Chapter 80 Nick's Nervousness
Already dead.
The horizontal pass game is dead.
Since its launch, it has been a year since the Red and White Machine was launched. Before role-playing games became popular, the type of game that carried the tripod on the Red and White Machine has always been a horizontal version of the game. Even when role-playing games achieved very good results in Japan, the most popular game type on the Red and White Machine platform in the overseas market was a horizontal version of the game.
From "Super Mario Bros." to "Demonic Village", from "Contra" to "Ninja Dragon Sword".
Because of the characteristics of red and white machines, and because there are many players who like this type of game.
The horizontal version of the game matures too early. "Super Mario Bros. 3" can be said to be the pinnacle of the horizontal version of the game. After this work, although a very few works can surpass it at a certain point, their overall quality is not as good as it.
Wanhu does not occupy much share in the horizontal version of the game, but his status is not low.
The game "Metropolis" still has a large number of fans thanks to its novel gameplay at the time, as well as its sci-fi and mystical settings, the pictures and music.
However, it is such a game that Wanhu has not released a sequel for a long time.
Even the horizontal pass game on the Wanhu GG handheld console is less than the Nintendo's GB handheld console.
However, planting melons gets the melons gets the beans.
The seeds that ten thousand households once planted in the United States on that day finally reached the harvest season.
These video games made and produced by American teenagers have been reviewed by Wanhu’s quality, and have been listed on Wanhu’s GG handheld console one after another.
Most of these games have high game quality.
Many of the potential of these young game producers have also been tapped out.
If the current game production in Japan can be described as office workers' production, then the current game production in the United States has more interests and hobbies than office workers' begging for food.
The games produced are not so dogmatic and rigid. Compared with those pure Japanese games on the market, these games with American descent can be said to have brought a new trend to handheld games.
The GG platform, which has added dozens of games, has finally gotten rid of the embarrassing situation of lacking third parties.
The games on GG before were all reproduced by tens of thousands of households.
Whether it is the "The Sims" series led by the little geisha, the "The Tower of Magic" series led by Takahashi, or the transplanted versions of many Wanhu's classic games. Even new game producers like Wang Xiaohua are Wanhu's own people.
The dozens of games already available on Wanhu GG handheld consoles are all made by Wanhu themselves. This can be said to be extremely stressful for Wanhu. Players who have purchased GG handheld consoles will feel that there are fewer games on this handheld console, so they have to choose other game platforms, and their loyalty to Wanhu GG handheld console platforms will not be particularly high.
Although Wanhu has launched dozens of games, there are not many games on each game type. These dozens of games are mainly intended to cover most game types.
The taste of a single player is actually relatively fixed. Those who play "The Dance Team" are unlikely to play "Legend". Those who play "Honor of Kings" are unlikely to play "Glory War Soul".
Although these game production teams from the United States are rarely pioneering, the sales of GG handhelds have exploded with their novelty and the unscrupulous pride for American players.
Cleverly speaking, the history of American video games in Atari's collapse has been a history of humiliation.
There is no game in a great country that can compete with Japanese games. It’s a shame and humiliation!
Although American players are used to being pressed to rub the ground, they are really a group of American game makers. They break through the small circle of computer games and enter the larger circle of handheld console platforms.
After being encouraged by a small group of people who are interested, American players who are not clear-headed, regardless of whether the game type and style are suitable for them, they are enough to buy many games made by Americans themselves.
Fortunately, the quality of these games is not so bad that they are not bad. They suffer losses and are deceived if they don’t buy them.
When Nintendo and Sega's North American branches saw this wave of operations, they instantly came back to their senses and began to attract American game makers.
Although Wanhu has contracts with these developers, interests come first and the contract can be torn.
Overnight, many game production teams that cooperated with Wanhu chose to terminate the contract with Wanhu.
There are many reasons for them, some of them are just going to Nintendo and Sega to make more money. After all, Nintendo and Sega both have two platforms: home computers and handheld computers, while Wanhu only has one handheld computer platform.
Others pursue "dreams". They hope to rely on a platform with more players to allow their games to be played by more players.
The top management of Wanhu, whether it is Takahashi, far away in China or Nick in the United States, has no surprises about the poaching behavior of its competitors.
However, a recent Sega game in the United States made Nick feel a little nervous.
This game is "Sonic the Hedgehog" directed by Nakayuji, which is still a horizontal pass game.
However, unlike previous horizontal-level gameplays, this game emphasizes speed, unparalleled speed.
The impact of this sense of speed is like a player sitting in a roller coaster.
Nick was afraid of this game not because he thought it was so fun. But he felt that the emergence of this game meant that the competition in the electronic game industry would enter a new stage.
The blue mouse in "Sonic the Hedgehog" is said to be able to run at the speed of sound. The super fast picture feels, which always sets off the sense of speed.
At the same time, Sonic is also a new generation mascot launched by Sega as a fight against Nintendo.
In terms of public opinion propaganda, this "super fast" blue mouse is simply synonymous with fashion compared to Mario, a middle-aged uncle who is "good Mr. Good".
The Sonic series that is extremely successful in marketing, sales in the United States, and even really has the hope of catching up with Nintendo's Mario series.
If this war is only bound to the home console, Nick can completely hold a spirit of a dead fellow Taoist who can't die, and a dog bites a dog and smiles.
But when Sega announced that it would launch "Sonic" on Sega's game gear handheld, Nick began to get nervous.
Chapter completed!