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Chapter 75: It's Enough to Be Compelling

After some investigation, the feasibility survey report on Wanhu North American logistics business has been released.

The results of the survey are not optimistic. The logistics industry is now considered a traditional industry in the United States.

Traditional industries will inevitably not have various opportunities for emerging industries like electronic games.

After some investigation, Nick finally felt that self-built logistics was unrealistic, and there was no place to collect so many talents. The money and time cost invested in it is incalculable.

Nick thinks the ideal solution is to acquire a ready-made logistics company. He takes advantage of this company. Through reforming its original system and adjusting its business scope, it will be as needed by thousands of households in North America.

This is like Cinderella's two sisters. If you want to wear crystal shoes, you must cut your feet and fit your shoes.

However, even this seems to be the most reliable solution, the success rate is still not high.

The data survey company has conducted statistics on all the more well-known mergers and acquisitions in history.

The success rate of mergers and acquisitions is less than 30%.

With such a low success rate, why do so many companies choose to acquire?

It is because mergers and acquisitions are a high-yield thing, although the risk is not low. Compared with the benefits after success, this risk is completely acceptable.

For any company, expansion is not an easy task. If you want to expand quickly, or even want to get involved in a field you have never entered, mergers and acquisitions can be said to be the only option.

Nick handed the report to Takahashi through human delivery, and also expressed his views.

Takahashi did not object to the merger and acquisition.

Instead, he half-jokingly said in the letter that this was the first time in the history of ten thousand households. He hoped to complete a wonderful merger and acquisition.

Takahashi said, Nick ran away and broke his leg.

Nick and his men began to contact logistics companies that already had an interest in them.

However, acquisition is not like buying vegetables in the vegetable market, and it is not determined in just a few words. If it is fast, the acquisition process may be a few months, but if it is slow, it will not be a year or two.

While Nick was carrying out mergers and acquisitions, Takahashi was still making new games.

Although the industry is gradually developing, making games is no longer something that can be accomplished in just two or three people.

The division of labor is getting more and more detailed, and it is not so easy for Takahashi to find his position.

Although Takahashi is the president of Wanhu, if you ask for it randomly during the game production process, you will still be criticized by various people.

Although there is no vicious incident like "killing a president to sacrifice to the sky", there are only disadvantages but no benefits for the entire team and the games in production.

The group of players in GG handheld consoles is now in a polarized state. One is a full-blown casual player. The games they play are generally "Tetris", "Bubble Dragon", and various relatively relaxed and casual games that can be picked up at any time and put down at any time.

The second type is heavy players, who have high requirements for the game. They wish they could immerse themselves in the game for twenty-six hours a day.

As the saying goes, you will become a good doctor after a long illness, and you will become an expert after a long time of fun.

Although they don’t know how to make games themselves, they still have a very reliable judgment system for whether a game is excellent.

The deep player group pays more attention to electronic games than the mild player group. Even electronic games are the only ones in their entertainment life, or even the only ones in their life.

Because they have invested a lot of energy, they have a strong say in the matter of video games.

Through paper media and other media, their opinions will in turn affect mild players. The final result is that some mild gamers have been infected with heavy gamers.

Wanhu has dabbled in light games and heavy games. The "Tetris" and "Bubble Dragon" series are typical light games.

"The Tower of Magic" and "Endless Fantasy" are in-depth games. The "The Sims" series led by the little geisha is a new game series between light and heavy.

Why is it said that the Sims series of the Little Geisha is between mild and severe?

This is because the little geisha version of "The Sims" does not require any superb operation, and the actual content of the game is not very large. It is not difficult to get started, and it is not difficult to master it.

However, there is an important point in this game mode invented by the little geisha, which is that it is very "liver".

The Sims series, the Little Geisha version, is a game that uses data to continuously stimulate players.

Moreover, due to the game mode, the suppression of the numerical vacancy period is very small. After playing this game, players always think that the characters they control can achieve greater achievements and earn more income.

Although, from one stimulus point to another, it may take only one or two minutes during this period. However, one stimulus after another, time slipped away quietly.

Players looked up and saw the blue sky, and their mood was absolutely complicated.

Takahashi leads the production of the new work of "The Tower of Magic" this time. Although the old works of the "The Tower of Magic" series have also been frying a cold meal on GG handheld.

However, it is not enough to just stir-fry the cold rice.

Takahashi led the innovation of "The Tower of Magic", and the new work of "The Tower of Magic" has changed from the original but the protagonist to multiple characters.

The game mode has also changed from the traditional "Magic Tower" to a chess system that is more similar to "Flame Emblem".

From the original calculation of health, magic and keys, it has evolved into the control of the arrangement of troops in each duel.

Although in terms of bloodline, the "Tower of Magic" that is being produced is still a new work in the "Tower of Magic" series, there have been relatively big changes in terms of game types.

The overall difficulty of the game cannot be said to have increased or reduced.

However, in addition to regretting the fact that the traditional "Magic Tower" will never be seen again, players who have played the trial version still have a lot of praise for the new "Magic Tower".

The brand new profession system and the setting of mutual generation and restraint are also very novel for players.

However, although the quality of the game is destined to be good, there is no big hope for sales.

Although it is very famous, it will not be a big deal.

Players shout "Blood Source" every day for a second!

How many non-video clearance parties are there who actually bought "Blood Source"?

You said yes.

Hardcore games, having a good reputation is enough.
Chapter completed!
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