Chapter 77 Seeking Production
Takahashi looked at the story written by Wu Hao in the magazine and his brows gradually frowned.
The story written by Wu Hao is a very typical wasteland story.
The core theme of this story is to depict human life after the World Nuclear War.
From this perspective, this kind of story is also new in China. As for the most prosperous period of this kind of literature in the world, it was the time when the United States and the Soviet Union confronted each other in the Cold War. Works of American writers such as "The Wild Coast" are representative of them.
As for why Takahashi frowned, it was not because the story was immature.
Although Takahashi is also an experienced story creator, he is more sensitive to the flaws in a story than a pure reader.
But he is not a picky person. Most of the time, he doesn’t look at how many advantages it has, but how exciting its wonderful things are.
The reason why he frowned was because the story Wu Hao wrote was too a bit taken for granted.
After picking up the phone and communicating with Wu Hao for a little while, Takahashi began to think again.
To be honest, Takahashi has always had some ideas about trying wasteland games.
You know, as a game producer, Takahashi has been leading the production of King Dao fantasy works over the years and is almost vomiting.
The so-called kingly fantasy, in other words, is "fake, big, empty."
It's not that this story mode has no advantage at all.
If this is true, this type of game will not have such a player base.
Instead, this story mode has now become a template and a routine for Japanese role-playing games.
Almost all Japanese role-playing games cannot escape this set.
Just as all art workers will pursue, Takahashi also wants to break through himself.
In this case, why has Takahashi been slow to attack wasteland games?
A very important reason is that the combination of wasteland and the word "politics" is too closely related.
Take Black Island Studio’s signature work "Fallout" series for example. When Black Island is in the hands of Black Island, it is full of all kinds of bitter satire about American politics.
Even the largest war machine, the Free Pioneer, is a ruthless mockery.
Such ridicule is not a big problem in the United States, or a very small game production team. After all, if you fail, you will fail this game. However, if Takahashi is made by Wanhu, you know what it will be demonized.
Although Takahashi is now in a half-detective state, he still has a place in the Japanese gaming industry, or in the hearts of players all over the world.
Even under his leadership, Wanhu is not as similar to other game companies and does not have such a strong commercial atmosphere.
Although this is not a good thing from the perspective of company operations, Shigeru Miyamoto will not be the president of Nintendo in the future, which is also related to this.
The most important thing for a person is to have a position of himself.
What does a game producer want?
Of course, it is a generous time and a generous budget that allows him to make games as he pleases.
But as a senior management of the company, what are you pursuing?
Like all capitalists, it is profit.
The producer of the "Metal Equipment" series, Hideo Kojima has gradually entered the senior management of Konanmi in recent years, but compared to when he did not enter, his living environment in the society has even become worse and worse.
Konami is undoubtedly a very excellent game production company. The "Contra" series, "Castle of Devils" series, and "Sarroman Snake" series are all Konami's signature works.
However, with the gradual development of electronic games, these action games, or more traditional scroll action games, have sold less and less. Instead, the unexpected son "Metal Equipment" series has gradually become the pillar of Konami.
You should know that the work that Hideo Kojima was responsible for when he first entered Konami was only to create garbage games and carry out deterioration transplants on the second-rate host platform at that time.
As a game producer, he naturally hates the company's senior management's control over his cost and time, which makes him unable to make a game well. Almost all games are semi-finished.
Even the "Castle of Devils" series that was not produced by him, players found a large number of unfinished map ruins in each of them.
As a senior executive of the company, he was like a little person suddenly getting a golden finger, and naturally wanted to meet his needs for game production.
So, at a high-level position, he did many things that only game producers would think about and do.
These things are naturally very expensive, and these expenses are difficult to get rewards immediately. In addition, the sales volume of "Metal Equipment" series transplants on multiple platforms is only a few million copies.
Although it has been quite a lot, it is already a rare game masterpiece with sales in this era.
But it was still not enough to support him in such a struggle.
Although the environment in Takahashi is not as harsh as Hideo Kojima, it is not much better.
He also has a double-level identity as a game producer and a senior leader. Now he cannot make games as he pleases because of his senior identity.
After all, a top manager does not manage the company every day and maintains the company's daily operations, but instead goes to make games by himself.
This is as ridiculous as the supreme leader of a country who ignores the government every day and just does carpenter work.
Even if he does a good job in a carpenter, it will not work, because so many people will be affected by his behavior. They may live a happy life or be worse than death.
This is a responsibility.
Wu Hao's story has sparked Gaoqiao's dusty memory.
He first asked Peter Moliniu, the head of the Bullfrog Studio, which has been included in Wanhu, but is still the leader of the Bullfrog Studio, which is independently operated in the UK.
Magic Bull said there that he couldn't do such a heavy subject. If he had to do it, he would probably make a funny game full of black humor and cold jokes. He suggested that Takahashi should ask Gao Ming for another one.
After all, since its establishment, Bullfrog Studio has been making simulation management games. Although there are some role-playing elements, it is inevitable that there will be some steps too big to bring out the ridiculous feeling of being too ridiculous when developing a role-playing game.
Takahashi also agreed to the Magic Bull's argument and turned to find the American game development team to realize his game idea.
Chapter completed!