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Chapter 574 Chen Mo is an honest person!

The characters in "Honor of Kings" have very smooth movements and very comfortable operations, which surprised Zhang Bei.

Can the mobile game moba be operated so smoothly?

This is very clear in actual training. Zhang Bei chose the shooter hero, and he even found that he had learned to leave!

In "League of Legends", walking a is actually a relatively complex and very tiring operation. If a player wants to walk a, he must first right-click the position he wants to move, then click the enemy target to attack, move, and attack again, and continue to cycle.

Of course, some players also like to use the A key to attack, but in general, the main operation volume of movement and attack is on the mouse, and the position must be clicked very accurately. If you move in carelessly, you may be caught in seconds. For example, if the attack key does not hit the enemy hero, but it happens to hit the ground, it is simply a disaster.

But in "Honor of Kings", Zhang Bei found that the movement was so smooth? It was enough to use the virtual rocker on his left hand to control the character's movement and then constantly click the attack button.

Since the movement and attack operations are scattered on both the left and right hands, players no longer have to worry about making mistakes. Moreover, the click operation has been changed to a rocker operation, and there will basically be no problems with the movement direction.

So in "Honor of Kings", basically everyone can go to A, which is determined by the operation mechanism of the game itself.

Zhang Bei was a little puzzled, why didn’t he feel this very smooth feeling when he was making the mobile version of "Ancient Catastrophe"?

After careful study, I found that Chen Mo made some modifications to the character's movements. The attack front shaking, back shaking and related attributes have been made subtle changes, so the movements of some shooter heroes have become smoother, and even some melee heroes can move throughout the whole process.

After the victory of the battle, "Honor of Kings" also popped up a special settlement interface, showing Zhang Bei's various data in this battle in the form of a pentagram, and also praised him in text, which made Zhang Bei feel very elated.

Although Zhang Bei, as a designer, knew very well that the contents here were all fake, he was still very happy.

What surprised Zhang Bei even more was that there were expansion practices later!

During the advanced practice, the player will control Houyi to release his skills. What surprised Zhang Bei very much was that Houyi's second skill turned out to be a skill similar to Anne's ultimate move in "League of Legends", which caused damage effects within a small range!

This is also a problem that has bothered many mobile game moba designers.

After seeing the design method of "Honor of Kings", Zhang Bei suddenly slapped his forehead. It turns out that it is so simple, why didn't I expect it?

The operation is very simple. Just press and hold the button of the second skill, then drag your fingers, and drag the skill range to where you want it.

But even such a simple operation, the designers of the previous mobile game moba did not think of it.

In fact, this thing is called a dual-wheel disc system. The so-called dual-wheel disc is: the left-hand rocker is a roulette, while the right-hand skill is also a roulette.

This is not technically difficult to do by dragging the skills to control the range of skills release, but importantly, many designers have a hard time turning around when they first shoot.

This design that seemed natural was also a design that appeared after the mobile game moba developed to a certain stage. Once it appeared, it soon became popular among most moba mobile games.

Moreover, not only this skill, but also includes some ultra-range full-picture skills.

Houyi's ultimate move is exactly the same as Ashe's ultimate move. It is a long-range flight skill and comes with a stun effect. Zhang Bei was surprised to find that this skill can be perfectly reproduced in this way!

Zhang Bei tried Houyi's skills many times, and he found that this operation mode was very friendly, especially for mobile games, which was even more convenient than on PC!

Since players no longer need to click the mouse frequently, the number of operations required in "Honor of Kings" is actually very small. Players do not feel tired at all after playing for 15 minutes.

Moreover, from the perspective of the guidance of novices, Chen Mo's game should be aimed at players who have never been exposed to moba games. The guidance of novices is very detailed, even more detailed than the guidance of "League of Legends".

There are a lot of teaching in the beginner's tutorials, including the basic design of the game, including levels, money, skills, defense towers, etc., as well as some more advanced content, such as selecting the target hero, adjusting the direction of the roulette, area casting, moving through the wall, etc.

What surprised Zhang Wei even more was that this operating system actually has advanced gameplay?

In the upper and lower gaps of the attack key, Chen Mo inserted two very small buttons, namely, the replenishment and the push tower.

After clicking these two buttons, the hero will automatically attack nearby remaining soldiers or defense towers, preventing the embarrassing situation where a hero wants to replenish soldiers but is hitting people, and a hero wants to kill people but is hitting towers.

In other words, this design dismantles attack heroes, soldiers and tower pushing into three different attack operations. As long as players adapt, they can ensure the target they are attacking well.

Another special design is to add five additional positions to the skill, as the enemy hero avatar.

When an enemy hero enters the player's attack range, his avatar will be displayed at the corresponding position. By clicking on the avatar, you can launch a normal attack on him, and dragging the skill to his avatar can be selected to release it.

The design of the entire operating system made Zhang Bei dumbfounded because the content he had troubled before was completely solved by Chen Mo!

Don’t know how to choose to replenish troops or to build towers?

I don’t know which hero should I give the skills to?

Don't know how to adjust the range of skill release?

It doesn't matter, under this system, all these doubts are solved.

Zhang Bei even had an illusion, how did he feel that the operation of "Honor of Kings" is much simpler than "League of Legends"?

And it is not the simplicity after castration, but the rationality in design.

Not only that, even the entire interface design makes Zhang Bei feel very comfortable.

The entire interface of "League of Legends" is still based on the design concept of PC games, and various elements on the game interface are relatively scattered. This style is fine on PC, but it won't work if you get it on your phone.

"Honor of Kings" is designed completely based on the idea of ​​a mobile game, and the various partitions on the interface are very clear.

In addition to some very clear buttons on the interface, there are large ui. For example, the battle mode, qualifying mode, etc., the most important functions are all placed in front of the players in a very eye-catching way.

After reading this design, Zhang Bei was so impulsive that he wanted to overturn and remake all the mobile versions of "Ancient Catastrophe" he was responsible for...

People are more dead than others, and goods are more hungry!

Moreover, Zhang Bei found that Chen Mo really didn't lie to him, and the operation mode of traditional moba mobile games really needs to be changed!

Compared with "Honor of Kings", the clumsy and single operating system of "Ancient Catastrophe" is simply unwilling to watch, and the feel is even worse than that of a hundred thousand miles!

Moreover, due to the operating system, many skills are extremely repetitive and are very boring, and cannot reproduce the characteristics of the moba game.

Zhang Bei was in a mess in the wind. Damn, who told me not to believe Chen Mo?
Chapter completed!
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