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Chapter 59 Why do you do this?

From big countries to small games, no one can cut off hope.

For example, all mobile games can give players the motivation to continue playing because of the virtual probability, which gives them the illusion that they are lucky even if they are the ones.

As for whether you can really become lucky, this is a matter of mathematical probability.

The lucky one who really becomes a lucky person, even like a lottery, is far lower than the theoretical probability of appearing.

After all, no game operator is a welfare manufacturer.

There are very few gamers who are really stupid, and everyone soon discovered this fact.

Originally, game manufacturers had made the worst plans for this, and had already planned to see a sharp decline in game revenue.

However, when almost all players knew the principles of the game, their income did not decline much.

It did not fall into a cliff-like decline after the public entered a crisis remark, but maintained it in a stable cycle.

Why is this?

Are the players very submissive?

No, no.

Players are not obedient at all.

Their current situation is similar to that of gamblers. Although reason tells them that playing like this will not end well, they still feel that they should continue playing.

Why continue playing?

Because they cannot accept the sunk costs they have already paid.

In fact, electronic games, especially mobile games, can easily make people feel an empty feeling.

Although players have paid real money, they will not gain a sense of satisfaction of growing up. Most of the time, they will feel that they have lost money afterwards and feel guilty.

But why do players still have to continue to recharge money in the future even though they know this?

The reason is very simple, and there are very clear things like opening a package that really provide quick feedback and clear information. There are really not many things in this world.

Most of the things in this world are things that may not necessarily have good results even if you do your best.

Even if people speak rationally, they are actually just a group of animals that need motivation.

This instant feedback from mobile games clearly reflects the parts needed by players.

Some of the mobile game manufacturers make games without understanding this principle and not understanding it.

Other mobile game manufacturers have integrated this approach and are working hard to create mobile games that conform to this concept.

Wanhu Games Japan Research Institute is the kind of mobile game manufacturer that touches its essence.

Although the game produced may seem inferior to other competitors in some aspects, it is indeed ahead of the revenue.

The reason for leading is very simple, because the Japanese Institute of Wanhu Games really understands it, rather than pretending to understand it if you don’t.

However, after making money, people from Wanhu Games Japan Research Institute became even more panicked.

The main reason is not because the game is not done well or because it is not profitable.

Instead, the game is done too well and too profitable, and the ability to make money is far beyond their expectations.

When they needed to submit data to the headquarters, they suddenly realized what they were doing.

What kind of monster was released?

You know, many of them have seen Takahashi and even have the experience of working with Takahashi.

They knew Takahashi was a generous boss who really liked video games.

However, although the mobile games made by myself and others make money, from various perspectives, they all seem like a blasphemy to electronic games.

The aesthetic value that video games should have originally had seems completely different in such games.

The only important and needed thing is the template for behavioral psychology.

The rest of the parts seem to be able to be removed.

Even when Wanhu Japan's mobile games have gained a considerable market share.

They began to feel that the plot and picture of those games were completely unnecessary, and even players didn't have to do anything. They just needed to recharge the money on time and wait on time to release powerful equipment.

While hesitating, they then wrote down what they did and summarized the financial report to Wanhu Headquarters.

As the boss of a large multinational group, Takahashi rarely started to go deep into the grassroots and do specific things by himself when his status gradually grew.

Most of the time, I start to use documents to understand what each department has done, what gains have been made, and what progress has been made.

It was not until this time that Takahashi discovered how important the reports he had hated filling out played in a company's system.

Takahashi is also a human being, and he does not have the ability to do wonderful things through phenomena. He does not have the ability to do wonderful things through general reports.

Therefore, whoever writes the report is more skillful, will be more likely to leave an impression on Takahashi.

And now, even if the reports are well written, Takahashi may not necessarily read these reports.

A person's energy is always limited. When he reaches Takahashi's position, he can only focus on big and let small things go. He can grasp some things that he thinks are important, and delegate power for other secondary things.

And what is one of the most important things for a company that started with video games?

It is the control of the future development direction of electronic games in various studios around the world.

You know, it is very likely that every studio will explore a different branch of game development.

Some of these game development branches look beautiful, like the direction of future development, but it is just a trap that looks beautiful.

For other routes, it is not necessarily wrong, but it is very likely that the capacity is limited and cannot accommodate a huge plate like ten thousand households.

If the power is too scattered, it may not be as good as other large companies in a single gaming field.

Therefore, every year Takahashi has to make certain corrections to the research directions of each studio.

Of course, Takahashi doesn’t like micro-operation, he just explains in the overall situation why it needs to be adjusted and write down all the reasons and necessities of the adjustment clearly.

Takahashi is not the type that he has an idea and doesn’t want to explain it to the people below.

Instead, he did not pretend to be profound, but instead discussed the matter. He wished that the clearer the matter would be, the better.

Because the clearer you understand, the higher the probability of the task being completed.

Then why are some leaders unwilling to tell their subordinates why they do this?
Chapter completed!
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