Chapter 836 Assassination
Then, Lin Mu entered the ancient tomb in the pyramid.
This plot actually has no special meaning, and it is just for some simple teaching, such as climbing, taking torches, plundering props, etc.
What surprised Linmu was that the climbing system of this game was very mature, basically similar to "Underworld". As long as the raised position on the wall can be climbed up.
Moreover, the game is very smart about treasures all over the ground. In the game, the large number of treasures on the ground are actually just sets, not real props. After entering the tomb, explorers in other games have worked hard to search for a few dollars, but turned a blind eye to the treasures on the ground. This is actually very unscientific and will always be criticized by players.
But "Assassin's Creed: Origin" is different. Although Bayek also "plundered the entire tomb and plundered a few dollars and some fragments but turned a blind eye to the treasures all over the ground", the game found a reasonable explanation for Bayek's behavior through the setting of the story background: Bayek is the guardian, and these are all property belonging to the deceased, so he cannot move around.
After going out to deal with a few miscellaneous soldiers, Bayek and Hopzafa successfully met and rode a camel to Siwa Oasis.
"This is the effect specially used to capture camels? Well... If I hadn't known that there was a real camel in the motion capture studio, I would have complained that this action was fake..."
Lin Mu rode the camel and turned his head to the right to watch the camel running, because he had never seen a camel running before, at most he saw a camel walking in the desert in film and television dramas. The camel's running action gave people a very fun feeling, and Lin Mu couldn't help but take a few more glances.
The long desert, date palms, villages burned into ruins...
The surrounding scenery is very real and has a high degree of restoration, which makes Lin Mu feel a little fascinated.
Especially when we arrived at a small hill, the camera was raised and Linmu was able to see the whole picture of the entire Siwa Oasis.
Under the continuous yellow mountains, the river flows through the Siwa Oasis. On both sides of the river is a lush oasis, with white water towers standing in it. In the distance, a city-state can be vaguely seen, very prosperous.
"So...so beautiful!"
Lin Mu couldn't help but sigh that the restoration of this scene was too high, which really made him feel like traveling through time!
Although Lin Mu also participated in the game development and saw the original scene paintings of the art team, it was the first time that he had truly experienced the complete scene in the game.
In the VR perspective, everything around it is like it is real. Those scenes and pictures with extremely high accuracy form a unified whole. Even the long yellow sand that is rushing towards you, the trees on the roadside and the working Egyptians give people an extremely real feeling.
Various details are superimposed to build an Egyptian world that is both true and illusory.
Bayek continued to move forward, and in his conversation with Hopzafa, more historical background was revealed. Under Ptolemy's rule, the Egyptians lived in poverty. In Siwa Oasis, everyone lived in the shadow of the reign of terror, and everything was lifeless. The holy heron, who now ruled Siwa Oasis, was a member of the ancient preceptors and was also the target of Bayek's assassination.
After a tutorial on cuttings and archery, a team of Egyptian soldiers tracked Rudjack's death and found Hopzafa's home and began searching, while Bayek wanted to deal with these people for Hopzafa.
"This is the stealth assassination element that Chen Mo mentioned before? As the core gameplay of the game, it only appears now?"
Lin Mu was a little surprised because he had known for a long time that the reason why the name of this game was called "Assassin's Creed" was because it was a game with stealth and assassination as its main gameplay. As a result, the previous two battles were all close-kicks, which did not match the name of the game...
In fact, the reason why "Assassin's Creed: Origin" adopts this design is multifaceted. From a historical background, "Assassin's Creed: Origin" tells the story of the birth of the Assassin's organization. Bayek's identity is the guardian and an absolute warrior. Assassination is only one of his many abilities; in terms of gameplay, soul-type combat is to give players more gameplay and operability, but assassination is still the most labor-saving and fastest way of fighting for players.
Like many commanders wearing heavy armor, if the player chooses hard steel on the front, the entire battle will be very difficult, because the commander holds a large shield and has high damage. If he is not careful, he will attract a large number of monsters and be attacked from both sides. However, if the player assassinates, even the commander wearing heavy armor will directly kill him in seconds, and there will be no so much trouble at all.
In other words, in "Assassin's Creed: Origin", in order to pass the level more conveniently, assassination is still the most effective way, but for some players who really don't like assassination, they can also drive Wushuang to pass through the journey. Not to mention the good or bad of this approach, at least it is more suitable for the story background and overall gameplay design of "Assassin's Creed: Origin".
"Yeah, try assassination."
Linmu controlled Bayek and carefully touched the soldiers.
The soldiers were still looking into the room, completely unaware of the dangers from behind.
"Assassin's Creed: Origin" produced by Chen Mo has been enhanced in terms of character Ai. Some enemies will look around every once in a while and no longer stand in the same direction as before, just like before. However, overall, considering the difficulty of the player, the enemy's Ai will still be lowered in simple mode, and the enemy will only become smarter under high difficulty.
In fact, there are similar assassinations in "The Doomsday of the United States", but obviously the assassination in "Assassin's Creed" is smoother and gives people a more pleasant feeling. No matter what kind of enemy it is, you can kill directly as long as you catch it from behind, and the assassination movements are also diverse, which may be covering your mouth and cutting your throat, or hitting your head with a heavy punch, or stomping to death after falling back...
Lin Mu felt like a killer lurking in the shadows, and had already returned to the west before the enemy could see him.
In addition to assassination, you can also use bows and arrows to shoot. If you directly kill the headshot, you will not alarm other enemies. However, if you don’t shoot correctly, the enemy will notice Bayek’s position, and it will be impossible to hide it again.
Lin Mu originally wanted to try shooting archery, but he accidentally missed it, attracting a lot of enemies...
There is no way, I can only kill all of them.
"I feel like this protagonist is invincible! Unfortunately, I failed to sneak in..."
Lin Mu looked at the corpses all over the ground and comforted himself: "It's okay, the result is almost the same anyway. If no living person finds me, it's not considered a failure to sneak in..."
Later, in order to assassinate a new target, Bayek had to make a new breastplate and complete a series of tasks. At this stage, more gameplay teaching was introduced into the game.
Chapter completed!