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Chapter 207 Friends or Enemies

At the end of the second shelling match, the top Yangyan team of the Central Islands naturally won the final victory.

Moreover, they fought relatively easily. After the entire field, everyone's shield was still more than two-thirds left, and no one was seriously injured by the system.

The Yangyan team in the Changbow Islands was in trouble. Although they fought three battles in full and wiped out all three teams of simulated target ships, five of the eight were judged to be sunk.

Two of the remaining three were also seriously injured. The shields were already bottomed out and could not run. There was only one with 30% of the shield left, so the activity was normal.

Listening to the results announced by the exercise venue and looking at the state of the two teams on the big screen, the audience at the scene began to applaud instinctively.

It is to applaud the Central Islands fleet that was easily victorious, and it is also to applaud the Longbow Islands team that was struggling to beat.

At the same time, all the audience knew that if it was actual combat, the Longbow Islands team might have been completely destroyed.

Even if you still maintain this state after the battle, it will be very dangerous on the way back to the base. If you encounter even a deep-sea wandering fleet, all the members may sink.

On such a battlefield, obsession is often meaningless, and the cruelty of war lies in the powerlessness of individuals.

But if the Central Islands fleet is its own teammate, or even joining the Central Islands fleet itself, it would be fine even if there were three more such battles...

This... may be the difference between life and death, and the difference between success and failure of tasks.

For soldiers, life and death are of course important, but the success and failure of tasks are often more important.

The best situation is that if the mission is successful, everyone will come back, and the worst situation is that if the mission is failed, everyone will be killed.

The performance of the two teams now may become two extremes in actual combat.

If you have the option, no one wants to accept the latter extreme result.

The third game of the continued shelling competition once again strengthened the audience's ideas and further diverted their thinking.

The third artillery competition simulates the "vanguard war" in traditional artillery battles, requiring both sides to send fleets with a speed of more than 28 knots to participate in the avanguard reconnaissance encounter.

The number of participating teams is still eight, the battle lineup, the number of battle patrols shall not exceed four, the number of heavy cruisers shall not exceed four, and all members must have a speed of 28 knots.

The teams sent by both sides this time have a higher overlap than those of the cruiser fleet, which is exactly the same, all of which are four King Kong levels plus four Kaohsiung levels.

Because these requirements exclude Yamato and Nagato, the only battle formations and battle tours that the Japanese can participate in are the second-transformed Vajra level.

Although there are other options on the Central Islands, such as borrowing a few Hudes from the British Admiral’s Office, fighting back, or even bringing together a team of new battleships to the field.

However, the comparison is not good, and the comparison is stronger if the results are completely different for the same team.

The Kaohsiung class sent by the Central Islands, like the top, has been replaced with six AK130 improved dual-mounted 130mm naval guns.

As the main battleship, the King Kong-class main gun was replaced by Xu Xingchen with a simple version of the "Chaoge double-connected 320mm 60-diameter automatic cannon".

The simple configurations are mainly cooling systems, as well as modern guidance, extended range, and intelligent shells.

The fire rate of this main gun has been reduced by half, but it still has a fire rate of 6 rounds per minute.

This is almost twice the conventional naval guns of the same level or above, and is the same as the highest-level triple-mounted 155 main gun in the Japanese system.

Cooperating with reconnaissance aircraft and fully automatic fire control radar system, the effective range can still reach 50 kilometers, and the same small spread is enough to hit the first shot.

After several King Kong-level players came on stage, the host, guests and audience almost immediately discovered that like the superiors, their main gun caliber has also become smaller, but their length has increased.

Everyone subconsciously thought of the most useful AK130 and immediately began to speculate that this kind of main ship cannon would not have similar abilities...

When these King Kong-level targets discovered and directly scored a starting hit at a distance of 50 kilometers, and began to continuously bombard the simulated target ship fleet at a rate of fire of 10 seconds, the audience was stunned again.

Although it is a simple version, the cruiser-level fire rate and the terrifying effective range beyond the visual range have once again exceeded their cognition.

After the naval gun was amplified to the main ship level, the gap between it and traditional artillery accumulated qualitative changes.

This effective range of 50 kilometers allows them to form an absolute safe zone of nearly 20 kilometers against enemy ships.

Plus, the observation radar and helicopters that exceed the visual range, as well as a fire control system that can twist and shell at any angle at any time...

The final result was that the King Kong Kaohsiung Squad from the Central Islands easily flew the enemy's kite and finally wiped out the simulated target ship without any damage.

The Longbow Islands faced another tragic victory, which was particularly strong.

The fourth game of the shelling competition is a simulated decisive battle between the main fleet, which means that there is no restriction on the shelling battle except for only eight people.

This time, the Longbow Islands chose to use foreign aid. There are also ship girls from other systems in the Longbow Islands, but the number is not as large as that of the Central Islands.

The eight-player lineup this time is Yamato, Musashi, Nagato, Muro, Nelson, Rodney, Colorado, and West Virginia.

The Central Islands knew that the other party was going to be foreign players, so they also relaxed the team's lineup, but the main people who could use it were the "big seventh".

Nelson, Rodney, Colorado, Maryland, West Virginia, Nagato, Muo, seven people, plus Chaoge, the leader.

As the main battleship, it would not be enough to use a 320mm naval gun, so Xu Xingchen replaced them with a 420mm vanguard anti-missile cannon.

According to the overall method of the turret of the Song-shaped 320mm gun, the 420mm Pioneer Anti-missile cannon obtained from the previous lottery was installed. After the overall repair, a new battleship main gun was obtained.

The battleship version of the Pioneer Cannon has a much lower firing rate than the 320mm naval cannon, with a maximum of only 9 rounds per minute, and continuous shooting can only hit 6 rounds per minute.

However, as a 60-diameter long-barrel cannon, combined with a 1.5-ton tungsten alloy super-weight armor-piercing bomb, its range reaches an outrageous 65 kilometers.

Chaoge's body is too small to have only two turrets, and the other big seven each have four turrets.

With such an outrageous naval gun, coupled with Chaoge's modern information support, the Seventh Team of the Central Islands once again completed an out-of-visual range-free injury strike.

Of course, there were not four hundred in the Longbow Islands, and the fleet was in good condition after the battle this time, and it was only judged to have sunk two.

But the gap is compared, and this comparison has just begun.

As a very traditional weapon, the gap between the artillery ability formed around it is probably the smallest of all combat skills.

The lightning strike competition held that afternoon, the gap between line-guided torpedoes and traditional direct flight torpedoes formed a more obvious subversive effect.

The second day of the air combat, air strike competition, jet carrier-based aircraft, guided bombs, and air-to-air missile operation show once again greatly strengthened this effect.

The anti-submarine competition on the morning of the third day, modern anti-submarine equipment such as towed sonar, float sonar, helicopters hang anti-submarine torpedoes, rocket-boosted anti-submarine torpedoes, formed completely different combat methods.

The air defense competition on the afternoon of the third day pushed this gap to the peak.

Anti-aircraft guns and anti-aircraft missiles, the actual hard killing of nearly point shots, and traditional air defense operations that can only be driven away by barrage are already two different worlds.

The hosts and guests of the Central Islands, through the explanation and induction interspersed, made a large number of viewers subconsciously start thinking, and they could also change into those equipment to achieve this combat effect.
Chapter completed!
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