Chapter 896
Although this weapon system made many people feel very annoyed at the beginning, if you play too much, you will find that this weapon system that no one dares to do has many unique advantages.
The most obvious advantage is that almost all weapons have a place to use.
In other games, players will only use a few specific weapons. They will definitely pick out one of the vast number of weapons that has the highest damage and the most convenient weapon to use. As for other weapons, they can only be used as store goods.
In other words, the designer has designed many various weapons, but almost 90% of the weapons are thrown directly into the store without looking at them.
However, in "The Legend of Zelda", almost all weapons have the opportunity to be used by players. Players will carry many, many weapons on their bodies, and choose different types of weapons when facing different enemies.
In addition, the weapon system has many random attributes. The same weapon has different additional attributes, such as throwing enhancement, attribute enhancement, durability enhancement, bow and arrow shooting, etc., and the degree of rarity is also different.
In addition, the materials of the weapon itself will also have different characteristics. In different regions, players must choose weapons of different materials to fight.
For example, in the volcanic area, the temperature outside is very high. In addition to wearing thermal insulation suits, players also need to choose metal-attribute weapons. Because wooden weapons will smoke and catch fire when exposed to volcanic areas, and they will burn up quickly. Of course, the attack power of the ignition weapon will increase, and players can also make good use of this to fight the enemy.
When fighting in thunderstorms, metal weapons will conduct electricity and attract thunder, and many players are struck to doubt their lives. But you can also use this to throw the metal weapons on the ground and let the monsters pick them up, and then shout "Thunder Lord helps me" or "justice from the sky" to let the thunder strike to kill those powerful enemies.
There are many examples like this, for example, there is a very difficult mage monster in the game. They look like a piece of paper that can walk in the sky, disappear and teleport, and can only be shot with bows and arrows at the moment of their attack; these mages also hold staffs of various attributes, some are electricity and some are ice, and the surrounding monsters will make the player very upset every time they fight.
However, some players found that as long as they fanned against these mages with large banana leaves, they would be blown out and fell to the ground and completely lost their ability to resist. Players could take this opportunity to go up and output wildly.
In other words, almost all monsters in "The Legend of Zelda" have their weaknesses. As long as you choose the right weapon, you can completely solve most battles without brute force.
In terms of plot, the main plot of "The Legend of Zelda" is not the same as "The Doomsday of the United States". At first glance, many players may think that this plot is cliché. Isn't it just a knight to save the princess? It seems that someone has used this plot since the first video game appeared!
But only after playing in depth, you will find that such seemingly traditional plot still contains many touching aspects.
The players are in a defeated world where "there is a complete failure and Canon turns defeat into victory", and there are still a large number of destruction marks left in the world, such as those rampant guardians and broken walls that can be seen everywhere.
The story line of the plot is divided into two, one hundred years later and one hundred years ago. The modern story line of a hundred years later allows players to explore and play freely, while the story line of a hundred years ago is recalled by Link slowly collecting his lost memories. It is a completely linear story, and completely presents what happened in the past to the players.
Although Link and Princess Zelda are well-deserved protagonists in the game, these two characters are not the most outstanding. There are many NPCs that are more impressive than these two protagonists.
Among the four heroes, each hero has his own personality and story, especially the mermaid girl Mifa. Because of her deep affection for Link, she gained more fans than Princess Zelda.
Many other NPCs, even if there are only a few lines, are impressive. For example, when Link wants to jump from the bridge, the NPCs passing by will come over to persuade him kindly and make him cherish his life; the child who plays hide-and-seek with Link in the village will talk to sleep when he goes to bed at night, and his mother is killed by a monster, and the child will run to a place where no one is. In the early morning, the worker who helps him will go to a brand new village, and Link wants to help him find helpers around the world and slowly build a small village. Moreover, this worker has also gained his own love, which is also a match made by Link.
These seemingly fine plots are brought together to form a huge open world, and each NPC seems to have its own soul. Players will really feel that this world is beautiful and I must save it.
In addition, there are countless details hidden in "The Legend of Zelda", which further highlights the meticulous craftsmanship of this game, such as:
Many important recipes are posted on the walls of the stables or in books somewhere, and you can find them by carefully reading them.
When a NPC patrols on a fixed route, it will speed up its pace when it rains, or go to the tree to hide from the rain.
The equipment you wear is different, and the sounds of friction when you walk are different.
The ground is not wet immediately when it rains, and the ground will not dry immediately after sunny days.
When wearing monster headbands, Link will consciously play monsters, make monster sounds when walking, and stand still, and pose as monsters. When wearing monsters, monsters of the same type will not attack, but will surround them and smell them, or even say hello.
Horses in the game like to eat apples very much. They can increase their favorability by feeding apples, or use apples to lure horses to places they don’t want to go.
In the stables in the snow scene, the merchant carrying a lot of goods was still wearing only summer clothes, trembling with cold. At this time, if the player stood beside him to take selfies, the merchant would stand up to stand up and take photos together. But after taking this photo, he would not stand up no matter how much the person behind him took a photo.
Pull Pokebrings who can't swim into the river and they will be drowned.
After stopping Pokebring in time, take away the weapons in their hands. If they are in a slashing action, they will swing the empty space after the stop is over and the center of gravity is unstable, and they look at Kong Kong's hands with a confused look on their face.
...
This is just a part of the details in "The Legend of Zelda". In fact, there are still a large number of details waiting for players to explore.
It may be nothing to take out a single detail, but so many details will be stuffed into the same game, players will find it incredible.
Even if it is just a special action or a special reaction, the player will feel that this game is different from other games because it is attentive enough.
Even if many people have been fighting day and night for dozens or even hundreds of hours in "The Legend of Zelda", they will still find that there seem to be many mysteries waiting for them to solve.
Chapter completed!