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Chapter 50 Terminology

Wan Chai stood in front of the arcade of "Legend of Hungry Wolf". In addition to the rocker supporting eight directions on the left, the three buttons on the right are a fist, b foot, and c throws.

Although Wan Chai has never actually played "Legend of the Hungry Wolf", he has already mastered the instructions in "Legend of the Hungry Wolf".

After investing in the coins given to him by his boss, Wan Chai started the game. The opponent next to him was a weird man, even in such a stuffy arcade hall, he still insisted on wearing a baseball cap.

Just like real-person fighting, fighting games also need to find opportunities to make their moves.

Players who are just starting to play fighting games may randomly press buttons and keep punching, but for players who are already getting started, they are tentative punching and constantly moving to find opportunities.

These players who have already started to use this series of operations that seek opportunities, move back and forth, release energy saving and restrain opponents, and put themselves in a favorable position, collectively called the "Stand Upward".

Since fighting games are a showdown between two people, one rises and the other goes down. Therefore, the purpose of standing up is not only to establish one's own advantages, but also to put the opponent at a disadvantage.

When attacking, suppress the opponent by moving and making moves. When defending, restrain the opponent by moving and making moves, and make yourself out of the opponent's suppression range.

The familiarity of one's own character use, the familiarity of the opponent's role, and the understanding and prediction of the opponent's combo routine are the prerequisites for a player to use it to achieve excellent immediate return.

Although you can practice it immediately, there is no fixed pattern.

Different players have different rhythms, and a master can often pull his opponent into his own rhythm and achieve victory.

The most amazing thing about Lihui is that it can hardly make progress from computer practice. Only by fighting against real players can you understand the subtleties of Lihui.

Although Wan Chai had never played "Legend of Hungry Wolf" before, his opponent was not a master. He went from being awkward to being quite skilled, and it only took less than thirty seconds to be able to do it.

Although the onlookers of "Legend of Hungry Wolf" can still see that there are many flaws in Wan Chai's hands, they are no longer the rookies on the opposite side can find and exploit them.

For most players, playing games in the arcade hall will definitely have the effect of exercising their mentality.

Here, the dish is original sin.

Here, victory is the only pursuit.

Although there are many games here, all of which are games that can pass the level together, players are still creative and create various rules just to compete.

Therefore, most players here have learned to face failure and admit defeat. At the same time, they also know that diligent practice can quickly improve themselves.

Therefore, although he was defeated by Wan Chai, the players who had just been in contact with "Legend of Hungry Wolf" were not discouraged. While continuing to queue up, they summarized why they failed just now. The more they thought about it, the more excited they became. When they thought of the moment, the joy on their faces was hard to express.

Although the game "Legend of Hungry Wolf" mainly absorbs the essence of "Street Fighter 1", it also incorporates the exciting settings of many contemporary games.

The combo system is the more interesting system in "Legend of Hungry Wolf".

Just like a routine in a martial arts performance, the combo looks gorgeous and has great visual impact attributes. Although players who work hard to operate the game may not notice all the special effects, the players who watch around can feel visual shock.

The second-place opponent Wan Chai meets is much better than the first-place.

Unlike almost hitting the first-place opponent, Wan Chai was almost hit by the second-place opponent.

He used the Buchihuo Mai in his hand to make a gorgeous combo, but the opponent defended one by one. Just as Wan Chai's combo reached its last step and was about to end, the opponent actually gave up his defense, stood up, and stretched out his fist.

As soon as the fist was stretched out, the animation's hand fist had not yet ended, he canceled the action and used a set of skills toward the approaching Makibuki who was approaching quickly.

ko!

Wan Chai's Buchi Shirou was killed instantly.

Wan Chai doesn't care about his own death. Video games can only grow by accumulating experience through continuous death.

"What are you doing?" Wan Chai asked in Japanese.

"Cancel." The middle-aged uncle replied talkatively, "Cancel the previous action and immediately follow the next action. I don't know if it is a loophole in the game, but it's very useful."

Some people say that the development of electronic game consoles in Japan has a lot to do with gambling (harmony) games, from mechanical marble platforms to electronic slot machines.

Because of the activity of gambling (harmony) betting, people are born to pursue luck, which makes people inevitably become treacherous. Therefore, the "secret" of betting will always be spread faster in this circle than in other circles.

On slot machines, there is a term, "measure", which means that by observing the color of the pattern, it is possible to locate the time when the pulling rod is pulled, and can also get better rewards when the wheel stops.

For fighting games, this term derived from slot machines is to use hard straight differences to enable the attacking party to quickly connect skills and skills, form a chain of segments, and cause the attacked party to be continuously injured.

This principle is very simple, which is the time when the second skill is activated, which is less than the hard straight time of the first skill.

The consequence of this constant combo is that the opponent can only stand there and watch himself be beaten, and can do nothing.

Although Wan Chai did not master such superb skills, he grew up very quickly in the duel with masters.

He has mastered another kind of skills necessary to play fighting games, and it is also a skill that is also required to play shooting games, that is - confirm.

Confirm your status and the enemy's windowsill to determine how you should take the next step.

At the same time, Wan Chai discovered that when playing fighting games, sometimes the opponent may have several different attacks, and he cannot defend against all attacks at the same time.

Therefore, it is necessary to predict what kind of attack the opponent will launch and use this as a basis to defend.

And this judgment process is called - selection.

"How do you defend against fox?"

"have no idea!"

Just when everyone thought that Wan Chai’s defense was wrong, the characters used by Wan Chai actually successfully defended.

They couldn't see it when they looked at the screen. In fact, Wan Chai had just carried out a series of complex operations, defending against two attacks almost at the same time, and selected the most suitable time and launched a counterattack.

"So amazing!"

While the players around praised him, they were excited.js3v3
Chapter completed!
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