Chapter 12 Concentric Only
The essence of a meeting is to decide and resolve some things through communication.
As the company has more adults, more meetings need to be held, from daily reports to year-end summary meetings. Some people who participate in the company's foundings often have not yet discovered that the center of work has changed from specific things to meetings.
The purpose of the meeting Takahashi this time was to decide and determine the producers of "Space Warriors", determine the position rules, and formulate work plans.
Project management is a very complicated matter. Japanese game manufacturers will not compete in the future for the United States and Europe. In addition to the lack of capital funds, project management is indeed not good.
The final product of "Final Fantasy 15" that has been repeatedly delayed is not as good as a semi-finished product. It pays too much attention to the casting of details and abandons macro-control.
Perhaps in the past, the size difference of a map was several thousand or hundreds of bytes, but in the era of cheap storage and large-scale games, it was a bit of putting the cart before the horse.
It is said that Ubisoft's game optimization is poor, but there are fewer missing games. There will be no major plot missing.
This is the question of concern.
Of course, this does not mean that there are too many bugs worth showing off, but it is really difficult to have perfect games in the world. With limited resources and so much time, if you want to do everything perfectly, you will only end up breaking the entire project.
Make a choice, this is the right way.
In the eyes of others, the difference between Wanhu and other game manufacturers is that other manufacturers have success and failure in games, while Wanhu's games can be described as success.
However, in Takahashi's own view, the difference between Wanhu and other game manufacturers is the difference in management systems with game companies whose assets have skyrocketed due to the rapid expansion of the market.
Rich resources and backward management systems are both misplaced, and the latter can consume the former.
It is still rising, and the industry is in an upward period. Everyone has a lot of money. Even if there are management problems, they can still use money to solve this problem.
But can any industry be in a rising period forever?
No, no.
If a person has no future, he will have immediate worries. This sentence is also useful for people's collection - enterprises.
Companies with chaotic management systems may occasionally make a fun game, but they will never survive for a long time.
The number of people in the conference room is gradually increasing, and Wanhu is responsible for game producers, and now it has exceeded the triple digits.
Art, program, music, values, settings...
Excellent talents have emerged in every position, which is very gratifying.
"Today I'm anxious to come and hold this meeting. The main content is that I decided to make a new game. Unlike the type of game that Wanhu has made in the past, it is an action game."
After Takahashi finished speaking, the audience began to discuss in a low voice.
Takahashi is the president, of course, he can open a new game production project without the consent of others.
However, this action game has never been done by ten thousand households before, at least everyone thinks it has never done it.
The only two more related to action games are "Bubble Dragon" and "Rainbow Island". This Bubble Dragon is not the "Bubble Dragon" that eliminates puzzles on the arcade, but the "Bubble Dragon" that is really spitting bubbles on the red and white machine. "Rainbow Island" and "Bubble Dragon" are twin brothers. The protagonist can draw a realistic rainbow, trap monsters, step on the rainbow and let the rainbow fall, kill monsters, and turn monsters into cold-drinking fruits.
Of course, another core gameplay of "Rainbow Island" is also related to "Rainbow". Players can release multiple rainbows, jump from one rainbow to another, and complete upward displacement.
Can these two games be considered action games?
able.
But why don’t almost everyone here regard these two games as action games?
Because these two games use ranged attack methods and have not taught me the feel of melee combat.
The melee feel is a very subtle thing. The manufacturers you are good at and those you are not good at are making games with the same style, and the differences are huge.
One can make the player feel the blood swelling, while the other can make the player feel huge frustration.
It is obvious that I want the characters to do this, but it is not like this. The cost of trying to make players feel that the operation and operation is definitely not low, especially for manufacturers who have never made such a strong action game before.
Takahashi raised his hands and pressed the sound down, "Everyone may have heard some noise. TEC Japan's Shimada challenged me to compete with me for who made the action game more popular among players. Maybe everyone thought I just agreed to him when my brain was hot?
No! No! No!
My mind is not hot.
What kind of enterprise do you think Wanhu is?
Is it a company that makes a little money and is complacent?
No, no.
I think Wanhu is a company with lofty ideals.
For this ideal, short-term benefits are not important, and excessive R&D costs can be accepted.
Of course... Wanhu did not emphasize in the name of dreams that everyone should contribute and pay less wages to everyone..."
Some small laughter came from the audience.
"Since Wanhu's goal is big and our goal is big, can we only know how to make puzzle games and role-playing games?
No, no.
As a complex category, action games will definitely not be limited in the future development. Even role-playing games will one day give up the turn-based system and adopt the action system.
Do you really study action games on that day?
impossible!
So, I will take advantage of the opportunity when Shimada challenged me to start making action games.
Everyone has the planning plan for "Space Warrior" in their hands, and take a look at it and ask if there is any problem."
Although the most taboo thing in the meeting is the host, that is, the leader says too much. Takahashi doesn't want to talk too much, but it won't work if it doesn't explain clearly.
Unifying your thinking is very important and critical.
Only by unifying thoughts can we have strong combat effectiveness.
Although everyone here is very convinced of Takahashi's game planning ability. But if Takahashi doesn't explain it clearly, although they will work, they will eventually have a knot. Will the game produced with care be the same as the game produced with care not?
No, no.
The venue was quiet, with only the sound of air conditioning whizzing.
Although it has already begun, the scene of midsummer is still outside the window.
The hot sun baked the earth, and the cat kept lying in the shadow of the wall, turning his head lazily, watching the pedestrians and vehicles back and forth.
Another cat with snow-white body was constantly recurring to go to the toilet and digging soil to cover the toilet.
Chapter completed!