red and White Machine era, but he was no longer in glory as the era passed.
Yesterday’s wine, today’s poison.
A powerful company like Hudson was also acquired by his first younger brother Konanmi.
Even a joint brand like Wanhu Namco cannot be achieved, it is just a subsidiary of Konami.
If you want to avoid being eliminated, you can only move forward bravely.
The price of moving forward bravely is to lose short-term interests and pursue long-term and uncertain interests. There are really not many people who can make up their minds.
You know, it is very difficult to change a person's insignificant habits, let alone a huge company composed of countless individuals?
The computer version of "The Sims" has been completed, and the next thing is to release it.
Although Takahashi himself has done distribution, it is different from the issue in Japan and the issue in the United States. It is even more different from the issuance in Japan ten years ago and the issuance in the United States now.
Although there are no good games on the market now, there are always good games. However, there are no shortages of games, and I don’t know if they are not short or over.
In Japan, as long as you deal with the players in Tokyo, or even the players in Akihabara, countless people will come to cooperate with you.
But this doesn't work in the United States.
The United States is too big. The United States is so big, which means it does not have a clear center for electronic games. There is no region where as long as the players here recognize it, this game will definitely be recognized.
Therefore, it is unrealistic to imagine making big big with small things like in Japan.
How to stand out in excessive games requires players to passively accept your game information. Speaking human words is advertising.
But, how easy is advertising?
How much does it cost to advertise in the United States?
Besides, Takahashi doesn't plan to show up in public, so he is not going to do his own distribution.
Therefore, he has to submit this game to the distribution company and asks them to decide whether to make this game.
Of course, the first choice is of course ten thousand households!
Chapter completed!