Chapter 724 Harsh pictures and details
The development progress of "Unknown Seas" is very smooth, but it still takes some time to finish the work.
Before the VR version of "Underworld" was actually completed, even Chen Mo himself didn't know how much the final product of this game could be achieved.
If you only reach the level of your previous life, it is not difficult. After all, the various technical levels of parallel worlds are higher. In the previous life, you will be faster and easier to do in this world.
But Chen Mo wanted to achieve the "strongest picture quality" in the VR game cabin, which is more challenging.
But as of now, the progress is very smooth.
...
While the publicity battle between the two games "Lost Treasure" and "Underworld" is in full swing, players have also learned more details of these two games through more and more information.
Some players were very keen to find that although Chen Mo also released a lot of original paintings and videos, all the promotional materials seemed to be promoting the same theme.
Screen.
Screen.
Still a picture.
All promotional materials and slogans are repeatedly instilling in players the fact that "Underworld" is most likely to be the best-showed VR game to date.
Many players are a little suspicious. Is Chen Mo planning to use the picture as the main selling point?
Whether it is a movie or a game, the picture is of course important, but obviously the picture is not all.
Others, such as storyline, character portrayal, gameplay, operation feedback, etc., are all key factors that determine the quality of a game.
Just like some movies with empty pictures but empty connotations, if a game has a great picture and other aspects are mediocre, it is difficult to achieve a classic work.
Many players are worried about it. Why did Chen Mo keep emphasizing the picture and not mention the other parts?
Is it because the game has nothing to brag about other aspects except for the picture?
Or is Chen Mo so confident that he thinks that the picture alone can beat everything?
...
Motion Capture Studio.
Chen Mo is explaining the plot to a foreign actor who plays Nathan Drake.
"Elena is talking to you at this time, but your thoughts are all else, so she is a little absent-minded. But the absent-minded you just showed was a bit too deliberate, as if you were deliberately ignoring Elena's words."
"Yes, it's more natural. You can look at the bowl and fork in your hand first, nod and turn your gaze to the painting on the wall, and then slowly get distracted..."
There are several translators at the motion capture site to ensure that domestic action personnel can communicate very smoothly with these foreign actors.
Because "The Uncharted Sea" itself is a foreign theme and the characters all speak English, it will look more authentic when it is made in English.
Of course, there will be a Chinese version, but the Chinese version is a direct dubbing, and there will be no longer a motion capture process.
After all, a guy who looks like a foreigner speaks Mandarin in Chinese lip, which looks too inconsistent.
These foreign actors are not big stars, but they are all senior actors specializing in game role-playing. Several of the young people graduated from acting majors in foreign universities, and their acting skills are completely fine.
However, after all, role-playing in the game is completely different from that in the movie, so sometimes Chen Mo would still make some suggestions of his own.
The game itself is made in chapters and does not strictly follow the game process. Just like shooting a movie, you can shoot one scene after another and then edit it at the end.
It is also worth mentioning that this time Chen Mo also specially found some professionals who climb, dive, and wild survival to do special motion capture.
There are indoor rock climbing equipment at the motion capture studio. After putting on the full set of motion capture equipment, these professionals jump up and down on the rock climbing equipment, as flexible as monkeys.
All of these actions will become Nathan Drake's actions in the game, showing his professionalism as an adventurer.
In addition, more complex action systems have been created in terms of running, moving shooting, finding covers, blind shooting, etc. Depending on Nathan's location, covers and enemy situations, the character will choose the most suitable shooting action by himself.
Even if the player is stupid, Nathan will show the professional quality of the demolition team as much as possible, rather than being in a stand-alone place and doing nothing.
During the development of "Underworld", Chen Mo has been emphasizing details and details.
People from the entire project team were also infected, and racked their brains to add everything that could make the game more realistic.
Chen Mo hopes that the effect is that players cannot see any sense of incongruity in one scene, as if they should be that way.
...
In the attention of global players, "Lost Treasure" and "Underworld" have successively announced trial and release dates.
"The Lost Treasure" is tentatively scheduled to be trialed on July 23 and will be released on August 1.
"Underworld" is scheduled to be trialed on July 14 and will be released on July 22.
As soon as this time came out, GA was confused. What does it mean? Why can Thunder Interactive Entertainment be so much earlier than us?
Unreasonable!
The capacity of the two games should be similar, and "Underworld" may be even larger.
"The Lost Treasure" has a ready-made script with plot support provided by the original author, while "The Uncharted Sea" is a completely original plot.
Judging from the released information, the picture of "Lost Treasure" is worse than "Underworld".
Moreover, it was first released by "Lost Treasure" that "Underworld" announced the development of "Underworld". In other words, the development time of "Lost Treasure" is obviously longer.
Ga feels that in order to catch up with the progress, he has repeatedly compressed the R&D time. Why is Chen Mo doing it faster than them, even a week?!
You know, in order to finalize the final game script, Ga held many meetings, and the designer and the original author had in-depth and intense exchanges, and the final draft was finally completed.
Doesn’t the script here in “The Uncharted Sea” need to be changed?
This time made Ga very painful. Although it was only a week away, it had a preview effect after all.
After this period of warm-up, players' expectations for the two games have reached their peak. As a result, after waiting, "Underworld" came out first, and it was a whole week earlier than "Lost Treasure"...
The result is conceivable.
Ga was speechless, but there was nothing we could do. After all, the development progress was not something that could be mentioned just by wanting it, let alone it was 7 days at a time.
Chapter completed!