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Chapter 74 The development cycle of "Top of Baseball"

Although John had a lot of ideas about making games, the actual work he made was OK.

But he also has his own flaws. Because game developers like him are fighting alone, they often lack teamwork and the ability to lead the team.

In fact, making games by one person is almost the most efficient choice.

Because for a person, he can understand all his ideas. This alone saves countless communication costs.

However, no one's energy is limited and he will be omnipotent.

Just like Takahashi, although he has a good set of games, he can make many types of games. However, when it comes to specific things, whether it is programming or drawing dot maps, although he can do them, they are not the best.

And because a person's energy is really limited, the cycle of making games is too long. Games like "Pong", "Space Invaders" and "Magic Tower" that were in ancient times and ancient times may be able to be made in just a few days or months.

But if one wants to make a person do everything himself, he wants to make a role-playing game that is now popular.

Not to mention the end of time, at least the Jurassic century has to be achieved.

The future games will inevitably be bigger. If you make them by yourself, you may not be able to finish them in your life.

Just like the sports game that John wants to make, if he wants to reach the level required by Takahashi, he can get the level of tens of thousands of household logos. He will have to do it alone for at least ten years.

Not to mention how many decades people have, but just talking about the ever-changing electronic game industry, it is very difficult and difficult to win the hearts of players and gain their recognition in ten years.

For capital, it is too stupid (harmonious) to be sure of whether it will be repaid for ten years.

Therefore, no matter from which perspective, it is like people will move towards collectives, social division of labor, and careers.

Electronic games will inevitably be made from one person to a multi-player team. How big this team will eventually be depends on the level of technology and management at that time.

For example, when ten thousand households are in a heavyweight game, the number of participants will not exceed fifty people at the highest level. This is not because ten thousand households can make games now. But because there are so many people, under the current technological level and management level, efficiency has plummeted.

The communication cost is too high. Everyone has heard the story of three people becoming tigers. One thousand people have heard the words of Hamlet in their hearts.

If you pass through layer by layer, no one can guarantee that there will be no deviation in the middle. Even at a roundtable meeting, everyone will express their opinions and start making the game, it is not guaranteed that everyone's ideas will be the same.

In addition, the current electronic technology is not yet developed enough, and most documents have to be transmitted through paper as a medium. The speed of printers is limited. Compared with the paperless office that is still imagining, the current paper office has very high time and material costs.

Of course, it is difficult to manage even fifty people.

People who have not lived in real businesses can imagine their own class since elementary school.

Can a class monitor or a class teacher really make the whole class gather together and make everyone obedient?

No, no.

The same goes for making games.

Although you have to be more restrained and obedient after all, everyone has their own ideas and a "I think".

Takahashi's solution is to design several "chief xx teachers" in structure, such as the "chief architect" who is responsible for the program architecture of the entire game, and the "chief artist" who is responsible for confirming the entire game style.

Others became vassals of this person, the "chief xx teacher" is the brain and the core, while others are parts.

Through tissue surgery, he was sutured into a "looking individual" like a suture monster.

This individual may have a chaotic internal thought, but when it comes to external affairs, there will be a unified idea when it comes to division of labor for other games.

Simply put, except for the "chief xx teacher", everyone else has been alienated into "tools" and tried to erase "personality".

Although this is very stressful and depressing for the lower-level staff, this structure supports the group of 10,000 households that can organize a team of nearly 50 people.

What John lacks is exercise similar to this kind of big project. Due to time and John's personality, it is unlikely to send him to his headquarters in Japan for study.

Therefore, after Takahashi told John all his experience, he asked him to start trying to pull the team himself, producing "Trump's Baseball Top" which has been named by coach Trump.

Because of John's first time doing such a project, and because the entire team needs to be completed even if they are formed.

The development cycle set by Takahashi for this game is nine months. Although it has not yet reached one year, I don’t know what other companies are doing, compared with the game production progress of Wanhu Headquarters.

"Trump's Baseball Top" can be regarded as the size of a niche game that fans want to do, and the production cycle is only three months.

This is still a situation where the producers are not familiar with baseball. If they are familiar with baseball, they are familiar with the rhythm of making such a game.

One movie a month is possible.

However, in this era, the game market cannot stand the pace of a sequel a month.

In this era, due to the storage medium, even if there is an expansion pack, expansion packs will have to be distributed separately, making it difficult to use the data stored in the original game cassette.

Therefore, Takahashi often spends a while to fine-tune the game after the entire game is completed. Try to make this game face players in the best state.

At least, players cannot play to a low level of completion, and they will encounter an embarrassing situation where they will encounter a bug when they take a step.

Of course, Takahashi hasn't told John about this.

Because, this is equivalent to extending the game development cycle in disguise. If you say that, John's pressure will become lighter, and the pressure will become lighter, and the progress of making the game will be slower, which is almost expected.

March is coming, and the Lunar New Year has passed. Takahashi has finished his work in the United States and set off to return to his headquarters in Japan.

There was no major leader in Japan's headquarters for several months and it maintained normal operations.
Chapter completed!
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