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Chapter 45 Fighting Games

The man with red hair in white clothes is called Long, and the man with yellow hair in red clothes is called Ken.

In the final level, these two people who seemed to be twin brothers had a duel.

In terms of this game, it is a level-breaking game. Although there are several players surrounding this machine, compared with Tetris, when Space Invaders were the most popular, the attention of Street Fighter is not that high.

However, in the eyes of Takahashi, who knows the trend of the future, there is an inexplicable smell.

Although Takahashi does not believe in fatalism, as a time traveler and a rebirth, he believes in this kind of thing in the dark and subconsciously.

Because, by believing in fatalism, the reborn person can only rely on the foresight of the foresight.

Takahashi looked at the Street Fighter for a while, and saw a few arcades surrounding the Street Fighter discussing. He turned around and returned to Wanhu headquarters, held a meeting, and made a fighting game!

The meeting members present had just about every concept of fighting games. Takahashi looked at everyone's confused eyes and said, "Please look at the schematic diagram in your hand. The so-called fighting games are different from the previous level-breaking games where players cooperated to challenge computers by a single player or multiple players, but a duel between players and players."

"Is it like Bubble Dragon and Tetris?" asked a producer.

"Yes! But unlike Bubble Dragon and Tetris, Bubble Dragon and Tetris are indirect duels, rather than direct duels. They make the opponent's game difficult by completing their own game goals. The essence of the fighting game is the direct duel between two players, fist-to-fist. Does anyone present like to watch Hong Kong kung fu movies?"

Some people raised their hands.

"Okay, everyone writes down the actors and movies they like to watch on paper," Takahashi said.

A secretary from Takahashi's office said a few words in Takahashi's ear.

Takahashi waited for a while, and after everyone finished writing the information form, he stood up and said, "Please follow me to see. The Street Fighter launched by Capcom, I think the final level of this game already has the prototype of what I call a fighting game."

Wanhu headquarters has a large warehouse, which houses many arcades, from outside to inside, from year to year, the innermost part is Atari's pang, and then the outer point is the space invaders. Until the center, there is Wanhu's magic tower, Bubble Dragon, and the brave one is the next hundred floors and there are several games separated from these games.

This road represents the development history of arcade games. Although it takes a lot of time to come in, it reminds people who come here that the development history of arcade games from scratch.

I almost walked to the end and saw the Street Fighter Arcade that Capcom had just launched. Since it had been notified in advance, there was an employee who was specializing in game review in front of Street Fighter's Arcade, and it seemed that he would soon play to the final level.

Long and Ken stood there, one on the left side of the screen and the other on the right side of the screen.

Just like the Mario Brothers, Mario and Luigi, the two of them have different colors of clothes, from the operator's sense of the character's characteristics and even the way of punching is exactly the same.

The two of them punched each other and beat each other for a while, and finally, Long, who was in red clothes, won.

Seeing this chaotic duel scene, everyone was a little confused. Only by judging the blood bar can we see who was standing with the last person and who won.

Is this game interesting?

Almost everyone who came was a little confused. Although they were either senior game producers or senior games to many people, they did not see where this game is fun.

In their opinion, the showdown between the two was too rough and too rough, and did not conform to their aesthetics.

How great it is to be a family that is neat? Why do players hurt each other?

Takahashi looked at the confused eyes of almost everyone, and he sighed slightly in his heart.

To make a game, you need a soul character and a mature team. Without a soul core character, a game cannot have a shocking spirit and will not make people think that this is an excellent game. If there is no excellent production team, the will of the game producer cannot be effectively conveyed, and no matter how good the producer is, it will be in vain.

An excellent production team can be trained. Although everyone's professional skills and programming level are high and low, the bottom line can be improved through training. However, not everyone can master the control of the game by the soul characters.

Because technology can be judged by standardized tests, but the spirit of a game does not have a very standard quantitative standard.

Although to a large extent, if a game is popular with players, it can be said that this game is successful. However, when a game is made, even if everyone in the company recognizes this game very much, this game is likely to be pujie.

Even if Wanhu owns Takahashi, there is no way to ensure that every game will be successful. Takahashi cannot really be a one-man show, and decide who can play the game and who can play it.

Therefore, there are often many small competitions within. The judges not only have tens of thousands of professional producers, but also some relatively junior players and some senior players.

The first place that was finally won will lead the production of some smaller games. Because now, no matter whether it is Sega's console or co-host, the minimum number of game disks produced is only 10,000.

Although for small game manufacturers, there is still some pressure on the number of game disks of 10,000, for tens of thousands of households with deeper cooperative relationships and wealth, the test cost of tens of thousands of households can also be accepted by tens of thousands of households.

Gradually, some game producers stood out and were able to make games with greater cost. Wanhu was also free from the situation where Takahashi was the only one who supported the scene.

However, when I looked at the charm of almost everyone who didn’t understand the fighting type today, Takahashi’s heart sinks again.

If you have a specialty in your profession, it is definitely different from history and the city. Although it is not to say that those who write history cannot write about cities, and those who write about cities cannot write about history, the threshold within the industry still exists.

If you want to transform, it’s okay to say that this kind of low cost is sufficient, but the trial and error costs are abundant. A game producer may have been working on that game series in his life.
Chapter completed!
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