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Chapter 1 The first arcade game: "Tower of Magic"!

Ideals are beautiful, but reality is skinny.

Although everyone in the Tokyo Industrial University Computer Club wanted to carry out a modular design, reality was placed in front of them and they did not allow them to do so.

Although there are now IBM-compatible machines, the processors used by IBM-compatible machines are not cheap, and a patent fee is required to be paid using their standards.

Based on the consideration of cost and patent issues, the central processor designated by Takahashi is the same MOS6502 as the Nintendo FC red and white machine. This eight-bit processor has been launched for several years and is already behind by the 1985 standards.

But lagging behind has the advantage of lagging behind, which is that it is cheap. But there are also prices, just don't try to compare with arcade machines that use the latest processor and burst of image quality.

In fact, Takahashi didn't want to compare with them. No matter when, homogeneous competition will always be a bottomless pit.

Finally, the first hardware product that Wanhu cooperated with the Tokyo University of Technology Computer Club was completed according to Takahashi's needs.

The MOS6502 produced by Ricoh OEM, a slightly more advanced graphics processor and a 256KB storage space. This is the most basic hardware parameter of this machine.

As for software programming, it is all done by Takahashi alone. Fortunately, there are people who can help drawing the dot map of monsters and maps. Otherwise, Takahashi thinks that it will take at least four months to complete this game.

"Enter it in." Takahashi said to Nakamura Nobuki.

"Yes." Nobutaka Nakamura nodded and inputted the program written in assembly language into the memory writer bit by bit.

It took about an hour and three times to change people, and the entire game program was finally entered.

Takahashi said after seeing the memory's array foot being welded to the motherboard, "Try it on."

"You can turn on the computer." The computer club did not move, and Nobutaka Nakamura said to Takahashi.

"Okay, I'll do it!" Takahashi pressed the power switch. After about two seconds, the spherical monitor showed the picture. It was delayed a little further a little later. The small speaker on the machine released a song made by Takahashi using classic music that had passed the copyright period.

Press the striker of the coin-apple device and think it was a coin.

Enter the game screen.

Takahashi twisted the rocker and controlled the villain on the screen to move forward.

Now is the first level, or the first level.

The picture on the monitor has no effect of bursting. There is a path of two bricks in the center of the bottom of the screen that extends forward. On both sides are red magma. A warrior holding a sword and a shield is moving forward step by step. When he comes to the gate of the castle, he triggers a conversation with the elf.

That's right, this game is not an action game, but a strategy game. Its prototype is also well known to many people, which is the "Magic Tower", which was once popular in learning machines and web games such as Wenquxing in China for a long time.

The game he played now, which was made by him and changed to "The Tower of Magic" by him, was decided to make after careful consideration.

Because "Space Invaders" now has countless shooting games that use aircraft as control characters on arcades.

Because Donkey Kong now has many games that use action adventures to manipulate a certain character on arcades.

Even with the emergence of "Super Mario Bros." and its popularity, there are many horizontal scroll action games like this.

But whether it is a vertical scroll shooting game or a horizontal scroll action game, we are now pursuing a smoother experience and cooler graphics.

Both of these points require very excellent hardware to compete.

Takahashi's Wanhu's current R&D capabilities, financial strength, or negotiation capabilities with upstream chip suppliers cannot be compared with those large manufacturers that have already gained a foothold in the arcade circle.

Therefore, if you want to enter this market, if you have poor capital, technology and other abilities, you can only choose to take the wrong path.

Use a category that a large manufacturer has not yet noticed and enter the arcade market.

After Takahashi was reborn, he has been struggling in the Japanese gaming circle for so long. He has his own opinion on the current arcade games.

That is, almost all arcade games, including games like Pac Man, have high requirements for reaction ability and instant judgment.

These requirements almost enclose the player group on young people, but the kind of smart and scheming video games that can be thought about for a long time like playing chess does not.

To sum up, he judged that after the launch of games like "Magic Tower" will definitely be welcomed by potential players who are not valued now.

However, "The Tower of Magic" is not as perfect as you think. It loses the test of reaction ability and instant judgment ability. That means that players will not die so quickly. This is unbearable for arcade halls that pursue profits.

However, Takahashi has the insight that is ahead of the current era. He also has a solution to this.

That is - krypton gold!

That's right, it was just krypton gold on the arcade game in 1985.

If you have played "The Magic Tower", you will know that there is a store that purchases attack power, defense power, and health. The krypton gold point designed by Takahashi is here.

As the core numerical planning capabilities of Chinese online games in the future, the numerical system of the entire game was designed very tricky.

There is only one route, and you can only get one drop of blood after defeating the final villain.

Otherwise, you must be resurrected or krypton gold can improve your attributes.

The whole game is not so much a game that looks at operations and reactions, but rather a moving math problem. Only by calculating each step can you pass the level without looking at the "answer".

Takahashi took about twenty minutes to pass the pass according to the process he designed himself.

When watching the protagonist fight with Slime, Skeleton Monster, and BOSS, it actually has a different experience from the current mainstream games.

The animation after passing the level was displayed. Takahashi saw that the game could run completely, and there was no major problem.

"It's almost done. I'll ask you to use various methods to play this game to see if there will be any vicious loopholes. There is a known loophole now that if you invest more than 100,000 yuan in coins, the data will overflow and the protagonist will become invincible. But this loophole was left intentionally by me. As for the game, there must be some gimmicks and topics of talk, right?"

Takahashi said so.

If you recharge money, you can become stronger, and if you don’t recharge money, you can pass the level.

This is Takahashi's core idea for this game.
Chapter completed!
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