Chapter 47 The Legend of the Hungry Wolf
A game company was established in Osaka, Japan in 1978. Its name is New Japan Project.
Not long after the company was established, it began to make video games with the trend of "Space Invaders".
The first game, Yamato Battleship, is also a shooting game similar to Space Invaders.
Perhaps because of the timely follow-up, or because of good luck, or because of good luck, this company's first electronic game work was loved by players, thus attracting huge attention in the electronic game market.
However, due to the difficulty of hand-crafting and making games, the next year, in 1979, the New Japan Project launched two more shooting games.
However, by 1980, the number of games planned and produced by New Japan had reached seven.
In recent years, due to the unprecedented popularity of "Space Invader", countless companies have poured into the electronic game industry, with mud and sand.
Under the great wave, the new Japanese plan that can persist in launching several games and guarantee the quality of the game has attracted widespread attention from players. Every time a game is launched, players can run around and tell each other.
New Japan's planning has begun to expand gradually, and the number of sales and game production departments is increasing day by day.
However, as time goes by, Nintendo's Donkey Kong became popular in the United States and returned to Japan.
Action games that use characters to operate objects as players gradually began to replace the shooting game wave caused by "Space Invader".
The new Japan project only produces shooting games due to its single product line, and its revenue plummeted.
When you are poor, you think of change. When you encounter a crisis, you will think of change.
The New Japan Project has begun to try to develop other types of game types, from light gun shooting games, to action games, to gambling (harmony) games like Bo Qing Ge. The product line is rich and the chaos is extremely rare.
In early 1986, in order to have a younger company image and get rid of the burden of the past, New Japan Project changed its name.
The first of the letters "shin-nihon-kikaku" of the Roman pronunciation "New Japan Project" was changed to "snk".
However, the overly chaotic product line and name change did not make SNK's situation better. Crazy expansion is indeed useful when it is developing rapidly, but when the company is in a slump, the huge financial burden is also unbearable.
For Japan, which can even be called "socialism", the lifelong employment system is a basic system of Japanese companies. However, SNK, which is quite frank, does not conduct any labor dispatch. Almost all employees hire employees for life. The company is in difficulty, and it is also difficult to dismiss.
Snk is gradually trapped in a quagmire, with financial crisis and player trust crisis, making Snk senior executives frustrated.
In order to save SNK, a low-level employee took huge risks to create an action game called "Athena".
As the hot serialization of the "Saint Seiya" comic, this game where players control Athena to wield their long sword and kill demons has become SNK's life-saving straw.
The new self-developed sound chip used in the products also provides superior sound quality far beyond the contemporary arcade.
Focusing on sound quality and picture quality has become the basic point that SNK has always adhered to.
Taking advantage of the east wind of "Athena", Snk launched the action game Fury again.
This game draws on some elements of "Metal Equipment" that was popular in Konami on MSX. Player 1 uses Clark, Player 2 uses the orange color Ralph, and the commander who constantly introduces background and missions is Hadilan.
Perhaps it is because players are interested in military themes, or because SNK is addicted to making military theme games.
After "The Rage", they created a new military-themed action game "The Cuban War".
Player 1 of this game is a famous figure at that time, Che Guevara, and Player 2 is Castro.
The story of two people with a strong resistance spirit defeating the people-oppressing people and establishing a social (harmonious) state.
This game was similar to most of the gameplay styles at that time, with bright colors and numerous elements.
The tropical rainforest, bullets, bombs, enemy soldiers, tanks, trenches, activities or fixed elements, depict a magnificent battle scene.
This game is also the first time in the history of electronic games that introduced a "vehicle" system.
Although it was common to drive a car in the future, it was still quite pioneering at that time.
Moreover, due to his years of experience in making shooting games, SNK is very proficient in determining bullets and arranging enemy routes.
As a military-themed action shooting game, "Cuba War" survived tenaciously in the arcade hall.
Several quite successful games, the snk supported by them did not fall, while snk was eager to find the next game.
Finally, in 1987, they saw the popularity of the reliable "Street Fighter" in the United States.
The reason is that it is discovered that American players like to fight between players, and SNK both think this is a new opportunity.
With their previous experience in making shooting games and action games, compared with the ten thousand households who crossed the river by feeling the stones, they were also in the river, but they could directly shoot the technical experience accumulated before into a small boat and reach the other side at a faster speed than crossing the river by feeling the stones.
In this way, after they dug up some of Capcom's game producers, and even Takaji Nishiyama, one of the main creators, they began to quickly make games.
Their idea of making new fighting games is similar to their first game in the club, "Yamato Warship", which is to seize the current situation and make a game to occupy the market gap.
Therefore, the production of "The Legend of the Hungry Wolf" is quite hasty, and many problems can be seen. There is no polishing and many designs have not been carefully considered.
For example, the button design of the punching and foot throwing is not very consistent with the intuition and habits of most players. The special multi-line combat system is not as magical as it is. It was a waste of money at the beginning. After players become familiar with this game, this mode is even more useless.
Within three hours after "The Legend of the Hungry Wolf" logged into the arcade hall, Wanhu got an arcade machine for "The Legend of the Hungry Wolf".
Takahashi played "The Legend of the Hungry Wolf" but didn't say anything, and everyone around him was quite nervous.
Chapter completed!