Chapter 39: The Self-doubt of the Little Geisha
"Ten Thousand Thousand Sets." The little geisha put down the phone, which was the first week of sales of "The Sims - The Way of the Cartoonist" she produced.
The little geisha was stunned. Although this was her first time playing games and she did not have too much expectations for her first game, the sales of more than 10,000 sets in the first week were still a little less.
The tender branches outside the window sprouted new buds, and Takahashi walked in from outside the house. Seeing the little geisha's appearance, he did not comfort the little geisha, but sat quietly beside her.
"Takahashi?" the little geisha took place.
"Hmm?" Takahashi replied.
"Do you think I'm not suitable for playing games?" the little geisha asked in confusion.
"How could it be? Your game is great! I like it very much!" Takahashi replied.
"Then why did you sell so much? Only more than 10,000 units?" the little geisha continued to ask.
"How much do you think is appropriate to sell? It can reach the quantity you expected?" Takahashi continued to ask. Although his expression seemed to fade out of a bird, in fact, he attaches great importance to the problem of the little geisha at this moment. The little geisha encountered psychological problems and fell into the cycle of self-denial. Although this problem is not painful, once it gets stuck in it for a long time, it will be difficult to get rid of it. Losing confidence is a deadly poison for an art creator and a game maker.
"I think there should be at least 100,000 sets." The little geisha said with his head tilted for a while.
"Puff!" Takahashi couldn't help but burst out laughing.
"What are you laughing at?" the little geisha complained a little.
"No." Takahashi said. He wiped the saliva that had just been sprayed with his hand towel and asked, "Do you know how many games there are in total that have sold over 100,000 in the first week?"
The little geisha shook her head.
"There are no more than fifty movies in total. From 1980 to the present," Takahashi said, "The first week of 10,000 sets has already sold a lot. There are not many games with sales of over 100,000 in the first week of 10,000 games. At the beginning, the sales of "Endless Fantasy" exceeded 10,000, but in the end, the sales exceeded 2 million. Your "The Sims - The Way of the Cartoonist" is a new type. Any new thing that comes with people must adapt. Don't think that they sell less."
As the little geisha listened, his eyes gradually lit up. I don’t know if it was Takahashi’s words or his attitude that played a role, “Well, that’s not bad?”
"Of course not!" Takahashi said.
"Then I'll go to make a new game! The little geisha will no longer worry and will immediately start making a new game.
"The Sims - The Way of the Cartoonist" is a mature template. The development cycle of the new game will be greatly shortened by this mature template. Perhaps, when players who play "The Sims - The Way of the Cartoonist" just felt a little bored to pass the game over and over again, they would not have to make similar games from other manufacturers, and Wanhu's own series of orthodox works will be put on the shelves.
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When the little geisha was still thinking that her games were sold too little, among the American player group, her "The Sims - The Way of the Cartoonist" had already caused a stir among the American player group.
The screen on the small handheld console is definitely not exquisite. Not to mention the comparison with arcade games, it is even more difficult to compare with Sega's MD screen.
However, on this simple black and white screen, there is a full screen of gameplay.
Although "The Sims - The Way of the Cartoonist" cannot be said to be a "brush-brush" game, after integrating elements such as cultivation, attribute growth, comic work quality, etc., the comprehensive numerical growth stimulates players, causing players to fall into this trap made by data compiled.
The most intuitive consequence is that after players enter the atmosphere created by this game, they can no longer live without this atmosphere.
It was late, so I lay down in the quilt to play. When I had no battery, I quickly changed the battery.
It can be said that the appeal of "The Sims - The Way of the Cartoonist" by the little geisha is far greater than that of the mainstream arcade fighting games and traditional role-playing games on the console.
However, although "The Sims - The Way of the Cartoonist" is very good, it encounters a problem, that is, the process of this kind of game cannot be done very long.
Moreover, the more the entire game enters the later stage, the greater the risk of numerical collapse.
The virtual opponents that were difficult to defeat at the beginning would also become like geniuses.
Therefore, it is absolutely irresponsible to say that the Sims - The Way of the Cartoonist created by the little geisha exceeds all the game types today.
Each game type has its own advantages and disadvantages. Some game types are more suitable for arcades, some are more suitable for home consoles, some are more suitable for personal computers, and some are more suitable for handheld consoles.
There is absolutely no so-called trick to eat everything, and a game type can gallop on all platforms.
The reason why players are so addicted is because of the freshness, because no one has seen similar games before.
For example, Tetris, although tens of thousands of users use various methods to maintain the popularity of this game, the popularity of Tetris, which has been released for more than a year, is gradually declining whether it is on arcades or handhelds.
This is not that the game is not fun, the game has changed. The game is still the same game. But the player is not the same player anymore.
Players are always pursuing new types of games, just like men always get tired of the old and the new.
The 14th, 5th and 6th spring blossoms. The sales of "The Sims - The Way of the Cartoonist" were passed down by word of mouth by North American players. The sales in the second week exceeded the first week, and they reached a line of 20,000 sets.
In the video tape rental store, the rental cassette of "The Sims - The Way of the Cartoonist" gradually appeared.
Other games on Wanhu handheld consoles have also entered the video rental store.
This is also the first game cartridge to enter the handheld game in the rental store on a large scale. Previously, there were rental items about electronic games in the rental store, mainly red and white machine cartridges and md cassettes. In addition, even the game floppy disks or CDs of personal computers gathered by American game producers are rare in rental stores.
Although the existence of a rental store will reduce the sales of first-hand cassettes. However, because the cost of playing games is low, more players will choose to buy game handheld consoles.
Overall, in the long run, the existence of rental stores will make tens of thousands of households sell more handheld machines. If the quality of the game is excellent enough to make players reluctant to rent and not buy it, then the sales of this game will be even greater.
Now that the market has not yet been filled, Wanhu does not object to the existence of gg handheld games in the rental store.
Chapter completed!