Chapter 640 Perfect Action System
As for many people who think that "battle royale mode" is difficult to be elegant, many FPS manufacturers are disdainful of doing it... Obviously this is nonsense.
Not only domestic game manufacturers are competing to follow suit, but foreign majors are also learning the battle royale model.
EA's CEO Andre praised the injecting fresh blood into the industry and highly appreciated the R&D team of "PUBG". He also said that there may be similar battle royale mode in the future "Battlefield" game.
Ubisoft Ceoyvesguillemot responded to related questions on the company's financial conference call, and it also said that the battle royale game is currently a very interesting gameplay, and they may also launch this mode in future game DLC.
Even these classic FPS manufacturers attach so much importance to "PUBG" that it can be seen that this model is unprecedentedly successful.
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For Chen Mo, "PUBG" is currently the most cost-effective game, especially as a VR game, its resources are very controllable.
In terms of game mechanism, "PlayerUnknown's Battlegrounds" consists of 100 players airdropping to every corner of the island, looking for weapons, vehicles and supplies without any hand, and surviving until the end.
There are many guns in "PlayerUnknown's Battlegrounds", with nearly thirty types, but they are still within the acceptable range of Chen Mo.
As for various props and vehicles, I have actually done a lot in many FPS games, but it’s just a little more tricks.
The biggest difficulty lies in the reproduction of the entire map.
Unlike "League of Legends", the map of "PUBG" is not something you can remember by rote. The entire map is 64 square kilometers, and there are various complex terrains and buildings in the map. It can be said that most of the workload is on this map.
Fortunately, Chen Mo also found some information when he was playing this game in his previous life. Some websites such as svsvr also had the entire map. Using memory playback potion should be able to restore it almost the same.
Even if there are some deviations, it doesn’t matter. Chen Mo can now fully reliably on his level abilities.
Of course, it doesn’t matter if you can’t remember at all. Level design can be ground up through time. On the premise that the design ideas and basic rules are already very clear, it is nothing more than how to divide the terrain, how to place the house, and how to brush resources.
Secondly, there are some basic settings about the game.
In terms of action, "PlayerUnknown's Battlegrounds" has a certain survival nature, so the action must be richer than traditional FPS games, even including left and right tilts, wall-crossing and other actions.
For VR games, Chen Mo considered adding more actions to make the player's experience closer to the real situation.
On the one hand, it is to join the operation of "finding bunker". At this time, the player will lean on his back and stick close to the bunker, and can poke out the bunker at any time to shoot. After the shooting is completed, it will automatically return to the "close bunker" state.
(There are similar operating modes in gta5 and Uncharted Seas.)
On the other hand, the "blind shooting" operation is added. When the player hides behind the cover and is unwilling to show his head for accurate shooting, he can use blind shooting, that is, extending the gun outside the cover to shoot. Of course, in this case, the accuracy of shooting will be greatly reduced.
In addition, the "stock attack" operation can be added. When the distance between the player and the enemy is very close, you can use the stock to hit the enemy, causing a relatively short hard straight effect and a small amount of damage to the enemy.
In terms of movement, the "climbing system" is further strengthened, allowing players to climb some steep slopes or house walls. However, during the climbing system, players will be in the state of collecting guns throughout the whole process, and will be damaged by falling according to the height when falling. There will also be physical limitations when climbing, and once the physical strength is exhausted, they will fall.
Moreover, not all places can be climbed, only some hillsides with relatively soft soil and walls of houses with focus points can be climbed.
Obviously, this climbing system is to allow players to choose more routes, which is a high-risk and high-reward behavior.
In addition, players will get more tactical actions, such as rolling, flying pounce, etc. These operations will also consume the player's physical strength system, and have a certain built-in CD, which can only be used at critical moments.
These actions can be used with a physics engine. For example, when a player is flew by a broken grenade bomb, or falls from a high place, he can perform a rolling action to avoid certain fall damage and adjust his position at the same time.
Rolling when jumping out of the driving vehicle can also avoid certain damage, but it will still hang up if the speed is too fast.
In addition, some classic settings will be used in the game, such as the gun recoil when the player uses different postures (stand, squat, and lie down), and the bullet will fall when flying, etc.
In the final analysis, the purpose of the changes is mainly two.
First, make the battle situation in the game more complicated, and make those players who like to use their brains more winning strategies; in addition, it makes the entire game closer to real battles, at least when the enemy discovers you first, you can also find cover to wait for an opportunity to fight back by rolling in and looking for an opportunity to fight back.
And there is actually no big problem in terms of review.
Not to mention that the policies of parallel worlds and previous lives are different in all aspects, and the reviews should be more relaxed. Chen Mo is an honorary committee member and even passed the review of "The Original Form of the Sorrow", let alone "PlayerUnknown's Battlegrounds". On the other hand, even if the card review is card review, it is just a change of packaging, changing the story background to simulate military training, and by the way, it is enough to explain at the beginning that the game is virtual and will not die.
If it really doesn't work, you can also put a banner in the game and write a slogan like "Train hard, defend your country, strive for the best, and keep making progress". Pack whatever you want, and highlight a positive energy anyway...
Of course, there is no need for Chen Mo to go to the thunder on purpose. The story background of "PlayerUnknown's Battlegrounds" is still set up on an isolated island, and various character models also have character characteristics from all races and regions around the world, so as to downplay the background of this game as much as possible.
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Soon, the game's design concept draft was written and the routine meeting was explained.
It can be seen that everyone present was looking forward to it. After all, this is the first game Chen Mo will make in the New Year, and no one can guess what Chen Mo is going to do.
According to the speculation of most people, Chen Mo should continue the ideas of "Dark Souls" and "Super Mario Odyssey" and focus on a larger classic. After all, just got the annual game of tgn, Chen Mo's journey is now the sea of stars, and making money is already a secondary goal.
Chen Mo looked at everyone with a smile. At this time, the concept draft was not displayed on the projection screen: "Our main R&D task next is "PUBG."
Everyone present was stunned.
Chapter completed!