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Chapter 10 Thinking

Action games are a very wide concept, like the trunk of a big tree.

Is TE Japan's action game? Yes!

Is Nintendo's action game? So.

Isn't Nintendo's action game? Still.

However, TE Japan's classification belongs to the Qing version of the level-pass category, Nintendo's classification belongs to the single-screen jump game, and horizontal version of the level-pass game.

However, as long as it is an action game, it emphasizes the player's reaction ability and hand-eye coordination ability.

Takahashi can think of many classic action games, but he is unpredictable to the specific type.

The process of players playing games is actually a process of cultivating game habits. The games they played before will cultivate their aesthetics for subsequent games and their choices for subsequent games.

For example, arcade players have obvious thresholds to accept, because the slow-paced "Mine-step" encounter with monsters is different from the slow-paced plot rhythm and turn-based fighting, which are all of the fast-paced arcade games. Such a game is simply impossible to appear on the arcade platform.

Just like people who are used to eating Chinese food, they will not be able to adapt to eating foreign food. Players who are used to playing arcades will be fine if they use games with obvious arcade attributes on the machine, but it will be difficult to accept them.

Similarly, players who are used to playing stand-alone games may not be used to it.

Because one focuses more on exploring in a single-player world, the other is a five-on-five team battle game.

Of course, this does not mean that those who play this kind of game are more advanced than those who play that kind of game. The tastes are different, but it is hard to say that they have a high or low level.

Although this is said, it also formed a relatively obvious chain of contempt. Since Wanhu's arcade games have never been mainstream, such games have been made. Therefore, many arcade players have a very superior sense of saying, "The people who play Wanhu's games are all preschoolers!"

However, when they said this, they all denied the ranks of ten thousand households.

If someone asks them why you don’t like Wanhu, why do you still play every day?

"What do you know? Is it a game of Wanhu? This is obviously a copyright made by the Soviets. Wanhu used despicable means to obtain it!"

The reason why this player says this is that his butt determines his head is because it is the game with the highest bonuses in Japan and even the world.

Although electronic games are very popular, almost all game manufacturers are not able to expand their game peripherals at this stage.

Although arcade competitions are often held, there are very few large-scale competitions held by manufacturers.

Because, the Arcade Hall holds competitions and can immediately attract many people to challenge and increase the Arcade Hall's income.

However, when a manufacturer holds a competition, the income obtained is either not direct or obvious. It was originally the order of magnitude sold by 100,000 copies per month, but it was still the order of 100,000 copies per month. Who can tell which part of the reason is?

And, whether holding game competitions is useful or not.

In addition to the direct arcade hall, selling home computer game cassettes and selling arcades are all one-time transactions. In the eyes of manufacturers, such high investment but no return will only be done if they go crazy.

Although they watched the game throughout the whole process and even finished the final, they still refused to do it if they really wanted them to do it.

It’s not that Takahashi looked down on these current Japanese colleagues, but that these colleagues are like Oriental Grandet and Japanese iron rooster. They earned the money they had in their hands. If they really wanted them to take it out again, they would not agree.

Vision.

In Takahashi's view, the only manufacturers that fit these four words are Sega and Nintendo, who are obsessed with hardware and are quite reliable.

Takahashi is not optimistic about the home game consoles that Hudson and other manufacturers have begun to develop themselves.

Although Sega has already pursued advanced technology, they are even more overly high than Sega. They even want to miniaturize the arcade into a plastic shell and sell it as a host.

Can it be made?

able.

But can the cost be accepted?

cannot.

Although the performance is good, it is expensive. The sales of home consoles are extremely sensitive to prices, so there are naturally not many people who buy them at high prices.

If there are not many people buying, they will not be able to play the role of a platform. They will gradually enter a vicious cycle.

This is also the reason why Takahashi failed to accept the olive branch of Takahashi, a manufacturer that was not Sega.

mob.

Although it seems magnificent to build a home game console together, there is actually no backbone. It will waste huge energy when involved in each other. The final console must not be the perfect console that everyone expects, but a compromise product.

Price compromise and performance compromise can be said to be inconsistent with either side.

Since Takahashi stopped playing for a while, the demonstration screen began. Takahashi's eyes were slightly blurred at the picture on the TV.

Because the evaluation team is responsible for asking players to check, the red and white machines used here are not Nintendo.

It is an all-in-one machine authorized by Nintendo and made by Sharp.

This all-in-one machine is expensive, up to more than 400,000 yen. Compared with a red and white machine that costs more than 10,000 yen, if you personally buy this TV red and white machine all-in-one machine, you will definitely be a true fan and a fanatical player.

So, what are the advantages of such an exaggerated all-in-one machine?

The advantage is very obvious, that is, the display effect is very good and can provide the best picture.

The best pictures and the most realistic pictures are more conducive to taking photos. Therefore, although this model of Sharp Red and White Machine compatible machine is expensive, it has become the first choice for all game-related media and ultimate players in China.

In more than half a year since its release, its sales have exceeded 10,000 units.

However, Takahashi didn't think about this. As a practitioner, he had never touched any miracles. He was used to being numb to the fact that the players were extremely happy about.

What he was thinking about now was the difference between Japanese and American games, that is, the difference between Japanese and American games.

Why did Japanese games have been able to dominate the world since the 1980s, and why did Japanese games gradually withdraw from the mainstream market in the 21st century when they were getting better and better.

Takahashi felt that if he could figure out this problem, he would know what new action game he should do.

Why exactly?
Chapter completed!
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