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Chapter 15 Ambition

Electronic games are derived from reality and are different from reality.

Most games can actually find realistic prototypes from real life.

Takahashi has always believed that there is no need to stick to a single rule to play in games.

For example, if "The Tower of Magic", adds the krypton gold system to this game, Takahashi's conscience does not hurt.

First of all, krypton gold is a demand for some players.

It is impossible to use the same standard, requiring all players.

Some players like to play games and have money to play, but they don’t have much time. They take a break from their busy schedule to play games. Will they still die and let them stop thinking?

Besides, it is the first criterion for arcade players to be fun, and for arcade owners, the amount of income per unit time is what they pay most attention to.

Even if a game is very popular with players, it is not profitable and will not be displayed in the arcade hall.

Commercialization is always an unavoidable problem in this industrial society.

Small and beautiful does sound beautiful, but in this era of industrialization, there is no room for small and beautiful to survive.

An important reason for the decline of Japan's electronic games in the future is that with the decline of Japan's economy, fewer and fewer people are buying brand new electronic games. The traditional electronic game market in Japan gradually shrinks and cannot support the research and development costs of super masterpieces. Coupled with the capital crushing of European and American games, Japanese games finally reached a relatively embarrassing state.

However, because the foundation is still there, even in this case, Japanese game manufacturers have created series that are quite brilliant, such as the "Dark Souls" series, the "Neil" series, and the "Legend of Zelda" series.

But if they can choose, they also want to take the path of big production crushing, rather than this relatively small and beautiful secondary work.

Speaking of arcades, isn’t it a kind of krypton gold that is extremely difficult, constantly dying and constantly sing coins to resurrect?

To be honest, Wanhu's daily management work is like a soft knife, constantly consuming Takahashi's energy.

Although people in management positions do not seem to have any specific things. However, if you have really been a leader of even a few people, you know how to coordinate the relationship between people and let these people work at your pace, it is very difficult.

What's more, in addition to management, Takahashi still has a lot of practical work to do, such as writing manuscripts, writing codes, negotiating with suppliers and arcade owners, and also giving a sense of presence in front of the public from time to time.

Most people can't do such intense work.

However, Takahashi did it.

A large part of the reason Takahashi can do it is to regard all this as a game - a simulation and development game.

Cultivate yourself as a game character. Every time you finish writing an article or not writing a piece of code, you imagine that you have an animation with an experience value of "+1" on your head.

The company's operations are also regarded as an extremely complex simulation operation game by him. What is the company's investment and output?

What is the R&D progress bar, what is the level of R&D personnel, how to make them produce qualified products, and their superiors are within the scope of his thinking.

In fact, these can be made into games. However, they are not suitable for making into arcade games. Because, it does not have a frequent payment point.

Could it be... to spend money to add employees' attributes, and recharge to increase the company's cash flow? That's really a bit funny.

Such games are too complicated. Not only arcades, but even the home computer market that has already risen and is about to take off, it cannot carry this type of game.

First, this kind of game is too complicated and requires a lot of buttons. Second, it is because it is too complicated, so the threshold for getting started is high. Most players will probably leave directly when they see such a cumbersome operation method, and leave before they experience the essence of this game.

There are so many games that are easy to operate, why play this?

However, these two problems can be solved on one type of platform.

It is Apple desktop computers, IBM compatible computers, and PC platforms.

Most Americans buy Apple machines as high-tech toys. Although Apple computers have poor performance, they have a good appearance.

Many IT tycoons who will play in the IT industry in the future have their first computers all from Apple machines.

In addition to office scenes, people who own computers at home and use computers can actually be labeled as "geek".

If you treat an arcade as a machine that doesn’t need to know any knowledge and can play as long as you put coins, and a home machine as a home machine that doesn’t have to understand the principles of the machine, and you can play as long as you plug in a cassette.

Playing a game on the computer is a very geeky thing.

In the 1986th, the graphics operating system began to have new things. Running a game requires inputting the corresponding commands to run.

Due to the various configurations of computers, many games cannot be run directly after buying them. And these days, there is no unified game standard like Microsoft DirectX.

Most computer game manufacturers will write drivers themselves. Even because there are too many computer models on the market, many computer games do not take time to write drivers to make games.

These people who can spend a lot of time studying how to run a computer are not afraid of trouble, and have enough exploration and curiosity.

And these people are groups who can experience the fun of simulation games.

Unfortunately, Takahashi is in Japan and is far away from the largest market in the world, the United States, and lacks a strong enough programmer.

He can only hope that this time he will be able to meet programmers with strong learning ability. In this way, many markets can be tried to occupy.

Sharp and Ricoh are still very welcome to selling production lines.

In fact, they welcome things that can make money.

I didn't sell it to Takahashi chips at the beginning because earning Takahashi's little money would cost them more money.

But now it’s different. The struggle between manufacturers came to an end because of Nintendo’s mediation. Although existence is a struggle and the struggle must be thorough, temporary calm can brew a greater struggle.

Takahashi disdains to fight in a small market like these Japanese manufacturers. Like the Space Invaders, which can sell more than 300,000 units, what he wants is to conquer the whole world.

It was confirmed that these production lines did not violate Batumi, and even if they violated, there would be room for flexibility. Takahashi used installment payment and booked production lines from them separately.

Because it is January and the northern hemisphere is winter. The northeast, located in high-latitude areas, is not suitable for breaking ground, so these machines must at least wait for spring to bloom before Takahashi will transport them to China.

This time he returned to China, what he had to do was to collect technicians, open up joints, and be able to invest and set up factories in China.

Lower labor costs not only mean greater profits of terminal products, but also lower R&D costs.
Chapter completed!
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