Chapter 556: The Plot's Defects?
Many people lament that after "Diablo", although many companies followed the trend and launched Diablo games, no game could reach the level of "Diablo".
It's not just about the difficulty of the game, plot design, character design, etc., the most important thing is that these games do not create that dark atmosphere.
Some games even deliberately disgusted players through a large number of corpses and dark environments, but when the players played, they did not feel any despair at all, because the characters inside were just NPCs and were not lively enough.
After "Dark Souls" emerged, those players who like the Dark Wind Game exclaimed that this is a masterpiece! Because "Dark Souls" creates such a desperate world.
In the world of "Dark Souls", fire itself is an illusory thing, the actinol appears fragile and warm, as if it is a cluster of swaying flames that may be extinguished at any time.
"Dark Souls" creates a world of despair, depression, and suffering. It seems that everyone has no good ending here. Those undead people have become wandering ghosts with the loss of human nature, completely forgetting their past.
The player follows the protagonist's perspective and has seen too many tragedies in the constant struggle, which even makes people breathless.
However, "Dark Souls" is full of warmth. Although most supporting characters end up in death, players also witness their stories.
The deserter of the Flan Immortal Squad finally gave up his shield and returned to the Flan Fortress, picked up the big sword in his hand, and rekindled the courage to fight.
Anli defeated the devourer Eldrich together with the protagonist and gave her sword to the protagonist. Afterwards, she foresaw her fate of becoming a zombie, equipped with a broken straight sword, and quietly waited for the protagonist to arrive in the Ashes Lake.
Brother Onion finally defeated the giant Yum and fulfilled his promise. After drinking and raising his wine glass to praise the sun, he chose to understand his remaining life and leave the storm governor and the armor of his whole body to the protagonist.
In this desperate world, in the tragic fate of everyone who will eventually die and become a living zombie, the brilliance of human nature bursts out, making people feel that there is still warmth in this world.
Many game media are also speculating why Chen Mo has been insisting on reducing the difficulty of this game?
The final conclusion is that only this difficulty can make this work an eternal classic that players can remember.
Imagine that if the player cuts the grass all the way through the Losrik wall, and there is not much difference between masters and novices, then how can he show the exquisiteness of level design?
Players will not remember the exquisite designs in the levels, nor will they still remember the boss battles. When they enter a new map, they will not feel like they are taking risks.
A journey that may die at any time can be called an adventure, and mowing the grass all the way can only be considered a travel.
It is precisely because of the high-difficulty design of "Dark Souls" that players have a very deep impression of this game, and it is also highly consistent with the spiritual core of the game "Dark Souls".
Combining various factors, these professional game review media found that after careful savoring, all aspects of "Dark Souls" are perfect. Although it has extremely high difficulty in getting started, it is like an exquisite work of art, surpassing most similar games of the same type in the same period!
The combat system of "Dark Souls" can be regarded as a world-class existence. It will have an immeasurable and far-reaching impact on future combat systems with similar themes!
A well-known foreign game media tgn commented on "Dark Souls" like this:
"This is a dark masterpiece from Thunder Interactive Entertainment, which even makes the game media around the world crazy. It can even be said that it can be a natural style to some extent because its style is so special, completely different from any game I have seen before!"
"Maybe there will be many ‘soul-like’ (black soul-like) games in the future, and ‘soul-type battle’ is very likely to become a proper noun!"
"The Dark Souls describes a world that is burning in the fire of purgatory. It is a fierce and ruthless giant beast that knocks you down again and again. But this world hides countless curious secrets, making every player come back here involuntarily, eager to find the thrill of overcoming difficulties and completing challenges!"
"The magnificent epic, heart-wrenching challenges, and rich background stories make "Dark Souls" the most thrilling adventure!"
"The scenery in the Kingdom of Losrik and its surroundings is very visually impactful. This is an unprecedented exquisite design. Each scene in the game is very unique. The visions the players see are not stickers, but places where players will arrive in the future!"
"The Phantom Wall in the game is such a design that makes people love and hate, so that some obsessive-compulsive players have to go up and cut their teeth when they see suspicious bricks and depressions to see if there are any hidden secret doors."
"There are a lot of NPC story lines in the game, but there is no clear mission guidance at all. Players need to solve the mystery through their own adventures. Some characters may be killed and they are irreversible, but these NPCs will also leave interesting legacy, which is also a very interesting setting in itself."
"The battle system of "Dark Souls" is perfect. Abandoning the shield and dual-held weapons are no longer a willful and handsome choice, but can really get rewards. In many special boss battles, dual-held weapons of players will even become a better way of playing than raising shields."
"Players can equip weapons with their left and right hands at will, and can even use armor and weapons to sing some specific bosses, and even use the boss's iconic attack moves, such as the "Flange Street Dance Team" that many players jokingly call, and players can also perform such operations."
"From the plot point, I highly suspect that the story of "Dark Souls" is coming to an end, and the designer of this game, Silent, did not reveal his plan to develop a sequel."
"Although this game deserves a super high score of 9.5 points, it has to be said that the incomplete plot is always a flaw. Some deeds about ancient times are vague. Even the words described by props in the game are difficult to reproduce the original appearance of that period of history."
Chapter completed!