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Chapter 21 Creative Contest [Please support genuine

"I understand! I understand!" Wang Xiaohua's expression on his face was very exaggerated, as if Fan Jin had won the exam.

"Zhang San! Li Si! Wang Wu!" Wang Xiaohua shouted to three people busy in the studio, "I finally know how to make the game! You all stop first, I will write down the schedule of the game progress first, and let's make the game according to the new schedule and new tasks." Wang Xiaohua said.

Unless it is a person who makes a game, how to communicate effectively and work effectively during the game production process is a science.

For example, although Zhang San, Li Si, Wang Wu were all busy with his own affairs before, because Wang Xiaohua had no plans, these tasks were actually almost useless.

After more than a month of training, Wang Xiaohua learned all kinds of experiences learned from his predecessors who went to Japan to study, and finally realized his own problems.

In fact, if Wang Xiaohua's game production team was not a game production team within Wanhu, they would have encountered more problems.

One of the primary problems is the font library problem. You should know that although it is about to be 1990, the memory price remains high. Although memory manufacturers in the world are constantly expanding production, their production capacity has been eaten by game hardware manufacturers led by Nintendo. Overall, the supply is less than demand, so the price will naturally not be low.

Compared with the Japanese font library, compared with the Japanese font library, the Chinese character library requires a lot more storage space.

In this era, whether it is Wanhu's "Endless Fantasy" or Nintendo's "The Legend of Zelda", all the dialogues are basically performed using Japanese pseudonyms.

It is not to take care of children, so that children who don’t understand Chinese characters can play games more easily, just to save that little memory cost.

Of course, in the era when "Little Beast", which is "Pokemon", which is "Pokemon", which is "Pokemon", in an era when memory size is no longer the primary issue, such games facing the group of young players really continue to use pure pseudonyms for the sake of small players.

Although I have a back-to-back home, I am also thinking of making a game and having a standard Chinese character library.

Starting from the Odyssey and Atari 2600, the electronic game console is not a complete electronic computer. It cannot call font libraries outside of the game program like the current serious electronic computer.

Although there is no technical problem in curing a font library in the motherboard of the handheld machine, there are problems in cost.

Therefore, what Wang Xiaohua can use is a broken version of the font library.

The so-called incomplete version of the font library means that the characters can be used, which characters can be stored in the font library. Under low pixels, the storage size of a word is not large, and it is completely acceptable without wasting any waste.

Of course, this is just a temporary solution for Wanhu's technical department. Wanhu's formal solution is far more "black technology" than storing a single character.

The "black technology" is to record all the strokes in fixed positions, such as the baby's "treasure" and the family's "home", share a treasure cover. Since Chinese characters are composed of strokes and radicals, this will save space by combining them.

It is not difficult to think of such an idea, but the difficulty lies in how to implement this thing in the current hardware environment.

Whether it is programming engineers from Wanhu or programming engineers from other companies, most of the work is actually on these complicated and boring things.

Although each single program looks neither complicated nor likely to make mistakes, when the entire system is complex to a certain extent, errors will inevitably occur. This is a probability problem, and the probability of a person making a mistake under a large base is inevitable.

Zhang San, Li Si, Wang Wu and the other three rested for three days after Wang Xiaohua's inspiration flashed. During these three days, Wang Xiaohua made detailed charts of what to do every day and what to do every day.

During the design process, he also clearly identified various needs.

After doing this, there will be no chance that Wang Xiaohua would like this, but Li Si would provide that in a daze.

During the time when Wang Xiaohua's handheld game production team started to produce games, many people came to apply for developing handheld games and applied for handheld game development machines.

There are very few people who really want to make games, and they don’t know anything about the difficulties in making video games. The reason why they want to make video games is simply that they see that after Wang Xiaohua took on this task, they become rich and become much more "free".

However, because Wang Xiaohua and the little geisha each took away one development machine, there is only three development machines left in China.

Therefore, compared to Wang Xiaohua's easy access to the development machine, the remaining people began to face various assessments.

Finally, more and more people were attracted, and even a creative competition was held. Whoever had the best creativity would hand over the development machine to whom, and who would start to form a new handheld game development team.

Most of them will not realize that the activities they participate in like a joke will affect their lives.

As soon as they enter the game, perhaps when some of these people stand out and start making the first handheld game, they have developed around making handheld games for the rest of their lives.

Takahashi, who happened to be in the ten thousand Chinese, also became a judge of this creative competition.

Before the start of this creative competition, it was already stated in the rules that it is not novel enough, and funny enough creativity can be selected. The game creativity that can be combined with the actual level of hardware and can be realized is the real good creativity.

Many people who have not even understood the standards of handheld consoles directly withdraw when they find it troublesome, while the other part begins to understand the hardware level of handheld consoles, how much activity blocks can be on the same screen, and how large the capacity of all games is. Then, based on the existing games, think about the games they want to make.

During the competition, something unexpected and reasonable happened. That was the game consoles, game cartridges and game magazines in the welfare club were sold out.

There are also many people in the library. Although they cannot fully understand the Japanese-distributed "Player's Heart", they are working hard to watch.

There are some people who are "dexterous" who want to find some sensitive points about Takahashi from the middle. They think that if they give a little teasing, they can get a development machine and a lot of development funds.

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